User guide

Viz Engine Administrator’s Guide
Page 110 Copyright © 2014 Vizrt
5.27 Viz Artist 2.x
In this section, Viz Artist 3 can be switched to Viz Artist 2 mode for compatibility issues.
In Viz Artist versions prior to 3.0, assets were stored in specific subdirectories
(Scene, Object, Material, Font, and Image). As Viz Artist 3 stores assets anywhere
in the directory, older control applications may not find these assets. If enabling 2.x
mode, the assets will be looked for in the subdirectories, and calls for scenes will be
represented by green lines in the console window.
When working in 2.x mode, Viz_2x will automatically be added before the default
messaging path. Furthermore, the paths sent by the external control applications will
be converted to lower case (as the names of the data will be converted to lower case
when importing). So, external control programs must not be re-written when migrating
from Viz Artist 2 to 3.
Use 2.x mode: Enables Viz Engine to run in 2.x mode.
Show converting Info in Viz-Console: Enables the calls for scenes to be shown
as green text.
Note: It is only recommended to use 2.x mode if new scenes are organized
according to the old 2.x data structure.
5.28 Viz License Information
In this panel, information about the current Viz license is shown. The panel lists the
various licensed features, for example, the available plugin packages.