User guide
Viz Engine Administrator’s Guide
Page 96 Copyright © 2014 Vizrt
• Camera Clipping Plane: Sets the range of the virtual camera. Near sets the
close range while far defines the far range. Only objects within this range will be
rendered.
• Near: Sets the Near value to clip unwanted objects from the foreground. Default
value is 50.
• Far: Sets the Far value to clip unwanted objects from the background. Default
value is 20000.
Note: The camera range is where the Z-buffer is within. So if Z-buffer problems
arise, they may be solved by editing the camera clipping plane settings.
• Ringing Filter: Sets the default value for the Ringing Filter. A ringing filter reduces
high frequency values in the video signal created by high contrast and color
changes in horizontal directions.
• Show Merge Style Dialog: Enables the user, when opening a scene in Viz Artist,
to open old-style merged objects and expose containers within it.
• This feature relates to scenes using old-style ordering of containers within
merged objects, and solves the problem with auto-follow. When loading such
scenes the dialog lets the user decide how to deal with them.
• Users that are aware of this and decide to keep the old style can deactivate this
dialog.
• Output Region: Shows which region of the screen Viz is licensed to render.
• Half Edition: Allows Viz to render half screen. Available options are; left, right, top,
bottom, bottom left, bottom right and bottom top.
• Quarter Edition: Allows Viz to render quarter screen. Available options are; left,
right, top, bottom, middle left, middle right, middle top and middle bottom.
• Show Black After End: Shows black after a clip has finished playing.
• Texture Sharpen Default: Sets the default sharpen value for textures.
• Video Input Layer Targets and Priority: Set the defaults for how the specific
input channel should be used and its priority. Available options are, Inactive,
Texture, DVE and Priority.
5.21 Spaceball