Instructions / Assembly
17
Do not walk to the opposite stake prior to the completion of the throws.
Keep children and pets away from the playing area at all times!
Practice throwing the horseshoe. Guidance on throwing is provided
below:
o Turns are the number of flips the shoe makes in flight. To get a
horseshoe to turn, hold it by one of the shanks. See Figure I.
o Hold the horseshoe as you would hold a dish or letter between
your fingers and your thumb. The index finger and middle fingers
are under the bottom of the horseshoe and curl over the inner edge
of the horseshoe. Use your little and ring fingers to balance the
horseshoe.
o To get a 1 ¼ turn, hold the horseshoe near the middle of either
shank. To get a 1 ¾ turn, hold the horseshoe on the shank close
to the caulk on the bottom. Try both ways to see which works best
for you.
Decide on game points before starting the game. Possible game points
include 15, 21, or 40 points.
Flip a coin to determine the player or team who throws first to begin the
game.
Figure H: Horseshoe Playing Area
Figure I: Holding the Horseshoe










