User guide

Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 75
5.10 Import 3D Options
In this section, parameters influencing the import of 3D objects can be configured.
There are four different formats; Wavefront, AutoCAD, 3D-Studio, and Softimage.
The Wavefront, AutoCAD, and 3D-Studio formats have three available controls:
Unify Object Size: If enabled, all vertices are recalculated during import in a way
that the object centre is moved to the origin (0,0,0), and the size of the object is 100
cm in its largest extent. If disabled, all vertices retain their values as defined in the
original file. An object could appear invisible in a Viz Artist scene because the object
is translated a lot from the origin or is scaled up or down a lot. It could be necessary
to deactivate the unification to be able to recombine several separately imported
objects that must keep their size and relative position.
Face Orientation: Polygonal 3D models often do not have a consistent face
orientation, but for performance reasons, the Viz Artist renderer expects that all
faces of an object point to the same direction. If enabling this function, Viz Artist
tries to rearrange the orientation of the object faces during import.
Shading Angle: If the 3D object has no normal vector information, Viz Artist
automatically recalculates the normal’s from the geometry to make lighting
possible. This recalculation is influenced by the shading angle, which acts as a
threshold between sharp and soft edges.
Note: A shading angle value of 60 means that an edge between two faces is
considered to be a soft edge for angles below 60 and a sharp edge above this
level. 60 is the default shading angle.
The Softimage format has two available controls:
Classic Scaling: Changes Softimage rotation order to conform to the internal
rotation order of Viz.
Enable Animations: Allows import of saved Softimage animations.
5.11 Image File Name Convert