User guide

Viz Engine Administrator’s Guide
Copyright © 2014 Vizrt Page 153
Viz Engine 1 Viz Engine 2
Video Out B Unused Fill
Video Out C Key Unused
Video Out D Unused Key
Communication Port 6700 6800
Since this configuration puts an extra load on the Matrox card, it is important to use the
available resources with care.
In the video section of the scene switch off all unused layers
Let the GPU do the color conversion.
The Matrox card itself is synced through the Viz Engine 1 instance.
It is important that only one display is active in the NVIDIA control panel. If you span
the desktop across multiple GPUs, the affinity mask has no effect and both engines will
render on GPU.
Viz Video Wall distributor
The Viz Video Wall distributor listens to port 6100 as if it was a regular Viz Engine. The
engines are connected via ports 6700 and 6800 respectively.
During startup the engines are not in sync; hence, you need to send the Viz command
RENDERER SET_VSYNC 1 for them to listen to each other. If one Viz Engine fails,
RENDERER SET_VSYNC 0 should be sent to the other renderer to allow it to run freely.
RENDERER*CURRENT_CAMERA*ZERO_PARALLAX_DIST SET will set the distance of the
zero parallax plane to the camera origin.
RENDERER*CURRENT_CAMERA*EYE_SEPARATION SET sets the eye separation of the
current camera.
These properties are also available for the individual cameras in all three layers.
To configure a machine with two graphics cards
1. Install Viz Engine 3.3 or later and choose Dual Channel or Viz Trio Box CG
setup.
2. From the Viz3 sub folder ConfigExample/TrioOneBox or ConfigExample/
DualChannel, select the example configuration file that suits your desired video
output format.
3. Create two copies of the selected configuration file and place them in your Viz3
directory and rename one to VIZ-YOURHOSTNAME-0-0.cfg and the other VIZ-
YOURHOSTNAME-1-0.cfg.
4. Start Viz Config for both instances (channel 1and channel 2) and enter settings for
the Viz Graphics Hub (see Database) and enable Auto Login.
Auto login is needed as dual channel engines start without a UI.
For Viz Trio it is more a convenience factor, and not needed as such.
5. Start Viz Engine for channel 1 and then Viz Engine for channel 2.
Channel 1 signals are available on Matrox OutA (fill) and OutC (key).