User guide
Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 87
• Delay DVE: Sets the number of frames the audio clip should be delayed in DVE
mode before it can be mixed to the output. Default value is 4.
• Delay Texture: Sets the number of frames the audio clip should be delayed in
texture mode before it can be mixed to the output. Default value is 4.
Group for key component of the clip in channel
• Contains Alpha: Enables/disables playback of clips with alpha.
• Upscale Luma: Enables/disables the default for upscale luma. Per scene setting of
this value is set per clip channel under Scene Settings and Video clip options.
• Shaped: Defines whether the fill from this channel, when the channel is used in
DVE mode, should be interpreted as shaped video during DVE compositing. Default
value is Inactive.
• Repeat Mode: Determines the behavior of the video input in case of capture drops.
Available options are None, Field and Frame.
• None: Does not repeat. Input goes black.
• Field: Repeats the last field.
• Frame: Repeats the last frame.
• Loop Mode: Enables/disables default for loop mode. Per scene setting of this value
is set per clip channel under Scene Settings and Video clip options.
• Reverse Fields: Swaps fields when playing interlaced clips with negative playback
speed (default setting). Per scene setting of this value is set per clip channel under
Scene Settings and Video clip options.
Group for pending support.
• Pending Enable: Enables/disables pending clip player for this channel. The
pending clip player allows clip loading of another clip while the clip channel is still
using the current clip.
• Mode on Load Error: Determines the behavior of the current clip when loading of
the pending clip fails.
• None: Current clip mode is not changed.
• Stop: Performs a Stop command on the current clip.
• Pause: Current clip enters pause mode.
• Flush: Unloads the current clip.