User guide
Viz Engine Administrator’s Guide
Page 116 Copyright © 2014 Vizrt
6.4.2 Performance Bar
The performance bar gives an idea of the current scene rendering performance (frames
per second).
• Current (CUR): Shows how many frames per second the scene will render at in On
Air mode. The number should be above 50 ( PAL ) or 60 ( NTSC ), according to the
rate that has been specified in the Output Format section.
• Maximum (MAX): Shows how many frames per second the scene can render
at without waiting for vertical retrace. The higher the maximum value, the more
performance is left. If the maximum value is reduced to below 50 or 60, the scene is
not rendering in real-time.
• Vertices (VER): Shows the number of vectors in the scene.
• AllocTexSize (TET): Shows the total allocated size of texture memory.
• TexSize (TEC): Shows the size of the currently used texture memory.
• Animation (ANI): Shows how many microseconds all active directors and
animation channels take. This indicator is linked to the yellow bar.
• Matrix (MAT): Transforms each container in the scene into world coordinate space.
This indicator is linked to the cyan bar.
• Z-Sort (Z&C): Refers to Z-sort and Culling, and sorts all containers for correct
transparency drawing and determines if containers are visible in the current camera
view. This indicator is linked to the pink bar.
• Video (VID): Shows how many microseconds video input (live video texture) and
video output take. De-interlaced video inputs take longer time than progressive
and interlaced. The only way to improve this value is to use a faster system. This
indicator is linked to the red bar.
• Rendering (REN): Shows how many microseconds it takes to render all objects on
the screen. A faster graphics card will improve this value. This indicator is linked to
the blue bar.
• Script (SCR): Shows the consumed time in microseconds from all active scripts.
This indicator is linked to the dark green bar.
• Plugin (PLU): Indicates how much time in microseconds all active plugins spend in
each render cycle. This indicator is linked to the orange bar.
• Idle: Shows available resources in microseconds the renderer has available. This
indicator is linked to the light green bar.
To open the performance bar
1.
Click the performance bar button .
2. To see all parameters, extend the view by clicking the Eject button.