Specifications
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The origin of the model is important to understand as it will have an effect on the flow
of work.
The direction you choose to take will impact where the origin lies. If you are only
concerned with what’s happening in front of the arrays, you can simplify the build by
starting your model at the origin. You may also use the origin to show the center of
the room and build around that origin 360 degrees OR you can leave the origin with
the arrays and still build behind it. There are no restrictions so choose the best way to
model your venue go get the best results.
For our first example, we will leave the origin with the arrays representing the
downstage edge of the stage.
We will work through the Properties pane setting the values for our surface. It is best
practice to enter a Name for the surface to keep track of each surface as you move
along creating your venue.
1. Enter the Start values. The Start coordinates refer to the front center of the
selected surface. From the desired room origin of your venue, determine the
values of the starting coordinates (X, Y, and Z) of your first surface and enter them
into the values side of X, Y, and Z in the Properties pane.
Since we are doing a simple model, we will leave the X and Y origins at zero. This
means that the surface will be centered with the Y dimension and it will begin right at
the X origin line. What we will change about the origin is the origin on the Z axis which
determines the overall height of the surface.