Viz Engine Administrator’s Guide 3.
Copyright © 2014 Vizrt. All rights reserved. No part of this software, documentation or publication may be reproduced, transcribed, stored in a retrieval system, translated into any language, computer language, or transmitted in any form or by any means, electronically, mechanically, magnetically, optically, chemically, photocopied, manually, or otherwise, without prior written permission from Vizrt. Vizrt specifically retains title to all Vizrt software.
Table of Contents 1 Introduction.................................................................................................13 1.1 Document Structure............................................................................13 1.2 Related Documents.............................................................................14 1.3 Customer Feedback and Suggestions..................................................... 14 1.4 Customer Support Request........................................................
3.5.2 Install Transfer and Monitor Services on Viz Engine..........................44 3.5.3 Configure Local Preview of Video Files.......................................... 46 4 Getting Started............................................................................................ 49 4.1 Viz Command Line Options.................................................................. 50 5 Configuring Viz............................................................................................ 53 5.
5.22.3 Shortcuts.............................................................................104 5.23 Video Board................................................................................... 105 5.24 Video Clip......................................................................................106 5.25 Video Input.................................................................................... 106 5.26 Video Output.................................................................................
.1 Installation...................................................................................... 129 8.2 Configuration................................................................................... 129 8.3 Input Stream Formats........................................................................131 8.4 Output Stream Formats..................................................................... 132 8.5 Example.........................................................................................
12 BlueFish444............................................................................................. 161 12.1 Connectors.................................................................................... 162 12.2 Configuration History for BlueFish444................................................. 162 12.3 Watchdog...................................................................................... 162 13 Digital Video Systems........................................................................
16.1.3 Audio Cable Assignment.........................................................271 16.1.4 Audio-extension Card.............................................................274 16.2 Drivers and Firmware...................................................................... 274 16.2.1 Drivers and Firmware Versions for X.mio Series........................... 274 16.2.2 Configuration History for X.mio Series....................................... 276 16.3 Licence Upgrade....................................
21.1.9 NVIDIA Quadro FX 3400......................................................... 312 21.1.10 NVIDIA Quadro FX 3450........................................................312 21.1.11 NVIDIA Quadro FX 3500........................................................312 21.1.12 NVIDIA Quadro FX 3700........................................................313 21.1.13 NVIDIA Quadro FX 3800........................................................313 21.1.14 NVIDIA Quadro FX 4400.....................................
Viz Engine Administrator’s Guide 1 Introduction This guide will guide you through the setup and installation of Viz Engine. It will also explain settings available through its configuration user interface. The term Viz is used for the programs installed and run on the computer.
Viz Engine Administrator’s Guide This section gives an overview on how to install, configure and test IP input and output streaming to and from a Viz Engine • Section 9: Shared Memory (SHM) This section describes how to work with Shared Memory.
Viz Engine Administrator’s Guide 3. The Vizrt office which is nearest to your location will be shown (2), or select from the list of Vizrt offices. 4. Click on ‘Contact’. 5. Complete the required details in the window that opens. Note: If this message is for Customer Support, and their is a Support Contract in place, then click on the ‘For support requests, please visit our support portal’ link in the message window. 6. Click on CONTACT ME.
Viz Engine Administrator’s Guide • That the system is configured correctly • That you have the specified hardware, tested and recommended versions Always refer to your Vizrt Service Level Agreement document. 1.4.2 Submitting a Support Request When completing a Support Request, add as much information as possible.
Viz Engine Administrator’s Guide 3. Click on Report a case (2). 4. Click on LOG IN (3). 5. Login to the Customer and Partner portal. 6. Click on Report a Case (4). 7. In the online form complete the required minimum information (shown by a red asterisk): • Contact: Your name • Account: Your account • Product: The product the support request refers to. • Case Type: The type of support request required 8. Click SAVE. 9.
Viz Engine Administrator’s Guide Note: The entered text or uploaded documents / files are automatically added. To track the status of open support tickets, login to the Customer and Partner portal. Add information or communicate about the cases directly with the support team. 1.4.3 Viz Log Files The location of Viz log files is shown in the Viz Configuration, Local Settings. 1. Check the path (1) for the Viz Log files location. 2.
Viz Engine Administrator’s Guide • Name: VizGuiConnection.
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Viz Engine Administrator’s Guide 2 Requirements This section describes general requirements, such as hardware, software, access rights and policies for a number of software components in your Viz work flow. For more in-depth system information, see the relevant sections in your respective user and/or administrator guides. IMPORTANT! Always check release notes for information on supported versions.
Viz Engine Administrator’s Guide Additional hardware must always be checked to see if it is compatible with existing hardware. For example, the GPI cards supported by Vizrt must fit in the Media Sequencer servers. For more information on hardware specifications, please contact your local Vizrt customer support team. 2.3 Software Requirements The following sections describe software requirements for the product described in this manual and a range of components that may be integrated with it.
Viz Engine Administrator’s Guide Viz World Client 12.0 or later (see Vizrt Maps) Viz DataPool 2.10 or later Extra Viz 2 plug-ins (for Viz 2.x) Optional: Mediaftp and Fsmon are used for the Viz One integration. Installers are bundled with Viz One. Optional: Viz Content Pilot with Viz Template Wizard, Media Sequencer, Viz Multiplexer and Thumbnail Generator. Note: Viz Engine 2.8 is not compatible with Viz One. Executable(s) viz.exe VizGui.exe vizSend.
Viz Engine Administrator’s Guide The VCP specifications shown below are machine specifications for a typical newsroom system setup, where VCP is the control application receiving the playlist. VCP specifications Software Viz Content Pilot 5.6 Media Sequencer 1.22 or later Oracle 10g Instant Client 32-bit Microsoft .NET Framework 4 Optional: Oracle 11g Instant Client 32-bit Optional: Oracle 11g or 10 g Runtime Client 32-bit Optional: Viz World Client, VCP TimeCode Monitor, Viz PreCut.
Viz Engine Administrator’s Guide Local drive access A shared folder on the second server (failover) has to be accessible for all machines showing the rendered graphics. Operating System Windows 2008 R2 Server (with 8GB RAM or more) Oracle Documentation Oracle Database Documentation Library: 11g: http://www.oracle.com/pls/db112/homepage 10g: http://www.oracle.
Viz Engine Administrator’s Guide Also see Shared Data . Other Registry settings for preview Registry settings for Media Object Server (MOS) ID Operating system Windows 7 Professional 64-bit (recommended) Windows 7 Enterprise 64-bit Windows 7 Ultimate 64-bit Windows XP Professional 32-bit Vizrt recommends the use of remote preview that has no need for a local Viz Engine on the client machine; hence, local preview is not recommended.
Viz Engine Administrator’s Guide It is possible to install Viz Template Wizard on the same machine as Viz Artist ; however, it is recommended to install it on a separate design client for template designers. Viz Template Wizard specifications Software Oracle 10g Instant Client 32-bit Media Sequencer 1.22 Viz Template Wizard 5.6 Optional: Oracle 11g Instant Client 32-bit Optional: Oracle 11g or 10g Runtime Client 32-bit Optional: Windows Media Player 11 for video clip preview in Viz Object Store.
Viz Engine Administrator’s Guide To run Viz Engine as a program or preview (optional) machine, the following software and configuration is needed: Viz Engine specifications Software Extra Viz 2 or 3 Plug-ins (only for Viz 2.x) Viz Engine 2.8 PL5 HotFix3 or Viz Engine 3.5.1 or later Viz DataPool 2.10 or later Viz World Client 12.
Viz Engine Administrator’s Guide Operating system 2.3.5 Windows XP 32-bit Windows 7 32-bit or 64-bit Viz Gateway Viz Gateway is Vizrt’s implementation of the MOS Protocol. It enables users of a Newsroom Computer System (NCS) to perform instant updates on playlists in Vizrt’s control applications (Viz Trio and VCP). The Viz Gateway is a framework built to help in newsroom integration tasks. Currently Viz Gateway support NCSs based on the MOS Protocol that is supported by the leading NCS vendors.
Viz Engine Administrator’s Guide Operating system Windows XP 32-bit IMPORTANT! Do not run firewall or antivirus scanning software on the server. 2.3.7 Media Sequencer The Media Sequencer is middleware software primarily used by control applications to connect to for example render engines, newsroom systems and video server (e.g. Viz One) systems. More concrete the Media Sequencer is a framework for defining and executing media elements.
Viz Engine Administrator’s Guide Software Extra Viz 2 or 3 Plug-ins (only for Viz 2.x) Microsoft .NET Framework 4.0 or higher Windows XP Service Pack 1 or higher, or Microsoft Windows 7 (recommended) Viz Engine 3.5.1 or higher (lower versions do not support a Viz One integration). If you are using a local Viz Engine to preview video clips from Viz One, Viz Engine must be installed with an MPEG-4 codec and Matroska splitter Viz One 5.2 or higher Media Sequencer 1.22 or higher Viz Trio 2.
Viz Engine Administrator’s Guide Ports and Connections 80, 8080 (Microsoft Bing and Imagery on Demand) 1947 Sentinel HASP Run-time Environment Operating system Windows XP 32-bit It is possible to run the server and design machine at the same time on the same machine, but it is likely that this will impact the server performance. Note: Minimum screen resolution is 1280x1024, and it has to be a display size of 96 DPI.
Viz Engine Administrator’s Guide • The EVS player, controlled by the RS422 port, must be set up to use the protocol XtenDD35 (No other protocol is currently supported). RS422 and XtenDD35 Setup 1. You need a RS422 controller that installs the RS422 port as a new COM port in Windows. 2. Set up the XtenDD35 protocol on the used remote port of the EVS video server. IMPORTANT! This must be done before an attempt to connect. 3.
Viz Engine Administrator’s Guide Viz Engine side (Bluestorm LP card) EVS side Signal type Pin Pin Signal type TxD+ 2 3 RxD+ TxD- 3 8 RxD- RxD- 4 2 TxD- RxD+ 1 7 TxD+ Sig Ref 5 1 Sig Ref ExSys EX-1303 USB to RS422 Setup for a ExSys EX-1303 USB to RS422 connector Viz Engine side (ExSys EX-1303) 2.
Viz Engine Administrator’s Guide 2.5.1 Port Numbers The table below lists all default server and listening port numbers that are used. It is, if possible, recommended to run the system on a network without a firewall. Listening port numbers Listener Port(s) Descriptions and Comments Mediaftp 21 Used for video transfers from Viz Video Hub to Viz Engine . Viz Video Hub 22 TCP and UDP for logging in to the Viz Video Hub operating system (service: SSH).
Viz Engine Administrator’s Guide In a single channel setup where both program and preview output is on the same machine, the default preview port is set to 6800 in order to separate the program and preview channels. In a dual channel setup, the default program ports are 6100 and 6800 for channel 1 and channel 2, respectively. In a dual channel setup, when used for stereo production, the default program ports are 6700 and 6800 for channel 1 (left eye) and channel 2 (right eye), respectively.
