User manual

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WORKING WITH BUILT-IN PROGRAMS
The fixture comes equipped with a built-in DMX recorder that allows custom programs to be
installed and recalled directly from the fixture’s control board. Programs can be created and
stored using the fixture’s control board or by using an external DMX controller. The following
instructions will detail the procedures for using the on-board system menu as well as using a
DMX compliant controller.
Memory Statistics:
Quick Access Programs (Program Part): 3
Total Number of Programs: 10
Maximum Number of Steps (Scenes) per a Program: 64
Total Number of Scenes (Steps): 250
Step 1 – Building Scenes.
The control will store a maximum of 250 scenes. These scenes are then used to create the
programs. A program can store one or a maximum of 64 scenes. Keep in mind that a scene
can only be access when it is stored in a “Program.” If you wish to build a static scene (a
scene consisting of no movement) for a logo or gobo projection, the scene must be stored
inside a program.
Access the main menu and toggle to “Edit Programs” which is menu function 12.
Then press ENTER and toggle to “Edit Scenes”, menu function 12-3.
When you get to the “Edit Scenes” function press ENTER. The screen will
then change to “Edit Scene 001”. You can then press ENTER to begin to edit
Scene 1 or use UP and DOWN to toggle to access Scenes 2-250.
In the Scene Edit screen you have access to the functions listed below.
Pressing ENTER will instantly allow you to change the values of the selected
function in real time. The values can be adjusted from 0~250. Once you
achieved your desired value press ENTER once again to automatically lock the
value into the scenes memory. You can repeat the procedure for all functions
listed below: