User guide

Viz Engine Administrator’s Guide
Page 74 Copyright © 2014 Vizrt
5.9 Global Input
The Global Input settings influence the generation and handling of Six Degrees of
Freedom (6DoF) messages that can be distributed to several Viz Engines.
6DoF is used when working in 3D space in combination with special input devices such
as a mouse. A mouse uses two coordinates (xy) which Viz is able to translate into three
coordinates (xyz) based on a grid.
Group: Defines which multicast group the generated or received messages belong
to. If more than one group is to be defined, a unique Group number must be set for
each group.
Role: Defines how messages are generated and processed. Alternatives are; None,
Master and Slave.
None: Messages are only generated and processed on the local Viz Engine.
Master: A Master creates messages for himself and the defined group.
Slave: A Slave reads and processes 6DOF messages but is not allowed creating
them.
Synch. Properties: Activates/deactivates synchronization of Viz Engine scene
properties.
To synchronize multiple Viz Engines
1. Start Viz Config on all involved render machines.
2. Set the same Group ID for all engines, and set Synch. Properties to Active.
3. Save and close all Viz Configs.
4. Open the Control Panel on all render machines, and make sure that you deactivate
all unused network connections.
Viz Engine always uses the first network connection setup by the Windows
operating system.
Synchronized engines work within the same network segment only because it
is using multicasts, hence, it is important to use the right connection.
You can also determine the first connection by setting a manual metric in
Windows: http://support.microsoft.com/kb/299540.
5. Start all Viz Engines again.
6. Create a simple test scene with a geometry and the Synchronized Properties
plugin (Built Ins > Container > Global) on the same container.
7. Save the scene and open it on all involved engines.
8. Move the geometry on one engine.
All the other engines will show the same object movement.