User guide
Viz Engine Administrator’s Guide
Page 146 Copyright © 2014 Vizrt
• For FAVC Field Dominance you can set Odd Retrace Counter or Even Retrace
Counter where Odd retrace counter is the recommended option.
5. Select the Render Options section and set the RGB to YUV setting to Shader
• The following setting will increase performance only when an X.mio is installed.
6. Select the Matrox section and click the ClipIn tab
7. Expand the ClipIn settings for the clip channel you use (1 or 2) and set Video
Delay DVE to 0 and Pending to Active
8. Click Save and close Viz Config
9. Open Viz Engine’s configuration file
10. Locate SECTION TARGA3200 and set clip_stage_use_pending to 1
• This setting is used to enable pre-loading of clips in the stage when having
more than one clip in the timeline.
• It only has an effect when pending is activated (see above).
11. Save and close the configuration file
10.3 Commands
To enable frame accurate handling of clips, it is necessary to preload the next scene by
using the CUE command:
SCENE*<Scene Name> CUE
Because the loading time of clips is affected by disc speed and the used codec, allow at
least 1 second head start for the CUE command. The earlier you cue the next scene the
more likely all of the clips are prepared when needed.
After the initial CUE command it is/could be necessary to send the following
commands. If the scene was saved at another position than 0 send:
SCENE*<Scene Name>*STAGE SHOW 0.0
The following is always needed to finally set and activate the scene:
RENDERER SET_OBJECT SCENE*<Scene Name>
If the director is not configured to auto start you should use:
MAIN_SCENE*STAGE START
Note: The first and last commands are optional
10.4 GPI Commands
Viz Engine supports frame accurate commands being sent via GPI. This section
contains information on the following topics:
• Prerequisites
• Functionality
• Commands