Instructions / Assembly
18
3. Go Play!
The winner of the coin toss pitches both horseshoes to the opposing
stake. Then, the opponent pitches from the same side. When pitching
a horseshoe, players must not cross the foul line, which is 3 feet in front
of the stake.
With just two players, opponents play from the same stake. In team
play, players on the same team split up, one at each stake, so that the
team faces one another 40 feet apart.
Before throwing a horseshoe, announce the inning and game score.
Score points as described in the following list and as shown in Figure
J:
o Move to the target stake to score points. With four players, the two
players standing near the target stake score the points.
o Do not move horseshoes until the points have been scored.
o A horseshoe encircling the stake is called a ringer and counts for
three points.
o A horseshoe leaning on the stake counts for 2 points.
o The closest horseshoe to the stake is worth 1 point, but it has to
be closer to the stake than the width of a horseshoe.
o The total score for that inning is the remaining score after all
canceling throws, if any, are deducted.
o In the case of a tie, play a two-inning tie breaker.
Play the next inning in the reverse direction. In team play, the two
opponents who have not yet pitched now pitch in the reverse direction.
Continue playing innings until one player, or team, scores the game
point.
Figure J: Scoring in Horseshoes
Leaner
2 Points
Ringer
3 Points
Pointer
1 Point