Viz Engine Administrator’s Guide Viz World Server 10100 10200 10100 (TCP) is a Server Allocator listener port for Viz World Client connections, and is only used in order for clients to get connection details about Viz World Server(s). The first client connection will always be diverted to port 102. In case of multiple server instances port numbers are assigned according to a predefined schema (i.e. 10101, 10102 for server instance 2 and 3 and so on).
Viz Engine Administrator’s Guide Preview Server 2.5.2 54000 Used when connecting over http using the REST interface. Multiplexing Ports Ports Viz Engine All other ports Still Preview Port MUX Isolated Port MUX Shared Port MUX Fixed Port The multiplexer functionality is an integral part of Viz Engine.
Viz Engine Administrator’s Guide 3 Software Setup This section covers the Prerequisites and supported hardware options for Viz before Viz is installed, and procedures on how and where to install Viz. It also contains a section on how to configure Viz Engine to receive clips transferred from Viz One. This section contains information on the following topics: • Prerequisites • Supported Hardware Options • Installing the Viz Engine • Installing the License • Integration with Viz One 3.
Viz Engine Administrator’s Guide 3.2 Supported Hardware Options Viz can be installed and configured to use different video and graphics cards. During the installation three hardware options can be selected. The supported platform options are: • VGA: Installs a pre-configured Viz Engine with VGA/DVI preview capabilities. This option has no live input or output.
Viz Engine Administrator’s Guide Used without a video board Viz Engine is often referred to as a VGA or standard-PC installation, which is commonly used by designers using the Viz Artist interface. Note: There is only one version of the Viz software in use at any given time. This section contains the following procedures: • To install Viz • To silent install Viz To install Viz 1. Login to the computer as a Computer Administrator 2. Double-click and run the installer 3. Click Next 4.
Viz Engine Administrator’s Guide • /x : uninstalls a product. Package: Name of the Windows Installer package file. ProductCode: Globally unique identifier (GUID) of the Windows Installer package. See Also • Msiexec on Microsoft.com 3.4 Installing the License Viz Engine (and Viz Artist) must have a license to operate. A license is normally acquired when purchasing the product. To get additional or updated licenses contact your local Vizrt representative (support@vizrt.com).
Viz Engine Administrator’s Guide • Check that the license key has not been entered twice. • Check that the whole string is pasted. 9. Click Apply New License. 10. Restart Viz for the changes to take effect. To apply a Viz license in Viz Configuration Use this procedure to apply new license before a license expires. 1. Make sure that the date and time on the computer is correct. The license is only valid for a certain time frame. 2. Insert the License dongle. 3. Open Viz Configuration. 4.
Viz Engine Administrator’s Guide This section contains information on the following topics: • Configure Viz Engine • Install Transfer and Monitor Services on Viz Engine • Configure Local Preview of Video Files See Also • Prerequisites • Viz One Administrator’s Guide 3.5.1 Configure Viz Engine Viz Engine must be configured for the transfer and playing-out video clips from Viz One. To Configure the Viz Engine 1.
Viz Engine Administrator’s Guide This section contains information on the following procedures: • To Install the Transfer and Monitor Services • To View the Mediaftp and Fsmon Parameters • To Stop/Start the Transfer and Monitor Services • To Uninstall the Transfer and Monitor Services To Install the Transfer and Monitor Services 1. Download the mediaftp-x_y-z.exe and ardsfmon.zip files from the Viz One installation directory: • \\software 2.
Viz Engine Administrator’s Guide mediaftp-x_y-z.exe --usage fsmon.exe --usage To Stop/Start the Transfer and Monitor Services 1. Open the Windows Component Services window. 2. Open the Services (local) panel. 3. Select the Service from the list: • Ardendo FTP Server, or • Ardendo Server Monitor 4. Click on Stop or Restart. To Uninstall the Transfer and Monitor Services 1. Open a Command Prompt Window. 2. Change to the Mediaftp and Fsmon Services directory. 3.
Viz Engine Administrator’s Guide 1. Start the browser 2. Search for and download: • The FFDShow MPEG-4 Video Decoder IMPORTANT! Make sure a license is available to use the codec and that the 32-bit version of the codec is downloaded • The Matroska Splitter • The Windows 7 DirectShow Filter Tweaker 3. Uninstall older 64-bit versions of the MPEG-4 codec 4. Extract: • The Matroska Splitter, and • THe Windows 7 DirectShow Filter Tweaker. 5. Install the MPEG-4 codec 6.
Viz Engine Administrator’s Guide 3. Click on Start > Run 4. Enter regsvr32 MatroskaSplitter.ax. 5. Click OK. A message box appears confirming your registration 6. Click OK To unregister the Matroska Splitter 1. Click on Start > Run 2. Enter regsvr32 -u MatroskaSplitter.ax. 3. Click OK. A message box appears confirming that it is unregistered To configure preview of clips stored on Viz One If you installed the Viz Engine VGA version, please perform the following steps: 1.
Viz Engine Administrator’s Guide 4 Getting Started This section describes how To start Viz Engine , how To start Viz with command line option, the Viz Command Line Options that are available and how To start Viz with command line option . Viz is mainly configured using Viz Config; however, all configuration settings are stored in a file found in the program folder. The configuration file uniquely identifies the machine Viz is installed on by using its hostname (e.g. Viz--0-0.cfg).
Viz Engine Administrator’s Guide • Click on the Quit button (top right menu) or • Press , or • Press , or • Press 2. In the Do you want to quit or restart? panel: • Click OK to Quit (Quit (close) is the default option), or • Click on the drop down arrow to open the Quit or Restart menu 3. In the Quit or Restart menu, select from the available options. 4. Click OK or Cancel. See Also • Installing the Viz Engine • Configuring Viz 4.
Viz Engine Administrator’s Guide Command Description -C Starts Viz without a console. -g Starts Viz with a predefined configuration file. This allows the user to have more than one startup option. -i Enables pre-initialization of textures. Textures are generated on the graphics card immediately after loading an image. -l Specifies a console title to distinguish the Viz Engines in a dual channel setup (example: -l ). -n Starts Viz in Viz Engine mode.
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Viz Engine Administrator’s Guide 5 Configuring Viz Viz Configuration is the configuration interface for Viz Engine and other applications that integrate with Viz Engine. The user interface is divided in two; sections on the left and settings on the right. Various parameters regarding the program functionality can be set in the configuration; however, additional and more advanced settings can be set using the configuration file (not recommended).
Viz Engine Administrator’s Guide • Database • Font Options • Global Input • Import 3D Options • Image File Name Convert • Local Settings • Maps • Matrox • Memory Management • Path Aliases • Output Format • Plugins • Render Options • Scene Default Values • Spaceball • User Interface • Video Board • Video Clip • Video Input • Video Output • Viz Artist 2.x • Viz License Information 5.1 Working with the Configuration Viz Artist and Viz Engine can be configured by the Viz Configuration in Viz Artist.
Viz Engine Administrator’s Guide 3. Select a *.cfg file. 4. Click the Restart... button to load config file. To save a current configuration profile 1. Start Viz Configuration. 2. Change the configuration as required. 3. Click the Save button to save the configuration. 4. Click the Restart... button to apply the saved changes. To save a new configuration profile 1. Start Viz Configuration. 2. Change the configuration as required. 3. Click the Save As... button to save the configuration.
Viz Engine Administrator’s Guide Audio Properties Audio Settings Various tab • Audio Active: Makes audio active or inactive. • Audio Delay Input1 (EE): Delay can be adjusted to synchronize the inputs at the output (Targa board only). • For Matrox, see the configuration file and SECTION MATROX_CONFIG’s Matrox0.AudioIn1.AudioDelayDVE setting. • Audio Delay Input2 (EE): Delay can be adjusted to synchronize the inputs at the output (Targa board only).
Viz Engine Administrator’s Guide • Channel Geometry: Sets the channel geometry. Available options are: Mono , Stereo , Anamorphic widescreen , 7.1 and Quad . • Used Channels: Sets the number of configurable channel alias fields that can be mixed by the internal channels in Viz Engine (software). On a Matrox system this number must be equal to the number of configured input channels (hardware). This setting is independent of the Channel Geometry setting.
Viz Engine Administrator’s Guide Note: Matrox X.mio only supports balanced audio through XLR connectors. X.mio 2 and X.mio 2+ only supports unbalanced audio through BNC connectors. Dual Channel Configuration In a dual channel setup AES channels can be configured to use up to 4 channels per Viz Engine for an X.mio and up to 8 channels per engine for an X.mio2 and X.mio2 Plus.
Viz Engine Administrator’s Guide Multi-language, all setup 1. See how To add multi-language audio channels , and repeat the process such that the Audio Settings configuration has 3 setups for the three languages. 2. Name the configurations the following way; • Multi-languageF • Multi-languageE • Multi-languageG 3. Add a Multi-languageAll configuration (see Multi-language, all setup ). 4. In the Channel 1 field add the alias FrenchLeft , EnglishLeft and GermanLeft., and do the same for Channel 2.
Viz Engine Administrator’s Guide 1. Select a configuration entry from the Configurations list, and click the Delete button. 2. Click Save. To manually activate an audio device 1. Open the configuration file. 2. Go to SECTION AUDIO_CONFIG and locate the Available0 setting. 3. Activate the identified audio device (Available0) by adding its name to the AudioDevice0 setting.
Viz Engine Administrator’s Guide • User Info: Name and password for each User, for the selected Host and Realm This section contains information on the following topics: • Authentication Properties • Authentication Panel Procedures 5.3.
Viz Engine Administrator’s Guide Realm Properties • Add: Add a Realm (see To Add a Realm) • Change: Change a selected Realm (see To Change a Host, Realm or User Name) • Remove: Remove a selected Realm (see To Change a Host, Realm or User Name) • Realm: Enter the name of the required Realm User Info Properties • Add: Add a User (see To Add a User) • Change: Change a selected User (see To Change a Host, Realm or User Name) • Remove: Remove a selected User (see To Change a Host, Realm or User Name) • User:
Viz Engine Administrator’s Guide Note: After the completion of the required procedures make sure that Viz Artist is restarted. Changes are not save until Viz Artist has been restarted. To Add a Viz One Host To add a Viz One Host, a Realm and a User must also be defined. 1. Enter a Viz One Host name. 2. Click Add. 3. Enter a Realm name (if no Realm is required enter ). 4. Click Add. 5. Enter the new User name. 6. Enter a User password (if required). Note: A User password is not mandatory.
Viz Engine Administrator’s Guide 7. Click Add. 8. Click Save or Save as... To Add a User 1. Select a Viz One Host. 2. Select a Realm. 3. Enter the new User name. 4. Enter a User password (if required). Note: A User password is not mandatory. 5. Confirm the User password (if required). 6. Click Save or Save as... To Change a Host, Realm or User Name 1. Click in the name field for either the: • Host Info • Realm • User 2. Make a change to the name as required. 3. Click Change. 4.
Viz Engine Administrator’s Guide 4. 5.4 Click Save or Save as... Camera In this section, special camera behavior settings that are used for virtual studio setups, can be defined. Viz IO is used as the studio configuration and calibration tool for enabling connectivity and control between all required studio devices such as cameras, routers, VTRs, video servers, audio mixers and other studio equipment. • Virtual Studio: When set to Active the tracking process will be started when Viz Engine is started.
