User guide

Viz Engine Administrator’s Guide
Page 96 Copyright © 2014 Vizrt
Camera Clipping Plane: Sets the range of the virtual camera. Near sets the
close range while far defines the far range. Only objects within this range will be
rendered.
Near: Sets the Near value to clip unwanted objects from the foreground. Default
value is 50.
Far: Sets the Far value to clip unwanted objects from the background. Default
value is 20000.
Note: The camera range is where the Z-buffer is within. So if Z-buffer problems
arise, they may be solved by editing the camera clipping plane settings.
Ringing Filter: Sets the default value for the Ringing Filter. A ringing filter reduces
high frequency values in the video signal created by high contrast and color
changes in horizontal directions.
Show Merge Style Dialog: Enables the user, when opening a scene in Viz Artist,
to open old-style merged objects and expose containers within it.
This feature relates to scenes using old-style ordering of containers within
merged objects, and solves the problem with auto-follow. When loading such
scenes the dialog lets the user decide how to deal with them.
Users that are aware of this and decide to keep the old style can deactivate this
dialog.
Output Region: Shows which region of the screen Viz is licensed to render.
Half Edition: Allows Viz to render half screen. Available options are; left, right, top,
bottom, bottom left, bottom right and bottom top.
Quarter Edition: Allows Viz to render quarter screen. Available options are; left,
right, top, bottom, middle left, middle right, middle top and middle bottom.
Show Black After End: Shows black after a clip has finished playing.
Texture Sharpen Default: Sets the default sharpen value for textures.
Video Input Layer Targets and Priority: Set the defaults for how the specific
input channel should be used and its priority. Available options are, Inactive,
Texture, DVE and Priority.
5.21 Spaceball