User guide

Viz Engine Administrator’s Guide
Page 86 Copyright © 2014 Vizrt
Clip1: Clip playback is available in Viz Artist Clip1.
Usually Matrox’ ClipIn1 is mapped to Viz Engine’s Clip1 and ClipIn2 to Clip2 and so on.
When a machine has two graphics cards installed (i.e. a dual channel or Viz Trio Box
setup) you should note that clip channels are not hardware resources on the Matrox
board, hence, both instances can address 2 clip channels each. Limiting factors are
performance and number of DVE layers.
This section also contains information on the following topics:
Advanced Properties
Advanced Properties
Pipeline Size: Defines the number of frames Matrox’ internal clip reader buffer
should buffer in advance. Default value is 30.
Group for fill component of the clip in channel
Texuremanager Size: Texture download buffer size.
Video Delay DVE: DVE Delay of video when used as DVE.
Video Delay Texture: Texture Delay of video when used as Texture.
Group for Vertical Blanking Interval (VBI) related settings.
VBI Enable: Defines whether VBI should be used for this channel. Default mode is
Inactive.
Delay DVE: Sets the number of frames the VBI should be delayed before the clip
can be used in DVE mode. Default value is 0 (Off).
Delay Texture: Sets the number of frames the VBI should be delayed before the
clip can be used in texture mode. Default value for Viz 3.3 is 1. For Viz 3.2 the value
is 2.
Group for audio related settings.
Audio Enable: When activated, this setting enables audio for this channel. When
inactive audio is disabled. Default value is Activated.