Viz Engine Administrator’s Guide • RowInterlacedLeftTop/RowInterlacedRightTop: Both images are rendered interlaced underneath each other, either starting with left or right image. • ColumnsInterlacedLeft/ColumnsInterlacedRight: Both images are rendered interlaced beneath each other, either starting with left or right image. • Depth of field: Allows you to define from where parameters will be taken. When set to Use editor, parameters for depth of field are taken from the editor.
Viz Engine Administrator’s Guide tells the system for how many fields the tracking should be delayed. Usually a delay of 10 fields is used. This can vary depending on the video card used. If is set to 0 the EVS system is deactivated. The following example activates Epsio tracking with a delay of 10 fields -1 RENDERER*CAMERA1*EVS_TRACKING SET 10 The following example deactivates Epsio tracking -1 RENDERER*CAMERA1*EVS_TRACKING SET 0 5.
Viz Engine Administrator’s Guide IMPORTANT! Viz 3.2 and later allows up to 255 connections; however, the number of connections is also limited to the available main memory and texture memory on the graphics card (see how To limit the number of TCP connections). • Enable GPI: GPIO device control. Enables frame accurate triggering of commands via GPI (general purpose interface). We support Sealevel GPI devices for GPI input. • MUX Isolated Port: Port number for isolated sessions - no data shared (NLE).
Viz Engine Administrator’s Guide • TCP Port: Set the TCP listening port for shared memory input. • Debug: Enable Shared Memory logging for UDP and TCP communication. • Master Engine IP Address: Set the IP address of the master Viz Engine which holds the complete shared memory map (loaded during startup of Viz Engine). • Master Engine Port: Set the initializing port for the shared memory on startup (the command port of the master Viz Engine).
Viz Engine Administrator’s Guide 5.7 Database The Database section has the following tabs for setting connections to, e.g. Viz Graphic Hub, failover servers and deploy server. • Global • Failover • Deploy Global In this section, the Viz Graphic Hub database connection settings are configured. • Host Name: Set the name of the Viz Graphic Hub naming service. The naming service will always be a one to one map to the hostname of the machine running Viz Graphic Hub.
Viz Engine Administrator’s Guide • Import by Name: Set to Yes to check for objects by name rather than by UUID. Set to No to check by UUID. • Popup Server Messages: Enable or disable popup server messages. Disabled only works on local host. • Date Format: Set the date format to EU (DD.MM.YYYY 13:54) or US (MM/DD/YY 01:54). • Archive Bit-Mode: Set the bit-mode in which the archive will be saved.
Viz Engine Administrator’s Guide Tip: Use the Up and Down buttons in the database failover list to raise and/or lower a database’s priority in the event of failover. 5. Click Save. Deploy • Deploy: Enable or disable deployment of Graphic data. When activated a Deploy tab/button will show in the Viz Artist Main Menu Right. • Deploy Host Name: Set the hostname of the Viz Graphic Hub machine to deploy files to. • Deploy Hub: Set the name of the Viz Graphic Hub instance to deploy files to.
Viz Engine Administrator’s Guide • Shifted Japanese Industry Standard Code (SJIS): Sets the newer Shift JIS character encoding standard which sets aside certain character codes to signal the start of a two-character sequence. • Extended Unix Code (EUC): Sets Extended Unix Code (EUC) character encoding that is a multi byte character encoding system used primarily for Japanese, Korean, and simplified Chinese.
Viz Engine Administrator’s Guide 5.9 Global Input The Global Input settings influence the generation and handling of Six Degrees of Freedom (6DoF) messages that can be distributed to several Viz Engines. 6DoF is used when working in 3D space in combination with special input devices such as a mouse. A mouse uses two coordinates (xy) which Viz is able to translate into three coordinates (xyz) based on a grid. • Group: Defines which multicast group the generated or received messages belong to.
Viz Engine Administrator’s Guide 5.10 Import 3D Options In this section, parameters influencing the import of 3D objects can be configured. There are four different formats; Wavefront, AutoCAD, 3D-Studio, and Softimage. The Wavefront, AutoCAD, and 3D-Studio formats have three available controls: • Unify Object Size: If enabled, all vertices are recalculated during import in a way that the object centre is moved to the origin (0,0,0), and the size of the object is 100 cm in its largest extent.
Viz Engine Administrator’s Guide In this section, nine (9) different replacement configurations can be set for image file names. For example; If an image file name starts with the string Replace this part of the file name can be replaced by the string With. • Replace: Defines the string that will be replaced. • With: Defines the replacement string. 5.12 Local Settings • Log Directory: Enter the storage location of Viz Artist log files.
Viz Engine Administrator’s Guide • Available: Lists all available Viz World Server projects. • Map size: Sets the default map size that will be used with the client application. • Cache: Enables caching of maps for faster preview and fetching of maps. Especially useful for journalists and operators using Newsroom Component and Viz Trio respectively. • Cache Directory: Sets the cache directory for cached maps which can be a local drive, mapped drive or a Universal Naming Convention (UNC) path.
Viz Engine Administrator’s Guide • On Right: Places the attribution image to the right in the screen. Default is left. To add the VizWorld.ini file 1. Create a and save a VizWorld.ini file to the following location: C:\Program Files (x86)\vizrt\Viz3\plugin\data\maps 2. Open the file and enter the following: Monitor=1 Priority=1 Language=[my Language ID] 3. Save the file and start e.g. Viz Config to see the configurable parameters Monitor enables network monitoring.
Viz Engine Administrator’s Guide 5.14.1 General The General tab shows information about the installed hardware. • Serial No.: Shows the serial number of the installed Matrox board. • Board Info: Shows the model and type of the Matrox board. • DSX Info: Shows the software version and driver version. • Print Clip Info: When activated this setting enables printing of clip information to the console; however, such information may cause the render loop to stall. Default mode is Inactive.
Viz Engine Administrator’s Guide 5.14.2 VideoOut The VideoOut tab displays a simple and an Advanced Properties view. The simple view shows the mapped Viz Artist channel. In the advanced view every setting of the output channel can be controlled. The switch between the simple and the advanced view is done with the small black triangle on the right-hand side. • Map to Viz Channel: Decides which Viz Artist video out channel is mapped onto this Matrox video out channel.
Viz Engine Administrator’s Guide • Allow Chroma Clipping: Determines whether or not to clip over-saturated chroma levels in the active portion of the output video signal. Default mode is Inactive. • Digital Edge Sharpening Filter: Applies an edge sharpening filter to digital output video. Default mode is Inactive. SD configurations only. Group for key component of the video output. • Watchdog Key Opaque: Specifies if the output key must be opaque or transparent when the watchdog unit activates.
Viz Engine Administrator’s Guide • VBI Enable: Enable/disable VBI output. • Start Line: Defines at which line on the output the VBI section should start. Default value is 0 (Off). The minimum VBI values are: • NTSC: 7 • PAL: 6 • 720p: 7 • 1080i: 6 • Total Lines: Defines how many lines the VBI section in the output should have in total. Default value is 0 (Off). The maximum VBI values are: • NTSC: 32 • PAL: 34 • 720p: 19 • 1080i: 30 5.14.
Viz Engine Administrator’s Guide that cannot be shared. If you need one input for both Viz Engine instances you have to split the signal and apply it to 2 video input connectors. This section also contains information on the following topics: • Advanced Properties Advanced Properties Group for signal related settings. • Brightness: Sets the relative offset on the luminance component of the incoming video (min./max. values are dynamic and determined by the hardware). Default value is 0 (Off).
Viz Engine Administrator’s Guide • Shaped: Enables/Disables capture in shaped format. Group for fill component of the video input. • Manager Size: Sets the number of frames available in the on-board memory for capturing. This value is influenced by the input delays specified in the parameters below and will automatically be adjusted if it is too low. A too high value may cause memory problems on the Matrox board. Default value is 6. • Streaming Size: Not in use.
Viz Engine Administrator’s Guide • 1080i: 6 • Delay DVE: Sets the number of frames the VBI should be delayed before the clip can be used in DVE mode (Default is 0 (Off)). • Delay Texture: Sets the number of frames the VBI should be delayed before the clip can be used in texture mode. Default is 0 (Off). Group for audio related settings. • Audio: When set to Active this setting enables audio capturing on this channel. Default mode is Active. • Channels: Sets the number of audio channels to capture.
Viz Engine Administrator’s Guide • Clip1: Clip playback is available in Viz Artist Clip1. Usually Matrox’ ClipIn1 is mapped to Viz Engine’s Clip1 and ClipIn2 to Clip2 and so on. When a machine has two graphics cards installed (i.e. a dual channel or Viz Trio Box setup) you should note that clip channels are not hardware resources on the Matrox board, hence, both instances can address 2 clip channels each. Limiting factors are performance and number of DVE layers.
Viz Engine Administrator’s Guide • Delay DVE: Sets the number of frames the audio clip should be delayed in DVE mode before it can be mixed to the output. Default value is 4. • Delay Texture: Sets the number of frames the audio clip should be delayed in texture mode before it can be mixed to the output. Default value is 4. Group for key component of the clip in channel • Contains Alpha: Enables/disables playback of clips with alpha. • Upscale Luma: Enables/disables the default for upscale luma.
Viz Engine Administrator’s Guide 5.14.5 ClipOut • Capture Enable: Enables or disables the clip writer functionality. The main use is to give you control over host memory resources. When the clip writer functionality is not needed then the clip out channel does not need to be allocated. • Pipeline Size: Gives control over the number of frames that the clip writer uses for file handling, similar to the setting in the ClipIn channels. 5.
Viz Engine Administrator’s Guide This eliminates the texture creation time during rendering afterwards (useful when initializing Viz Trio shows). • Free Now: Frees the selected unused Pool objects (Scenes, Geometries, Images, Fonts or all) from the memory. 5.16 Path Aliases In this section, five favorite archive and import paths can be set. • Name: Sets the path alias name for the archive or import path.
Viz Engine Administrator’s Guide In this way, when you click on an alias before importing a file, it automatically takes you to the designated folder and switches to the assigned type. 4. 5.17 Click Save. Output Format In this section, the output format of the rendering engine can be set. All video hardware configurations are hooked to the video standard set as output format. This setting defines the frequency (frame rate) at which Viz Engine is running.
Viz Engine Administrator’s Guide • X: Sets the horizontal alignment in pixels on the screen. Value is calculated from top left of the screen. • Y: Sets the vertical alignment in pixels on the screen. Value is calculated from top left of the screen. • Width: Sets the width in pixels. • Height: Sets the height in pixels. • Frame: Sets the refresh rate/frequency per frame in hertz (Hz). • Aspect: Sets the aspect ratio. For example 1.778:1 which is 16:9 or 1.333:1 which is 4:3.
Viz Engine Administrator’s Guide Click on the Plugin dropdown menu to select a Plugin category. Note: Some unlicensed plugins will not be loaded while others will. In the latter case a watermark will be shown. Note: The Config section in Viz Artist must open to show all information. In the Viz Config standalone application, the plugins are not actually loaded. However you can still enable or disable the loading state. Warning: Viz does not load inactive plugins during run-time.
