Installation manual

1. GeneralDiamond digital
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1.7 SPECIAL EFFECTS GENERATORS
1.7.1 WIPE GENERATORS
As a standard feature, a wipe generator is available in each mixing level (preset/
program stage as an option), which can be freely assigned to background transition
(BGND) and/or to one or both keyers.
The wipe generator supplies the signal for transition (PATTERN) and a border sig-
nal (BORDER). As additional application, the signal of the wipe generator can
serve as a key source (PATTERN KEY) or can be used for modulating the floating
of a matte of a central matte generator.
Optionally, each mixing level can be extended by a second wipe generator freely
assignable to the keyers.
The wipe pattern can be switched (WIPE) into the video signal, the pattern size is
adjusted with the fader or by automatic transition (AUTO). The transparency of the
signal can be adjusted.
The border can be switched into the video signal (CUT), the transparency is adjust-
able.
In addition, the wipe generator generates a signal which can control color floating
in the border.
As wipes, the following patterns are available:
Rolling wipes (horizontal, vertical cut)
Geometric patterns (square, circle)
Rotary wipes
Fan/wiper effects (fan blade, clock wipes)
Combination transitions (square + clock)
Matrix wipes (mosaic)
Matrix combination transitions (corner cut + mosaic)
For the basic functions, a series of possible variations is available, such as alter-
ation of the aspect ratio (RATIO), rotation of the wipe (ROTATION) and multiplica-
tion of the wipe (MULTI).
The wipe edges can be varied via an adjustable softness and additionally be modu-
lated with defined functions (e.g. sine) in H and V direction.
A wipe pattern positioning at any place by means of a trackball or a mouse is pos-
sible if appropriate patterns are available.
1.7.2 FRAME STORE
As an option (from DD20), the switcher can be extended by a frame store which can
process video and key signals separately. For storage, all those signals are avail-
able which can also be selected at the AUX outputs. The outputs of the frame store
are available as primary inputs.
The following manipulations are possible in the frame store:
Variation of the position H and/or V
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