User guide
Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 91
• X: Sets the horizontal alignment in pixels on the screen. Value is calculated from top
left of the screen.
• Y: Sets the vertical alignment in pixels on the screen. Value is calculated from top
left of the screen.
• Width: Sets the width in pixels.
• Height: Sets the height in pixels.
• Frame: Sets the refresh rate/frequency per frame in hertz (Hz).
• Aspect: Sets the aspect ratio. For example 1.778:1 which is 16:9 or 1.333:1 which
is 4:3.
Note: Make sure that the physical refresh rate of the graphics hardware and the
video hardware is configured correspondingly.
There are 3 frequency groups/families; 50, 59,94 and 60 Hz. This defines the output
format, and how fast Viz Engine operates. The frequency is the same as frames per
second. This will also define the input format that is allowed; hence, an NTSC SD input
cannot produce a PAL SD output, but an HD input with the same frequency as the SD
output would work.
5.18 Plugins
In the Plugins panel, all installed plugins, that are identified as valid plugins, are listed.
Plugin categories are:
• Geometry (see Geometry Plugins in the Viz Artist User Guide)
• Container (see Container Plugins in the Viz Artist User Guide)
• Scene (see Scene Plugins in the Viz Artist User Guide)
• Shader (see Shader Plugins in the Viz Artist User Guide)
• Fontstyle: (see Working with Modifiers in the Viz Artist User Guide)
• RenderToDisk (see Post Rendering in the Viz Artist User Guide)
• Inactive: List all Plugins which are not loaded (inactive).
All plugins can individually be activated or deactivated. If a plugin is inactive it will not
be loaded at startup. All inactive plugins are listed under the Inactive panel.