Viz Engine Administrator’s Guide • Off: Scenes are only shown in Anamorphic widescreen in the 4:3 VGA render window. • Editor: Scenes are displayed using a letter-box format during scene editing giving designers the option to set a user defined camera aspect ratio (under Scene Settings -> Rendering). OnAir and Viz Engine modes are not affected. • No Video: Scenes are shown using a letter-box format as long as the video out is inactive.
Viz Engine Administrator’s Guide • Frame Counter: This setting takes effect for Standard-PC versions that use NVIDIA cards and drivers. • Incremental: Increases the field counter with every field • OpenGL: Tries to requests the retrace counter thru OpenGL. If not possible, due to driver or hardware problems, it falls back to the Incremental mode. • System: Uses the internal CPU clock.
Viz Engine Administrator’s Guide • HD Interlaced: Specifies if Viz Engine should render frames or fields for interlaced HD formats (i.e. 1080i). Rendering frames improves the rendered output but has a higher performance cost. Available options are: Field and Frame. • Sync. DirectShow: Synchronize DirectShow clip playback with renderer (may cause video jumps and audio cracks). • NLE Antialiasing: Antialiasing for small images snapshots and NLE frames.
Viz Engine Administrator’s Guide • Camera Clipping Plane: Sets the range of the virtual camera. Near sets the close range while far defines the far range. Only objects within this range will be rendered. • Near: Sets the Near value to clip unwanted objects from the foreground. Default value is 50. • Far: Sets the Far value to clip unwanted objects from the background. Default value is 20000. Note: The camera range is where the Z-buffer is within.
Viz Engine Administrator’s Guide The Spaceball section is used to configure a 3D navigation device. • SpaceBall Mode: Sets special setups where the spaceball should only control specific plugins without influencing the scene (objects/camera): • None: No setup. • Plugin: Controls plugins. • Viz: Controls Viz objects. • Both: Controls both plugins and Viz objects. • Object Control: • None: No setup. • Selected: Modifies only the selected object. • Button Mode: • None: No setup.
Viz Engine Administrator’s Guide • Shortcuts 5.22.1 Various Various user interface settings • GUI Icon Font: Sets the Font type for all icons of elements such as scenes, objects, materials, images, fonts, and audio clips. Complex character sets such as Arabic, Hebrew and Chinese must change the default font type to show the correct names for the icons. • GUI Font Size: Sets a global font size for the Viz GUI. Alternatives are; 10, 12, and 14 pixels.
Viz Engine Administrator’s Guide • Scenes • Audio • Archives • Folder Type Highlighting: When enabled this will highlight the folders that contain content matching the current Viz Artist’s Server view (for example Scene, Object, Material, Image, Font, Audio, etc.). Note: This can cause some performance overhead, when switching to different types and/or with opening sub folders (but only first time, as the information is cached).
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Viz Engine Administrator’s Guide Duel Screen • Default Merge Button: Sets the default merge behavior available in the Viz Artist user interface. Options are: • Merge • [Merge] to sub director • [Merge] w/actions & events • [Merge] w/actions and events to sub director (w/A. & E. to Subd.) • Default Split Mode: Sets the default split behavior available in the Viz Artist user interface. Options are: • Split • [Split] to existing director 5.22.
Viz Engine Administrator’s Guide Note: All the changes made to the User Interface are local. Click Save then restart Viz Artist for the changes to take effect. There are six pre-set color themes (4): • Classic I • Classic II • Stone (default) • Aqua • SyringaBlue • DarkMatrix To change a pre-set color theme • Click on a pre-set color theme (4). Individual parts of the User Interface can be assigned a new color, if the part is listed in the Subject panel (1). To change a Subjects color 1.
Viz Engine Administrator’s Guide Scene Tree Use the Scene Tree panel to set the color codes for Containers in the Scene Tree. A Container with a color code can be searched for in the Scene Tree, and the Scene Tree can be restricted to Containers with certain colors (see Scene Tree Tabs in the Viz Artist User Guide). A text tag can also be added to the color. The text is Scene specific and saved with the Scene on the Viz Graphic Hub.
Viz Engine Administrator’s Guide To create a color 1. Click on a unused color bar (1). Note: It is also possible to change the color of the first four colors. Click in their color bar. 2. In the color selection area (2) select RGB or HSV. 3. In the color selection area, click a color bar, or the color circle, and drag to change the color. 4. If required: Click the color bar (1) and enter a name for it. or 5.22.3 1. Click on the eye dropper icon in the color field. 2.
Viz Engine Administrator’s Guide 5.23 Video Board This section is used to configure video input, output and clip playback related settings. • Clip Data Directory: Sets the clip directory (default directory is D:\ drive). Clips that are transferred from Viz One, use V:\ drive. Note: The directory has to match the directory set when installing the Mediaftp service for video transfer from Viz One. • Loopthrough Delay (EE): Sets delay for live video input in DVE mode (Targa board only).
Viz Engine Administrator’s Guide • First Geom Load/DVE: Video Out is activated when the first geometry is loaded or an input or clip channel is set to DVE. • Watch Dog Reactivation: Set to ON to activate the watch dog again if scenes are unloaded from renderer. • Use GPU Direct: Set to ON to enable a fast, low latency method to copy frames from the video IO device to the GPU and back (gives more time for the renderer to process complex and GPU intense visual effects). 5.
Viz Engine Administrator’s Guide Video input channels are enabled in this section. To be able to use a Live input channel, a Clip channel or a Stream channel, it first has to be set to active in this panel. The frequency of the channels is defined in the Output Format section.
Viz Engine Administrator’s Guide When there is no onboard video board (standard-PC) the video input section no longer shows the Alpha options for Live and Clip. Video input for standard-PC versions enable clip playback through the Properties Panel. 5.26 Video Output Video Output (Matrox Card) This section is used to configure special settings for video output such as SPG settings and so on. • Show Video Output Config. Editor: Opens the Video Output Editor , or press (Alt +V).
Viz Engine Administrator’s Guide 5.26.1 Video Output Editor The Video Output Editor defines the synchronization standard and the output signal phases. • Freerun: Locks Viz Engine to a clock signal on the video board. • Blackburst and Tri-level: Locks Viz Engine to a GenLock signal. • Digital Input 1 and 2: Locks Viz Engine to the signal on Input 1 or 2. • H-Phase and V-Phase: Shifts the output signal with respect to the sync signal. To make the V- and H-phase values coincide 1.
Viz Engine Administrator’s Guide 5.27 Viz Artist 2.x In this section, Viz Artist 3 can be switched to Viz Artist 2 mode for compatibility issues. In Viz Artist versions prior to 3.0, assets were stored in specific subdirectories (Scene, Object, Material, Font, and Image). As Viz Artist 3 stores assets anywhere in the directory, older control applications may not find these assets. If enabling 2.
Viz Engine Administrator’s Guide • License: Enter a license key into the License field, press , and click Save. Restart Viz for the new license key to take effect.
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Viz Engine Administrator’s Guide 6 On Air Mode The On Air interface may vary, depending on the software and hardware configuration used. In Viz Artist, designers can click the On Air button on the main menu to switch Viz Artist from a modeling tool to a render engine. The application will then wait for control commands; however, scene animations can also be rendered by the use of the Control Buttons (top-left corner).
Viz Engine Administrator’s Guide • Control Buttons • On Air Editor Buttons • Performance Bar • On Air Information • License Information 6.1 Director Control Panel The clapper board button, when in On Air mode, opens the Director Control Panel window. The Director Control Panel window can be used to select and animate one, multiple or all directors in the front, main or back layer. In addition it can be used to set slots and to animate a combination of director(s).
Viz Engine Administrator’s Guide • Clock: Opens the Performance Bar . • System Information: Opens the On Air Information window. • Lense File Editor: Used for adjusting lens files for virtual sets. You can adjust field of view, lense deformation, mobile point and centership. It is useful in combination with lense calibration. 6.
Viz Engine Administrator’s Guide 6.4.2 Performance Bar The performance bar gives an idea of the current scene rendering performance (frames per second). • Current (CUR): Shows how many frames per second the scene will render at in On Air mode. The number should be above 50 ( PAL ) or 60 ( NTSC ), according to the rate that has been specified in the Output Format section. • Maximum (MAX): Shows how many frames per second the scene can render at without waiting for vertical retrace.
Viz Engine Administrator’s Guide 6.5 On Air Information System information - Basic tab Note: Polling for On Air information can decrease the performance. For information on how to adjust the On Air Update Interval see the User Interface section. In the Basic tab, the parameters you need to know for sending external control commands are displayed. • Refresh button: Refreshes the status information. • Hostname: Shows the name external control programs can use to communicate with Viz Artist.
Viz Engine Administrator’s Guide System information - Clients tab In the clients tab, all connected clients are displayed with the IP address, host name and Viz Port. 6.6 License Information The license information listing displays the licensing information such as licensed features and how many days the license has left before it must be renewed.
Viz Engine Administrator’s Guide 7 Audio in Viz This section contains the technical description of the Viz Engine 3 audio system, contains the following information: • Overview • Device Recognition and Selection • Timing Behavior and Delay Settings • Channel Setup and Clip Channel Routing • Audio Plug-in • Clip Formats • Speaker Names • Matrox Audio 7.1 Overview As the above diagram shows, there are three different ways to capture audio in Viz Engine 3.
Viz Engine Administrator’s Guide • DirectSound Input • DirectSound Audio Card 7.1.1 Audio Channels Internally Viz Engine can use 16 audio channels. The channels are working with floats. Every channel can be named with an arbitrary number of aliases. 7.1.2 Matrox (and Targa) Input Channels If a Matrox card is present in the system, 16 input channels are available as AES/EBU input or embedded in the video stream. The old Targa board offers 2 input channels embedded in the video signal. 7.1.
Viz Engine Administrator’s Guide DirectShow provides a set of default filters that install automatically with Microsoft® Windows® . These filters support many data formats while providing a high degree of hardware independence. All the filters supported by the DirectShow Software Development Kit (SDK) are listed on the Microsoft Developer Network (MSDN) website.
Viz Engine Administrator’s Guide the audio device(s) listed in the configuration file’s SECTION AUDIO_CONFIG. By default a one to one channel assignment from the first audio device is done when a new device is selected. 7.3 Timing Behavior and Delay Settings In this timing behavior for every activated DirectSound only card can be set. The default values should work for most devices; however, differences may occur.
Viz Engine Administrator’s Guide and holds one second of data and this is the maximum delay that can be achieved with the described mechanism. The SyncTargetPosition (set in SECTION AUDIO_CONFIG) defines the position (relative to the play out position of the Matrox or Targa board) where the audio data for the direct sound cards are branched. If the card is running slower than the reference card, the synchronized position will move away from the play out position.
