User guide

Viz Engine Administrator’s Guide
Page 38 Copyright © 2014 Vizrt
Preview Server 54000 Used when connecting over http using the REST
interface.
2.5.2 Multiplexing Ports
Ports Viz Engine
All other ports
Still Preview Port
MUX Isolated Port
MUX Shared Port
MUX Fixed Port
The multiplexer functionality is an integral part of Viz Engine. When using Viz Engine
a session management takes place internally, with one default session for the GUI
and internal/external commands, and additional sessions created on-demand for the
multiplexing ports or the preview port.
With multiplex ports, other than the MUX Still Preview port, the Viz Engine state is only
switched when a command is received, which means a new session is created; hence,
ten consecutive commands from a client will only result in one state switch on the first
command.
With the MUX Still Preview port the state is switched when a command is received and
immediately switched back to the main session such that on air rendering will not be
hindered in any way.
The MUX Fixed port is traditionally used by Viz Content Pilot 4’s Newsroom Component,
and is the same as the MUX Shared Port, except that allocated resources are never
cleared from memory. To avoid memory overload, it is recommended to clean up the
Viz Engine regularly when this port is used.
The MUX Shared Port is a shared port where all connections from one single host
shares one session. It is most often used by Viz Trio and the Newsroom Component to
display preview frames.
The MUX Isolated Port is an isolated port where all connections get their own session.
It is used, for example in an NLE setup, to deliver frames to the host NLE-system when
rendering or scrubbing video clips with graphics. Using this port will also suppress
bounding box commands.
Note: The MUX Isolated Port cannot be used by the Newsroom Component.
Note: All multiplexing ports are supported by all Viz Engine versions