User guide
Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 37
Viz World Server 10100
10200
10100 (TCP) is a Server Allocator listener port for
Viz World Client connections, and is only used in
order for clients to get connection details about Viz
World Server(s). The first client connection will always
be diverted to port 102. In case of multiple server
instances port numbers are assigned according to
a predefined schema (i.e. 10101, 10102 for server
instance 2 and 3 and so on). In case there is no Server
Allocator, Viz World Server will itself switch to port 102.
10100 (UDP) is a Viz World Server listener port for
Server Allocator communication.
10200 (UDP) is a Server Allocator listener port for Viz
World Server communication.
Both UDP ports are internal ports used between the
servers.
For more information, please see the Viz World Client
and Server 11.1 User’s Guide and later. See also Vizrt
Maps.
Viz Content Pilot 10640 Used by Viz Gateway to establish a connection to Viz
Content Pilot in order to send and receive updates on
MOS messages (e.g. elements and playlists).
Viz Engine 14300 Alternative port used to avoid conflicts with port 6100
(e.g. when using Viz Multiplexer). Port 6100 is normally
used by renderers that are on air, hence, it is (e.g.
when running Viz Content Pilot version 4 or Viz NLE
Plugin towards Viz 2.x) recommended to use another
port.
Port 14300 is an optional port. The default 6100 may
also be used if the renderer is not used on air.
Viz Graphics Hub 19392-
19396
Ports in use when connecting to different Viz Graphics
Hub components.
Viz Connection
Broker
21098 Connection to the Viz Connection Broker configuration
interface (e.g. http://localhost:21098/)
Viz Engine Ports 50007 - 50009 are all Multiplexing Ports that
enable Viz Engine to work on other scenes in sessions
that are used for preview purposes:
50007 MUX Isolated port: All connections to this port get its
own session.
50008 MUX Shared port: All connections from one single
host shares one session.
50009 MUX Fixed port: Same as shared port except that
allocated resources are never cleared from memory.
50010 Still Preview port: Enables a user to request a
preview of the next scene to be put on air while
another scene is on air.