User guide

Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 93
Off: Scenes are only shown in Anamorphic widescreen in the 4:3 VGA render
window.
Editor: Scenes are displayed using a letter-box format during scene editing
giving designers the option to set a user defined camera aspect ratio (under
Scene Settings -> Rendering). OnAir and Viz Engine modes are not affected.
No Video: Scenes are shown using a letter-box format as long as the video out
is inactive. If video out is active scenes are shown in Anamorphic widescreen in
Viz Artist mode.
Resize GUI: Increases the renderer window when editing 16:9 scenes to 16:9
format. On-Air and Viz Engine modes are not affected.
Use Display Lists: Activates or deactivates the use of display lists in the Open GL
engine.
Extended Color Space: Not in use.
Full Scene AA: Sets the hardware Anti aliasing (provided by the graphics card).
Options are:
None
4 Samples
8 Samples
16 Samples
Fill Mode:
Direct: Unmodified fill output.
Unshaped: Brightened fill when AutoKey is enabled.
Shaped: Fill is premultipled with key. Also see Shaped video versus unshaped
video .
Use Fill Mode (for Post Production and NLE):
Active: Use Fill Mode for Post Production and NLE.
Inactive: Fill mode is not used for Post Production and NLE.
RGB to YUV: Enables color conversion either in the Shader or on the Matrox board.
Note: If GpuDirect is set to ON (see Video Board) make sure that RGB to YUV is
set to Matrox.
On Air Resolution: Sets the DVI output resolution for Viz Video Wall. Viz Video Wall
must activate DVI Output in the Video Output section for the On Air Resolution to
take effect. Options are:
Desktop Resolution
800x600
1024x768
1280x1024
1600x900
600x1200
On Air Mouse Cursor: Enables a mouse cursor when in On Air mode and using
interactive applications. Should be disabled for Viz Video Wall and when DVI out is
enabled.
Execute All Animations: When deactivated this setting will enable Viz Engine to
only animate visible objects. Default is Active.