Viz Engine Administrator’s Guide VIZChannelTrack2 = 0 VIZChannelTrack3 = 1 VIZChannelTrack4 = 4 VIZChannelTrack5 = 5 VIZChannelTrack6 = 6 VIZChannelTrack7 = 7 VIZChannelTrack8 = 0 VIZChannelTrack9 = 0 VIZChannelTrack10 = 0 VIZChannelTrack11 = 0 VIZChannelTrack12 = 0 VIZChannelTrack13 = 0 VIZChannelTrack14 = 0 VIZChannelTrack15 = 0 See also the configuration file’s SECTION AUDIO_CONFIG. 7.4 Channel Setup and Clip Channel Routing Channel setups are configured using the Audio Settings section in Viz Config.
Viz Engine Administrator’s Guide 5. Open the Audio plug-in editor, and add an audio clip to the Test Clip drop-zone, and click Play Tip: Always have a set of test clips that will provide audio for the different channel setups. See Also • To add new audio channels • To add multi-language audio channels • To add multiple audio channel configurations • To delete audio channels • To manually activate an audio device 7.5 Audio Plug-in The Audio plug-in allows a designer To configure audio channels .
Viz Engine Administrator’s Guide The Pan slider adjusts the volume of the left and right speakers. This is valid for multichannel configurations as well. If the slider is moved to the right in a 7.1 configuration LeftBack, LeftMiddle and LeftFront will be muted. Volume, Audio plug-in The Volume field controls the overall audio volume of all clip channels. FX In the FX mixing mode Viz Engine mixes the clip in relation to the listener position which can be defined in the fields X and Y.
Viz Engine Administrator’s Guide 9. Enter the following channel configurations: • Channel 1: FrontLeft • Channel 2: FrontRight • Channel 3: EnglishLeft • Channel 4: EnglishRight • Channel 5: FrenchLeft • Channel 6: FrenchRight • Channel 7: GermanLeft • Channel 8: GermanRight 10. Save the scene. Depending on the settings in the channel configuration a clip will now play the different languages. 7.6 Clip Formats The recommended audio format is WAVE.
Viz Engine Administrator’s Guide • SPEAKER_RESERVED See Also • Audio Settings • Matrox configuration interface 7.8 Matrox Audio The Matrox card is able to capture and playout using up to 16 channels. The audio can be embedded into the video signal or be an external signal through the AES / EBU connectors. It depends on the Matrox version which AES / EBU connectors are present. On the X.mio cards there are balanced 75 Ohm connectors. On newer cards, 110 Ohm connectors are used.
Viz Engine Administrator’s Guide 8 IP Streaming This section gives an overview on how to install, configure and test IP input and output streaming to and from Viz Engine. This section contains information on the following topics: • Installation • Configuration • Input Stream Formats • Output Stream Formats • Example 8.1 Installation The following describes the installation requirements and procedure required to use Viz Engine’s Streaming Channels.
Viz Engine Administrator’s Guide The streaming input service gets started if at least one input channel is set to “STREAMING” in Viz Engine’s configuration file (or “active” in the Video Input section). For the streaming output service the StreamOut.Enable flag in Viz Engine’s configuration file has to be enabled (StreamOut.Enable = 1). If the startup process or the initialization of a streaming service fails Viz Engine will disable the streaming input or output.
Viz Engine Administrator’s Guide To stop playback and clear a streaming input channel (this command also clears the URL parameter): MAIN_SCENE*VIDEO*STREAMIN*streamin chan nr (1-4)*CONTROL CLEAR To control the output stream When Viz Engine is running you can control the output stream with the following commands: To start outputting the stream: send STREAMOUT START To stop outputting the stream: send STREAMOUT STOP To reload the output stream configuration when profile parameters are changed during runtime
Viz Engine Administrator’s Guide MPEG-2 Transport Stream over RTP/UDP Streaming Protocols RTP, RTSP Video Video Formats 1080i/25, 1080i/29.97, 1080p/30 720p/50, 720p/59.94, 720p/60 576i/25 480i/29.97 Compression Formats MPEG-2 Video, MPEG-4 Part 2, h.264/AVC Audio 8.
Viz Engine Administrator’s Guide 8.5 Example This section describes an example that will allow you to test streaming of Viz Engine’s output over RTSP/RTMP or HTTP using a Wowza streaming server: This example uses the h.264 Video / AAC Audio output format (see Output Format for more information). To test this example you will need a Wowza streaming server and clients that support either of the aforementioned streaming protocols.
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Viz Engine Administrator’s Guide 9 Shared Memory (SHM) The information in this section relates to the VizCommunication.Map (see the Viz Artist User Guide). A local VizCommunication.Map in each Viz Engine (as part of a cluster), collects and stores data. This data can be internal data, like a scene script pushing data to the map, or data from external control applications through TCP or UDP.
Viz Engine Administrator’s Guide The preferred method to send data is to use the ‘SendToSMM’ library (or an equivalent) to send the data to the individual Viz Engines. The communication protocol for the import of Shared Memory data depends on the type and final output of the data. There are set protocols to use with large amounts of data, in which all of the data must reach its destination graphic, and also where large amounts of data must be received, quickly, but some loss of data is acceptable.
Viz Engine Administrator’s Guide Note: The default maximum number of TCP connections is limited to 255. Within this number of connections a User defined limit of maximum connections can be set (see To limit the number of TCP connections) IMPORTANT! The external program which provides the data, must connect and send the data to each Viz Engine individually. Vizrt provides a C# library, SendToSMM (part of the Viz install), for this purpose. To use TCP for SHM 1. Go to the Configuring Viz. 2.
Viz Engine Administrator’s Guide not all of this data must reach its destination. A single piece of data lost will not affect the constant data update. To use UDP for SHM 1. Go to the Configuring Viz. 2. Click on Communication. 3. Click on the Shared Memory tab. 4. In the Shared Memory panel set these parameters: • UDP Port: Vizrt does not recommend a specific port. Always make sure that the selected port is not in use by any other program on the same subnet. 5. Click Save.
Viz Engine Administrator’s Guide 9.1.4 Command Interface For small and single value changes the Command Interface of Viz Artist can be used. For example, to update a headline in a Scene. IMPORTANT! A command operation can block the renderer. If there are too many commands, within a small time, or commands containing a large amount of data, are sent, this can result in not rendering real-time anymore. Note: Vizrt do not recommend this as a method for data import.
Viz Engine Administrator’s Guide 9.2 Internal Data (Interactive Scene) When data is modified on one Viz Engine through a script or through a plugin, the data change will get reflected on the other Viz Engines automatically. A use case could be a touch screen scene which modifies data, which is also used for HD-SDI Viz Engines or Viz Engines driving a Video Wall. This synchronization uses the Viz Graphic Hub as a relay.
Viz Engine Administrator’s Guide • TCP: The recommended communication protocol to synchronize maps on start-up because it is reliable and efficient (see TCP Protocol). • UDP: For fast communication, but has drawbacks. For instance, packets can get lost (see UDP Protocol). To Synchronize a Viz Engine with TCP or UDP 1. Go to the Configuring Viz. 2. Click on Communication. 3. Click on the Shared Memory tab. 4.
Viz Engine Administrator’s Guide 9.3.2 External Control Synchronization Synchronization can also be done from an External Control Application. The following command has to be sent to the Viz Engine which has the memory map populated: • From a Command Interface VIZ_COMMUNICATION SYNCHRONIZE_TO where the Viz Engine is the engine which receives the data through the Command Interface. Thgerhare port is usually 6100 (standard command interface port).
Viz Engine Administrator’s Guide 9.4 Snapshot It is also possible to take a data ‘snapshot’ (save the whole content of the map) at any time. One Viz Engine can save the whole content of the map by calling the map’s SaveToDb procedure, and another client can read it by calling LoadFromDb. The downside of this approach is that these functions block the renderer and can cause poor performance of the Viz Graphic Hub database, if the map is stored repeatedly.
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Viz Engine Administrator’s Guide 10 Frame Accurate Output At the moment the frame accurate commands only work with DVE as clip target. Due to different usage of the ring buffer (another place in the timeline) the texture target is not working. This section contains information on the following topics: • Prerequisites • Configuring Frame Accurate Output • Commands 10.1 Prerequisites To make sure clip handling is fast the system has to be configured to use a RAID-0 hard disc configuration.
Viz Engine Administrator’s Guide • For FAVC Field Dominance you can set Odd Retrace Counter or Even Retrace Counter where Odd retrace counter is the recommended option. 5. Select the Render Options section and set the RGB to YUV setting to Shader • The following setting will increase performance only when an X.mio is installed. 6. Select the Matrox section and click the ClipIn tab 7. Expand the ClipIn settings for the clip channel you use (1 or 2) and set Video Delay DVE to 0 and Pending to Active 8.
Viz Engine Administrator’s Guide 10.4.1 Prerequisites • PCI / PCI Express Sealevel I/O device with 8, 16 or 32 digital inputs. Devices connected via Ethernet or USB cannot be used. • Viz Engine 3.3 (rev 8394) or later • Installed Matrox X.mio or X.mio2 video board (this is required for getting the actual field which is played out) 10.4.
Viz Engine Administrator’s Guide Flow of the GPI signal 10.4.3 Commands The following are the available GPI commands: • Pin Command - Set • Command - Clear • Information - Get • Pin Command - Test • Enable - Set Pin Command - Set VIZ_COMMUNICATION*GPI_PIN_COMMAND SET ”” Adds a command to the queue.
Viz Engine Administrator’s Guide • : Command string which should be queued. • : Input pin number (valid from 0-31) where the first Pin is 0. • : 0 means the command should be executed on a trailing edge, 1 means the command should be executed on a raising edge. • : The command will be executed times. The command will executed once per event and NOT times per event. A value lower or equal 0 means that the command will never be removed from the queue.
Viz Engine Administrator’s Guide • 0 disables GPI execution Page 150 Copyright © 2014 Vizrt
Viz Engine Administrator’s Guide 11 NVIDIA Graphics Cards This section describes the NVIDIA graphics cards and drivers supported by Viz Engine. It also provides a procedure on how To Configure NVIDIA Driver Settings . IMPORTANT! Any other setup than those described is not guaranteed to be supported by Viz and may cause problems during operation. Note: Vizrt may make changes to specifications and product descriptions at any time, without notice.
Viz Engine Administrator’s Guide 11.2 Working with Synchronous Output With a dual channel setup it is easy to create two fill/key pairs for the left and right eye/ camera during a stereo production. A special version of the Viz Video Wall distributor synchronously distributes one command to the two instances of the Viz Engine. For Viz Engine version 3.3 and later, it includes a built-in locking mechanism that makes sure both Viz Engines stay in sync, even if one of them drops a frame.
Viz Engine Administrator’s Guide Viz Engine 1 Viz Engine 2 Video Out B Unused Fill Video Out C Key Unused Video Out D Unused Key Communication Port 6700 6800 Since this configuration puts an extra load on the Matrox card, it is important to use the available resources with care. • In the video section of the scene switch off all unused layers • Let the GPU do the color conversion. The Matrox card itself is synced through the Viz Engine 1 instance.
Viz Engine Administrator’s Guide • Channel 2 signals are available on Matrox OutB (fill) and Out D (key). Note: Viz Trio Box CG requires Viz Trio 2.9 or later and Media Sequencer 1.19 or later. Viz Trio Box CG is a single channel setup where you have a program channel on the client machine in addition to your regular local Viz Engine preview.
