Specifications

[P-51D Mustang]
DCS
EAGLE DYNAMICS
157
Target Type. These options mirror those of the F2 Engage orders and allow you to determine the
type of ground target you want your wingman to engage.
F1 Engage Ground Target. Wingman will attack any enemy ground unit it can locate.
F2 Engage Armor. Wingman will attack any tanks, infantry fighting vehicles, and armored
personnel carriers it can locate.
F3 Engage Artillery. Wingman will attack any tube artillery or multiple rocket launchers
that it can locate.
F4 Engage Air Defenses. Wingman will attack enemy anti-aircraft artillery and surface to
air missile units that it can locate.
F5 Engage Utility Vehicles. Wingman will attack all supply, transport, fuel, power
generation, command and control, and engineering units it can locate.
F6 Engage Infantry. Wingman will attack hostile infantry units. Note that the infantry
units are very difficult to detect unless they are moving or firing weapons.
F7 Engage Ships. Wingman will engage enemy surface combatants. Note that most
surface combatants are heavily armed and that the A-10C is not well-suited to attacking
such targets.
Weapon Type. Once you have selected the target type, you will be given a list of weapon types that
you want your wingman to engage the target with. These include:
F2 Unguided Bomb...
F4 Rocket...
F6 Gun...
Attack Heading. After you've selected the weapon type for your wingman to use, the third and final
step is to determine the attack heading that you wish your wingman to use. This can be useful to
help it avoid overflying enemy defenses. The options include:
F1 Default. Wingman will use the most direct heading to attack the target.
F2 North. Wingman will attack the target from south to north.
F3 South. Wingman will attack the target from north to south.
F4 East. Wingman will attack the target from west to east.
F5 West. Wingman will attack the target from east to west.
F4 Maneuvers...
Although your wingman will generally do a good job of knowing when and how to maneuver, there
may be times when you want to give him/her a very specific maneuvering order. This could be in
response to a threat or to better set up an attack.
F1 Break Right. This command will order your wingman to make a maximum-G break to the right.