User guide
Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 73
• Shifted Japanese Industry Standard Code (SJIS): Sets the newer Shift JIS
character encoding standard which sets aside certain character codes to signal
the start of a two-character sequence.
• Extended Unix Code (EUC): Sets Extended Unix Code (EUC) character
encoding that is a multi byte character encoding system used primarily for
Japanese, Korean, and simplified Chinese.
• Unicode: Sets the Unicode character encoding where every two characters are
interoperated as one (not widely used).
• UTF-8: Sets UTF-8 (8-bit UCS/Unicode Transformation Format) character
encoding that is a variable-length character encoding for Unicode.
• Default Text Orientation: Sets the default horizontal text orientation. Available
options are; Left, Center and Right.
• Default Text V. Orientation: Sets the default vertical text orientation. Available
options are; Top, First Line, Center and Bottom.
• Default Text Direction: Sets the default text direction. Available options are; Left
to Right, Right to Left and Top to Bottom.
• Font Handling: Sets the font handling. Available options are Font file or Complex
script.
• Font file: Sets the font kerning to Font file that is mainly used for languages
written from left to right.
• Complex script: Sets the font kerning to Complex script. Complex script is
mainly used for languages written from right to left and/or that one character
can be are composed of one or several Glyphs.
• Font Import: Sets the Font import. Available options are; File (Standard) and
Windows (Advanced).
• File (Standard): Imports and stores fonts on the database.
• Windows (Advanced): Stores only the font name on the database. For this
to work the font must be installed on the Windows system where Viz Engine
resides.
• Blur Import: Enables blur levels for fonts used in Viz 2.x scenes. These options will
make sure that fonts imported to Viz 3.x will be recreated with all blur levels used in
Viz 2.x. Available options are Blur 1-4.
• Outline Import: Enables outline levels for fonts used in Viz 2.x scenes. These
options will make sure that fonts imported to Viz 3.x will be recreated with all outline
levels used in Viz 2.x. Available options are Outline 1-3.
• Calculate Max Bounding Box Size: Enables Viz 3.x to calculate the bounding
boxes as they were calculated in Viz 2.x. In Viz 3.x a text object’s bounding box
height will increase if a capital character is entered (e.g. an umlaut (double dots)).
In viz 2.x the bounding box height was always the same and independent of the
characters in the text object. Available options are Active and Inactive. Default is
Inactive (false).
• Replace missing Characters with: Replaces a missing font character in a font
file with a default font character. The Unicode value refers to the decimal value of
the replacement character in the Unicode table (valid values are 0-65553). Normal
usage would select a * (42) or _ (95).