Viz Engine Administrator’s Guide 3. In Global Settings select the Global presets option Base profile. 4. Set the following parameters: • Ambient Occlusion: Off • Anisotropic filtering: Application controlled • Antialiasing-Gamma correction: Off • Antialiasing-FXAA: Off • Antialiasing-Mode: Override any application settings • Antialiasing-Setting: 4x (4xMS) • Antialiasing-Transparency: Off • Power management mode: Prefer maximum performance • Vertical Sync: Off (see Vertical Sync (below)) 5.
Viz Engine Administrator’s Guide 2. Select the Video Output section 3. When using an NVIDIA SDI output option and synchronize on blackburst, use the following v-phase settings: • PAL: 606 • NTSC: 509 • 720p50: 743 • 720p60: not supported • 720p60M: 736 • 1080i50: 1113 • 1080i60M: 1113 4. When synchronizing with SDI, leave the v-phase to 0 To Configure Mosaic 1. Right-click the desktop and select the NVIDIA Control Panel. 2. Click Set up Mosaic. 3. Tick the Enable Mosaic box. 4.
Viz Engine Administrator’s Guide • Video Wall Driver Recommendations NVIDIA Quadro K6000 NVIDIA Quadro K4200 NVIDIA Quadro K5200 NVIDIA Quadro K2200 NVIDIA Quadro K5000 NVIDIA Quadro K2000 See Also • NVIDIA Legacy Cards • Driver Configuration 11.4.1 Video Wall Driver Recommendations The NVIDIA driver 340.89 is recommended for Video Wall setups with a NVIDIA G-SYNC Card and graphics cards NVIDIA Quadro 4000, NVIDIA Quadro K6000, to enable a stable clock on all machines.
Viz Engine Administrator’s Guide 11.4.4 NVIDIA Quadro K5000 Windows 7 (64bit) / Windows Server 2008 R2/SP1 (64bit) Viz Artist / Engine Version Driver 3.6.4 and later 340.84 Windows XP Viz Artist / Engine Version Driver 3.5.4 and later 311.50 Support SDI output with Matrox X.mio2 SDI capture with NVIDIA Quadro SDI Output card G-SYNC II See Also • To Configure NVIDIA Driver Settings • NVIDIA Quadro SDI Capture • Driver Recommendations 11.4.
Viz Engine Administrator’s Guide 11.4.7 NVIDIA Quadro K2000 Windows 7 (64bit) / Windows Server 2008 R2/SP1 (64bit) Viz Artist / Engine Version Driver 3.6.4 and later 340.84 Windows XP Viz Artist / Engine Version Driver 3.5.4 and later 311.
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Viz Engine Administrator’s Guide 12 BlueFish444 Viz 3.5 and later supports the BlueFish444 Epoch 4K SuperNova board. This board replaces the SD Lite Pro Express, which for Viz 3.5 installations will work, but is considered a legacy board. Note: Other BlueFish444 and Digital Voodoo boards are no longer supported (see the Legacy Cards section).
Viz Engine Administrator’s Guide 12.1 Connectors The Epoch 4K SuperNova comes with 5 bidirectional BNC connectors. With 5 BNC connectors, each of the first four do SD, HD, 3G, ASI, AES and LTC as either input or output. The fifth is the designated GenLock or SD, HD, 3G, ASI or AES (no LTC). 12.2 Configuration History for BlueFish444 Use the driver version available on Vizrt’s FTP server to make sure of correct functionality and ring buffer support. • 3.6.4 and later, driver version Bluefish444 v5.11.0.
Viz Engine Administrator’s Guide 13 Digital Video Systems This section describes the Digital Video Systems (DVS) video boards and drivers supported by Viz Engine. This section contains information on the following topics: • DVS Atomix HDMI • DVS Atomix LT 13.1 DVS Atomix HDMI This section contains a description of the Digital Video Systems’ (DVS) Atomix HDMI video board. Atomix HDMI is designed for HD TV broadcast and film post production up to 2K.
Viz Engine Administrator’s Guide • DVS support 13.1.1 Connectors Component Side This section is an excerpt from the DVS Atomix HDMI Installation Guide (version 2), section 2.2.2: Overview of the Component Side and section 2.3.3: Audio and RS-422 Panel. For complete information, see the DVS Installation Guide available for download on their website. Page 164 No. Item Description 1 HDMI D HDMI 1.
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Viz Engine Administrator’s Guide Item Description channel in single-link (YUV) or dual-link modes (either 3-Gbit/s SDI or first dual-link stream of YUVA or RGB[A]) SDI Out B BNC connector for an output of digital video signals (serial digital interface, port B); usually used for an output of the second video channel n single-link (YUV) or dual-link modes (3-Gbit/s SDI); can also be used for the first video channel for the second dual-link stream of YUVA or RGB[A] Audio and RS-422 panel The board has t
Viz Engine Administrator’s Guide Basically the DVS Atomix HDMI board can play everything that can be played out by the Windows Media Player, so it depends on what codecs/DirectShow filters that are installed on the machine. 13.1.3 Configuration History Use the driver version available on Vizrt's FTP server to make sure of correct functionality and ring buffer support. The following driver versions are supported: Viz Release Driver Version 3.5.4 and later SDK 4.3.5.10 (firmware7.4.0.20_7.0.10) 3.5.
Viz Engine Administrator’s Guide This section contains information on the following topics: • Connectors • Supported Codecs • Configuration History for DVS • Licensing See Also • Video, Audio and Graphics Card Installation • DVS support 13.2.1 Connectors Overview of the items and connectors on the DVS Atomix LT board This section is an excerpt from the DVS Atomix LT installation guide (version 1.0) section 2.2.1 and 2.3.2: Overview of the Component Side and Audio and RS-422 Panel.
Viz Engine Administrator’s Guide No.
Viz Engine Administrator’s Guide Panel with audio and remote control connections With the board you also have the breakout cable, RS-422 panel and cable. On the RS-422 panel there are two connectors, one DB-25 connector for digital audio (AES/ EBU) and one DB-9 connector for remote in/out.
Viz Engine Administrator’s Guide • Viz 3.3.0 - 3.5.1, driver version SDK 4.0.1.15 For information on how to install or update the driver, please refer to DVS’ SDK 2.7 user guide (version 2.0) sections 3.2 and 3.3: Installation under Windows and Updating an Existing SDK. 13.2.4 Licensing For information on how to set the license key for your DVS Atomix LT board, please refer to the DVS Atomix LT installation guide (version 1.0) section 3.3: Setting the License Key.
Viz Engine Administrator’s Guide Page 172 Copyright © 2014 Vizrt
Viz Engine Administrator’s Guide 14 Matrox Viz Engine supports a wide range of Matrox boards and dongles that all have common installation procedures which you will find in this section. For a more detailed overview of the different Matrox products Viz Engine supports please see the See Also section below. This section contains information on the following topics: • Driver Installation • Supported Codecs • Mixed Mode Video Support See Also • Matrox DSX LE Series • Matrox X.mio Series • Matrox X.
Viz Engine Administrator’s Guide • To install the Matrox driver • To remove the Matrox driver • To verify the installation using Matrox X.info • To verify the installation using Windows Device Manager To install the Matrox driver 1. Start the machine. 2. Cancel any Found New Hardware Wizard dialog boxes. 3. Locate the Mio Tools setup executable (setup.exe), and start the installation. 4. In the Matrox Firmware Updater dialog box, select the Onboard compositor firmware option, and click OK.
Viz Engine Administrator’s Guide 2. Expand the Matrox Audio/Video devices node, and select the Matrox Bus device. 3. Right-click the Matrox Bus device and select Uninstall. 4. Click OK to confirm the device removal. 5. When the removal is done restart the machine for the changes to take effect. Warning: This procedure is only necessary if there are problems with the board and you are unable to remove or update the driver. To verify the installation using Matrox X.info 1.
Viz Engine Administrator’s Guide To verify the installation using Windows Device Manager 1. Start the Device Manager. Alternatives are: • Click Start, click Run, and then type devmgmt.msc, or • Right-click My Computer, click Manage, and then click Device Manager, or • Right-click My Computer, click Properties, click the Hardware tab, and then click Device Manager, or • Type the following command at a command prompt: start devmgmt.msc 2.
Viz Engine Administrator’s Guide • 400 class (same as X.mio 8500) The Matrox card supports these codecs in the following formats: IMPORTANT! Codec DNxHD: The use of codec DNxHD requires its own license, issued by Vizrt. The following codec types are supported: • SC.18.315403Targa Codecs • Matrox Codecs • Quicktime Codecs 14.2.1 Targa Codecs The Targa card supports these codecs in the following formats: • DV: DV25, DV50 • MPEG2 I frame, 4:2:2 • IMX D10 14.2.
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG2IFrame4224 alpha: yes PCM bitrate: 10-50 720x576 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG-2 IBP SD alpha: no 4:2:2, Programm bitrate: 5-50 720x576 bitdepth: 8 VBI: N/A timecode: N/A PCM 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi Uncompressed YUVU 4:2:2 alpha: no PCM bitrate: 160 720x576 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio Generic MPEG-2 (OP1a) .mxf MPEG-2 IBP SD alpha: no 4:2:0, Elemetary bitrate: 1-15 720x576 bitdepth: 8 PCM VBI: N/A timecode: N/A 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic MPEG-2 (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio Generic MPEG-2 (OP1a) .mxf MPEG-2 IBP SD 4:2:2, Transport alpha: no PCM bitrate: 5-50 720x576 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution 720x576 Audio bitdepth: 8 VBI: N/A timecode: N/A 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO .mov DVCPRO 4:1:1 alpha: no PCM 720x576 bitrate: 25 2 ch: 24 in 32bit; 48kHz bitdepth: 8 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio DV .dv DVCPRO 50 4:2:2 alpha: no PCM bitrate: 50 720x576 bitdepth: 8 2 ch: 16 in 16bit; 48kHz VBI: N/A timecode: N/A Generic Separate .avi MPEG2IFrame422 alpha: no 720x576 bitdepth: 8 bitrate: 10-50 VBI: N/A timecode: N/A Generic Separate .avi MPEG2IFrame4224 alpha: yes 720x576 bitdepth: 8 bitrate: 10-50 VBI: N/A timecode: N/A Generic Separate .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio Generic Separate .avi MPEG-2 IBP SD 4:2:2, Transport alpha: no 720x576 bitdepth: 8 bitrate: 5-50 VBI: N/A timecode: N/A Generic Separate .avi DV/DVCAM 4:2:0 alpha: no 720x576 bitrate: 25 bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .avi DVCPRO 4:1:1 alpha: no 720x576 bitrate: 25 bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio DVCPRO .mov DVCPRO 4:1:1 alpha: no 720x576 bitrate: 25 bitdepth: 8 VBI: N/A timecode: N/A DVCPRO .mov DVCPRO 50 4:2:2 alpha: no 720x576 bitdepth: 8 bitrate: 50 VBI: N/A timecode: N/A H.246 .mov H.264/AVC alpha: no 720x576 bitrate: VBR bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .
