User guide

Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 77
Available: Lists all available Viz World Server projects.
Map size: Sets the default map size that will be used with the client application.
Cache: Enables caching of maps for faster preview and fetching of maps. Especially
useful for journalists and operators using Newsroom Component and Viz Trio
respectively.
Cache Directory: Sets the cache directory for cached maps which can be a local
drive, mapped drive or a Universal Naming Convention (UNC) path.
IMPORTANT! Make sure the Cache Directory folder is configured with read and
write access rights.
Memory (Images): Sets the number of images to keep in memory.
On disk (Days): Sets the number of days to save images on disk.
2nd Cache Directory: Enables a second cache (see Cache above). The main
purpose of the second cache is to enable redundancy in those cases where a main
cache directory is on a different computer and for some reason fails. Another use
case is to use it as a local cache to save loading time (e.g. if you load all borders for
the entire world you would have 100MB+ of cached files). To shorten load time you
can copy large static files to the correct local cache folder. In the 3D Map Setting
plugin you will also find a Sync Local Cache Folder button which will copy all the
needed files to your local cache. Note that the second cache directory settings can
only be used by Viz World version 12.0 and later.
Priority: Sets the machine’s connection priority to the Viz World Server (Wos).
Setting a number, where 1 is the lowest and 100 is the highest you may override
connection priorities set by other machines. The configuration interface will allow
you to prioritize client connections from Viz Artist and On Air Viz Engine’s used
for preview and program output. Viz Engines must be in On Air mode for them to
be prioritized. For Viz World Map Editor you can set it from its context menu. To
enable this behavior on the server side you need to enable WoS to prioritize its
connections/logins. For more information, see the Viz World User’s Guide Server
Launcher Configuration section. If the configuration option is not visible, please read
how To add the VizWorld.ini file and set the priority.
Network Monitor: Enables you to monitor relevant network connections (server
and cache folders). If you do not monitor the network and you try to connect
over a “disconnected network”, connecting to a server or a UNC path, it will take
time before the system reports back (e.g. 30 seconds or more). Enabling network
monitoring will avoid such connection issues. Note that the network monitor will
only monitor a cache folder that use a UNC path (not mounted/mapped drives). If
the configuration option is not visible you need To add the VizWorld.ini file.
Languages: Sets the current language to be used on labels fetched from Viz World
Server. For more information, see the Viz World User’s Guide.
Attributions: Adds an attribution to the map. Alternatives are; Static and Dynamic.
Dynamic: Displays the attribution when a licensed imagery is in view and
disappears when the image is out of view.
Static: Displays the attribution as long as there is a licensed imagery in the
scene.
Attribution Font: Sets the font for the attribution.
Bold: Sets the attribution font to bold.
Italic: Sets the attribution font to italic.
On Top: Places the attribution image to the top in the screen. Default is bottom.