Datasheet
EA uniTFT Vorläufig
IMAGES/VECTOR GRAPHICS
The module internally uses a special image format (*.epg). The conversion needs to be done externally. The Win-
dows program EA uniSketch offers the most comfortable option to have most image formats converted. Some
commands make it possible to save the screen content on the SD card or transfer image data directly via the
serial interface. Various image formats are available here.
Image size
Should the width Width OR the height Height , be specified by 0, then this size is adjusted proportionally.
Should the widthWidth AND the height Height, be specified by 0, the image is then generated in the original size
(in pixels).
ADD IMAGE/VECTOR GRAPHIC.
Parameters that are written in GREY in the command tables are considered optional details, and partially have default values. The default values are
given in brackets behind the corresponding parameters. Parameters written in BLACK on the other hand, must be assigned values. Commands that
may contribute towards changing parameters can only be used if the corresponding parameters have already previouslybeen defined. Some com-
mands allow for entering several object IDs. Should these objects be in numerical sequence, the range may be specified with the “-” sign, e.g. 1-5, instead
of 1,2,3,4,5.
Designition Command code Description
Place image #PPP Object-id, 'Picturename', PosX,
PosY, Anchor(1), Width(0), Height
(0), Angle(0)
Defines as an object Object-id , the image fi-
le 'Picturename' and places it independently
of the position PosX, PosY, the anchor An-
chor(0...9), the image width Width(Pixel),
the image height, Height(Pixel) and the an-
gle Angle(0...360). ttention must be paid to
whether the image file is named in upper or
lower case letters.
Beispiel siehe S. 110
Change image animation #PPA Object-id, AnimationType (0), Time,
Image No
Changes, in the object,Object ID, the pre-
sent animation through the choice of the new
animation type AnimationType. The expi-
ration time, Time, (hrs) and the end image,
Image No., are only relevant for the ani-
mation type Animation Type = 7. This invol-
ves the time in which animation is carried out
up to the image number set being defined.
The prerequisites for animations are des-
cribed here
Beispiel siehe S. 110
Show video input #PVP Object-id, PosX, PosY,Anchor(1),
Width(0), Height(0), Angle(0)
Defines the image of the video input as Ob-
ject ID, and places it, depending upon the po-
sition PosX, PosY, of the anchor Anchor
(0...9), the image width Width( in pixels), the
image height Height, (in pixels) and the an-
gle Angle(0...360).
Beispiel siehe S. 110
Technische Änderung vorbehalten.
Wir übernehmen keine Haftung für Druckfehler und Applikationsbeispiele..
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