Viz Engine Administrator’s Guide Generic Interleaved .avi MPEG2IFrame4224 alpha: yes PCM bitrate: 10-50 720x480 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide 720x480 bitdepth: 8 VBI: N/A timecode: N/A 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG-2 IBP SD 4:2:2, Transport alpha: no PCM bitrate: 5-50 720x480 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi Uncompressed YUAVUA 4:2:2:4 alpha: no PCM bitrate: 240 720x480 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Generic MPEG-2 (OP1a) .mxf MPEG-2 IBP SD 4:2:0, Programm alpha: no PCM bitrate: 1-15 720x480 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic MPEG-2 (OP1a) .
Viz Engine Administrator’s Guide bitdepth: 8 VBI: N/A timecode: N/A 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO (OP1a) .mxf DVCPRO 50 4:2:2 alpha: no PCM 720x480 2 ch: 24 in 32bit; 48kHz bitrate: 50 bitdepth: 8 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Panasonic P2 .mxf DV/DVCAM 4:1:1 alpha: no 720x480 bitrate: 25 bitdepth: 8 VBI: N/A timecode: N/A Panasonic P2 .
Viz Engine Administrator’s Guide timecode: N/A 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO .mov DVCPRO 50 4:2:2 alpha: no PCM 720x480 2 ch: 24 in 32bit; 48kHz bitrate: 50 bitdepth: 8 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz H.246 .mov H.264/AVC alpha: no PCM 720x480 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DV .
Viz Engine Administrator’s Guide VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP SD 4:2:0, Elemetary alpha: no 720x480 bitdepth: 8 bitrate: 1-15 VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP SD 4:2:0, Programm alpha: no 720x480 bitdepth: 8 bitrate: 1-15 VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP SD 4:2:0, Transport alpha: no 720x480 bitdepth: 8 bitrate: 1-15 VBI: N/A timecode: N/A Generic Separate .
Viz Engine Administrator’s Guide Generic Separate .avi DVCPRO 50 4:2:2 alpha: no 720x480 bitrate: 50 bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .avi Uncompressed YUVU 4:2:2 alpha: no 720x480 bitdepth: 8 bitrate: 160 VBI: N/A timecode: N/A Generic Separate .avi Uncompressed YUAVUA 4:2:2:4 alpha: no 720x480 bitdepth: 8 bitrate: 240 VBI: N/A timecode: N/A Generic Separate .avi MJpeg Lossless alpha: no 720x480 bitrate: VBR bitdepth: 8 VBI: N/A timecode: N/A XDCAM (OP1a) .
Viz Engine Administrator’s Guide 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Separate _vbi.avi vbi bitdepth: 10 720x1-16 VBI: YUYV422 Start Line: 7 See Also • Supported Codecs 720p50 Generic Interleaved .avi MPEG2IFrame422 alpha: no PCM bitrate: 50-300 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide 1280x720 bitdepth: 8 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG-2 IBP HD 4:2:0, Transport alpha: no PCM bitrate: 5-80 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi Uncompressed YUVU 4:2:2 alpha: no PCM bitrate: 700 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide 1280x720 VBI: N/A timecode: N/A XDCAM (OP1a) .mxf XDCAM HD422, IBP HD 4:2:2, Transport alpha: no PCM bitrate: 50 8 ch: 24 in 32bit; 48kHz 1280x720 VBI: N/A bitdepth: 8 timecode: N/A Generic MPEG-2 (OP1a) .mxf MPEG-2, IBP HD 4:2:0, Elementary alpha: no PCM bitrate: 5-80 2 ch: 16 in 16bit; 48kHz 1280x720 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 16 in 16bit; 48kHz 8 ch: 16 in 16bit; 48kHz 16 ch: 16 in 16bit; 48kHz Generic MPEG-2 (OP1a) .
Viz Engine Administrator’s Guide VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic MPEG-2 (OP1a) .mxf MPEG-2, IBP HD 4:2:2, Transport alpha: no PCM bitrate: 5-300 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO (OP1a) .
Viz Engine Administrator’s Guide 16 ch: 24 in 32bit; 48kHz AVC-Intra (OP1a) .mxf AVCIntra Class 100 alpha: no PCM bitrate: 100 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DNxHD 422 (OP-Atom) .mxf DNxHD 145, 220, alpha: no 220x bitrate: 100 1280x720 bitdepth: 8, 10 VBI: N/A timecode: N/A DNxHD (OP1a) .
Viz Engine Administrator’s Guide VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz XDCAM (OP1a) .mov XDCam HD 422 alpha: no PCM 1280x720 bitrate: 18-35 2 ch: 24 in 32bit; 48kHz bitdepth: 8 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DNxHD .
Viz Engine Administrator’s Guide 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz H.264 .mp4 XDCAM EX alpha: no PCM 1280x720 bitrate: VBR 2 ch: 24 in 32bit; 48kHz bitdepth: 8; 10 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DV .dv DVCPRO HD alpha: no PCM 1280x720 bitrate: 100 2 ch: 16 in 16bit; 48kHz bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .
Viz Engine Administrator’s Guide Generic Separate .avi MPEG-2 IBP HD alpha: no 4:2:2, Elemetary bitrate: 5-300 1280x720 bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Program alpha: no 1280x720 bitdepth: 8 bitrate: 5-300 VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Transport alpha: no 1280x720 bitdepth: 8 bitrate: 5-300 VBI: N/A timecode: N/A DVCPRO .
Viz Engine Administrator’s Guide bitrate: 25CBR, 35VBR bitdepth: 8 VBI: N/A timecode: N/A XDCAM (OP1a) .mov XDCam HD 422 alpha: no 1280x720 bitrate: 18-35 bitdepth: 8 VBI: N/A timecode: N/A DNxHD .mov DNxHD YUVU 4:2:2 1280x720 alpha: no bitrate: 36, 145, 220 bitdepth: 8; 10 VBI: N/A timecode: N/A H.264 .mov H.264 YUVU 4:2:2 alpha: no 1280x720 bitdepth: 8; 10 bitrate: VBR VBI: N/A timecode: N/A ProRes 422 .
Viz Engine Administrator’s Guide See Also • Supported Codecs 720p60M Name Container Codec / Resolution Audio Generic Interleaved .avi MPEG2IFrame422 alpha: no PCM bitrate: 50-300 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG-2 IBP HD 4:2:2, Elemetary alpha: no PCM bitrate: 5-300 2 ch: 24 in 32bit; 48kHz 1280x720 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi Uncompressed alpha: no YUAVUA bitrate: 1275 4:2:2:4 bitdepth: 8 1280x720 VBI: N/A timecode: N/A PCM 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz XDCAM (OP1a) XDCAM (OP1a) XDCAM (OP1a) XDCAM (OP1a) .mxf .mxf .mxf .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A Generic MPEG-2 (OP1a) .mxf MPEG-2, IBP HD 4:2:0, Elementary alpha: no PCM bitrate: 5-80 2 ch: 16 in 16bit; 48kHz 1280x720 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 16 in 16bit; 48kHz 8 ch: 16 in 16bit; 48kHz 16 ch: 16 in 16bit; 48kHz Generic MPEG-2 (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz Generic MPEG-2 (OP1a) .mxf MPEG-2, IBP HD 4:2:2, Transport alpha: no PCM bitrate: 5-300 2 ch: 24 in 32bit; 48kHz 1280x720 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio AVC-Intra (OP1a) .mxf AVCIntra Class 100 alpha: no PCM bitrate: 100 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DNxHD 422 (OPAtom) .mxf DNxHD 145, 220, 220x alpha: no 1280x720 bitdepth: 8, 10 bitrate: 100 VBI: N/A timecode: N/A DNxHD (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz XDCAM (OP1a) .mov XDCam HD 422 alpha: no PCM bitrate: 18-35 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DNxHD .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz H.264 .mp4 XDCAM EX alpha: no PCM 1280x720 bitrate: VBR 2 ch: 24 in 32bit; 48kHz bitdepth: 8; 10 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DV .
Viz Engine Administrator’s Guide Name Container Codec / Resolution 1280x720 Audio VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Elemetary alpha: no 1280x720 VBI: N/A bitrate: 5-300 bitdepth: 8 timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Program alpha: no 1280x720 VBI: N/A bitrate: 5-300 bitdepth: 8 timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Transport alpha: no 1280x720 VBI: N/A bitrate: 5-300 bitdepth: 8 timecode: N/A DVCPRO .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A XDCAM (OP1a) .mov XDCam EX alpha: no 1280x720 bitrate: 25CBR, 35VBR bitdepth: 8 VBI: N/A timecode: N/A XDCAM (OP1a) .mov XDCam HD 422 alpha: no 1280x720 bitdepth: 8 bitrate: 18-35 VBI: N/A timecode: N/A DNxHD .mov DNxHD YUVU 4:2:2 1280x720 alpha: no bitrate: 36, 145, 220 bitdepth: 8; 10 VBI: N/A timecode: N/A H.264 .mov H.
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz Generic Separate _vbi.avi vbi bitdepth: 10 1280x1-19 VBI: YUYV422 Start Line: 7 See Also • Supported Codecs 1080i25 Name Container Codec / Resolution Audio Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG-2 IBP HD 4:2:0, Transport alpha: no PCM bitrate: 5-80 2 ch: 24 in 32bit; 48kHz 1920x1080 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi Uncompressed alpha: no YUVU 4:2:2 bitrate: 800 1920x1080 bitdepth: 8 VBI: N/A timecode: N/A PCM 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio XDCAM (OP1a) .mxf XDCAM alpha: no HD422, IBP HD bitrate: 50 4:2:2, Program bitdepth: 8 1920x1080 VBI: N/A PCM 8 ch: 24 in 32bit; 48kHz timecode: N/A XDCAM (OP1a) .mxf XDCAM HD422, IBP HD 4:2:2, Transport 1920x1080 Generic MPEG-2 (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz Generic MPEG-2 (OP1a) .mxf MPEG-2, IBP HD 4:2:2, Program alpha: no PCM bitrate: 5-300 2 ch: 24 in 32bit; 48kHz 1920x1080 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic MPEG-2 (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio AVC-Intra (OP1a) .mxf AVCIntra Class alpha: no 50 bitrate: 50 1920x1080 bitdepth: 8 PCM 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz AVC-Intra (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz XDCAM (OP1a) .mov XDCam EX alpha: no PCM 1920x1080 bitrate: 25CBR, 35VBR 2 ch: 24 in 32bit; 48kHz bitdepth: 8 4 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz XDCAM (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz ProRes 422 .mov I-Frame 4:2:2 alpha: no PCM 1280x720 bitrate: 147, 220 2 ch: 24 in 32bit; 48kHz bitdepth: 10 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz ProRes 4444 .
Viz Engine Administrator’s Guide Name Container Codec / Resolution 1920x1080 Audio bitrate: 50-300 bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:0, Elemetary alpha: no 1920x1080 VBI: N/A bitrate: 5-80 bitdepth: 8 timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:0, Program alpha: no 1920x1080 VBI: N/A bitrate: 5-80 bitdepth: 8 timecode: N/A Generic Separate .
Viz Engine Administrator’s Guide Name Container Codec / Resolution 1920x1080 Audio bitdepth: 8 VBI: N/A timecode: N/A Generic Separate .avi Uncompressed alpha: no YUAVUA bitrate: 1200 4:2:2:4 bitdepth: 8 1920x1080 VBI: N/A timecode: N/A DVCPRO Quicktime .mov DVCPRO HD alpha: no 1920x1080 bitrate: 100 bitdepth: 8 VBI: N/A timecode: N/A HDV .mov HDV alpha: no 1440x1080 bitrate: 25 bitdepth: 8 VBI: N/A timecode: N/A XDCAM (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio H.264 .mov H.264 YUVU 4:2:2 alpha: no 1920x1080 bitdepth: 8; 10 bitrate: VBR VBI: N/A timecode: N/A ProRes 422 .mov I-Frame 4:2:2 alpha: no 1280x720 bitrate: 147, 220 bitdepth: 10 VBI: N/A timecode: N/A ProRes 4444 .mov I-Frame 4:4:4:4 alpha: yes 1280x720 bitdepth: 8, 10, 12 bitrate: VBR VBI: N/A timecode: N/A Generic Separate .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG2IFrame4224 alpha: yes PCM bitrate: 50-300 1920x1080 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG-2 IBP HD 4:2:2, Program alpha: no PCM bitrate: 5-300 2 ch: 24 in 32bit; 48kHz 1920x1080 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz XDCAM (OP1a) XDCAM (OP1a) XDCAM (OP1a) XDCAM (OP1a) .mxf .mxf .mxf .mxf XDCAM alpha: no HD, IBP HD bitrate: 25 4:2:0,Elementary bitdepth: 8 PCM 1440x1080 timecode: N/A 4 ch: 16 in 16bit; 48kHz XDCAM HD, IBP HD 4:2:0, Program alpha: no PCM bitrate: 25 2 ch: 16 in 16bit; 48kHz 1440x1080 VBI: N/A .mxf .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio Generic MPEG-2 (OP1a) .mxf MPEG-2, IBP HD 4:2:0, Program alpha: no PCM bitrate: 5-80 2 ch: 16 in 16bit; 48kHz 1920x1080 VBI: N/A bitdepth: 8 timecode: N/A 4 ch: 16 in 16bit; 48kHz 8 ch: 16 in 16bit; 48kHz 16 ch: 16 in 16bit; 48kHz Generic MPEG-2 (OP1a) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio DVCPRO (OP1a) .mxf DVCPRO HD alpha: no PCM 1920x1080 bitrate: 100 2 ch: 24 in 32bit; 48kHz bitdepth: 8 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Panasonic P2 (OPAtom) .mxf AVCIntra Class alpha: no 50 bitrate: 50 1920x1080 bitdepth: 8 VBI: N/A timecode: N/A Panasonic P2 (OPAtom) .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio DNxHD 422 (OPAtom) .mxf DNxHD 145, 220, 220x alpha: no 1920x1080 bitdepth: 8, 10 bitrate: 100 VBI: N/A timecode: N/A DNxHD (OP1a) .mxf DNxHD 145, 220, 220x alpha: no PCM bitrate: 100 1920x1080 bitdepth: 8, 10 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DVCPRO Quicktime .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz XDCAM (OP1a) .mov XDCam HD 422 alpha: no PCM bitrate: 18-35 1920x1080 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DNxHD .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz H.264 .mp4 XDCAM EX alpha: no PCM 1280x720 bitrate: VBR 2 ch: 24 in 32bit; 48kHz bitdepth: 8; 10 VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz DV .
Viz Engine Administrator’s Guide Name Container Codec / Resolution 1920x1080 Audio VBI: N/A timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Elemetary alpha: no 1920x1080 VBI: N/A bitrate: 5-300 bitdepth: 8 timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Program alpha: no 1920x1080 VBI: N/A bitrate: 5-300 bitdepth: 8 timecode: N/A Generic Separate .avi MPEG-2 IBP HD 4:2:2, Transport alpha: no 1920x1080 VBI: N/A bitrate: 5-300 bitdepth: 8 timecode: N/A DVCPRO .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: N/A XDCAM (OP1a) .mov XDCam EX alpha: no 1920x1080 bitrate: 25CBR, 35VBR bitdepth: 8 VBI: N/A timecode: N/A XDCAM (OP1a) .mov XDCam HD alpha: no 1440x1080 bitrate: 35 bitdepth: 8 VBI: N/A timecode: N/A XDCAM (OP1a) .mov XDCam HD 422 alpha: no 1920x1080 bitdepth: 8 bitrate: 18-35 VBI: N/A timecode: N/A DNxHD .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Separate _vbi.avi vbi bitdepth: 10 1920x1-15 VBI: YUYV422 Start Line: 6 See Also • Supported Codecs PAL Name Container Codec / Resolution Audio Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG2IFrame422 alpha: no PCM bitrate: 10-50 720x576 bitdepth: 8-11 2 ch: 16 in 16bit; 48kHz VBI: N/A timecode: N/A audio: optional 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz P2_MXF .mxf DVCAM 4:2:0 alpha: no 720x576 bitrate: 25 bitdepth: 8 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf DVCPRO 4:1:1 alpha: no 720x576 bitrate: 25 bitdepth: 8 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf DVCPRO 50 4:2:2 alpha: no 720x576 bitdepth: 8 bitrate: 50 VBI: N/A timecode: optional audio: N/A XDCAM_MXF .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: optional 4 ch: 24 in 32bit; 48kHz audio: required MATROX_MOV .mov DVCAM 4:2:0 alpha: no PCM 720x576 bitrate: 25 2 ch: 24 in 32bit; 48kHz bitdepth: 8 VBI: N/A timecode: N/A audio: optional 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz MATROX_MOV .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Separate _vbi.avi vbi bitdepth: 10 720x2-34 VBI: YUYV422 See Also • Supported Codecs NTSC Name Container Codec / Resolution Audio Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi MPEG2IFrame422 alpha: no PCM bitrate: 10-50 720x480 bitdepth: 8 2 ch: 16 in 16bit; 48kHz VBI: N/A timecode: N/A audio: optional 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz P2_MXF .mxf DV/DVCAM 4:1:1 alpha: no 720x480 bitdepth: 8 bitrate: 25 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf DVCPRO 4:1:1 alpha: no 720x480 bitrate: 25 bitdepth: 8 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf DVCPRO 50 4:2:2 alpha: no 720x480 bitdepth: 8 bitrate: 50 VBI: N/A timecode: optional audio: N/A XDCAM_MXF .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio audio: required DVCPRO_MXF .mxf DVCPRO 50 4:2:2 alpha: no PCM bitrate: 50 720x480 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: N/A 4 ch: 24 in 32bit; 48kHz audio: required MATROX_MOV .mov DVCAM 4:1:1 alpha: no PCM 720x480 bitrate: 25 2 ch: 24 in 32bit; 48kHz bitdepth: 8 VBI: N/A timecode: N/A audio: optional 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz MATROX_MOV .
Viz Engine Administrator’s Guide Name Container Codec / Resolution ASF, WMV .asf, .wmv Windows MediaVideo9 Audio alpha: no PCM VBI: N/A 2 ch: 24 in 32bit; 48kHz timecode: N/A audio: optional Generic Separate .wav PCM 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Separate _vbi.avi vbi bitdepth: 10 720x2-32 VBI: YUYV422 See Also • Supported Codecs 720p50 Name Container Codec / Resolution Audio Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio Generic Interleaved .avi MPEG2IFrame4224 alpha: yes PCM bitrate: 50-300 1280x720 bitdepth: 8-11 2 ch: 16 in 16bit; 48kHz VBI: N/A timecode: N/A audio: optional 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution 1280x720 Audio bitdepth: 8 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf AVCIntra Class 50 alpha: no 1280x720 bitdepth: 8 bitrate: 50 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf AVCIntra Class 100 alpha: no 1280x720 bitdepth: 8 bitrate: 100 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf DNxHD 145, 220, 220x alpha: no 1280x720 VBI: N/A bitdepth: 8 timecode: optional audio: N/A XDCAM_MXF .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio QT_MOV .mov depending on depending on your QuickTime your QuickTime installation installation PCM 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz ASF, WMV .asf, .wmv Windows MediaVideo9 alpha: no PCM VBI: N/A 2 ch: 24 in 32bit; 48kHz timecode: N/A audio: optional Generic Separate .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio Generic Interleaved .avi HD Offline alpha: no PCM 1280x720 bitrate: N/A 2 ch: 16 in 16bit; 48kHz bitdepth: N/A VBI: N/A timecode: N/A audio: optional 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio Generic Interleaved .avi Uncompressed alpha: no YUAVUA bitrate: 1275 4:2:2:4 bitdepth: 8 1280x720 VBI: N/A PCM timecode: N/A audio: optional 2 ch: 16 in 16bit; 48kHz 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz P2_MXF .mxf DVCPRO 100/ D12 alpha: no 1280x720 bitdepth: 8 bitrate: 100 VBI: N/A timecode: optional audio: N/A P2_MXF .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio audio: required DVCPRO_MXF .mxf DVCPRO 100/ D12 alpha: no PCM bitrate: 100 1280x720 bitdepth: 8 2 ch: 24 in 32bit; 48kHz VBI: N/A timecode: optional 4 ch: 24 in 32bit; 48kHz audio: required MATROX_MOV .
Viz Engine Administrator’s Guide • Supported Codecs 1080i25 Name Container Codec / Resolution Audio Generic Interleaved .avi MPEG2IFrame422 alpha: no PCM bitrate: 50-300 1920x1080 bitdepth: 8-11 2 ch: 16 in 16bit; 48kHz VBI: N/A timecode: N/A audio: optional 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi Uncompressed alpha: no YUVU 4:2:2 bitrate: 800 1920x1080 bitdepth: 8 VBI: N/A timecode: N/A audio: optional PCM 2 ch: 16 in 16bit; 48kHz 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio audio: N/A P2_MXF .mxf DNxHD 145, 220, 220x alpha: no 1280x720 VBI: N/A bitdepth: 8 timecode: optional audio: N/A XDCAM_MXF .mxf XDCAM alpha: no HD422, IBP HD bitrate: 50 4:2:2 bitdepth: 8 1920x1080 VBI: N/A PCM 8 ch: 24 in 32bit; 48kHz timecode: optional audio: required DVCPRO_MXF .
Viz Engine Administrator’s Guide Name Container Generic Separate .wav Codec / Resolution Audio PCM 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Separate _vbi.avi vbi bitdepth: 10 1920x1-15 VBI: YUYV422 Start Line: 6 See Also • Supported Codecs 1080i30M Name Container Codec / Resolution Audio Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio VBI: N/A timecode: N/A audio: optional 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .avi DVCPRO 100/ D12 alpha: no PCM bitrate: 100 1920x1080 bitdepth: 8 2 ch: 16 in 16bit; 48kHz VBI: N/A timecode: N/A audio: optional 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz Generic Interleaved .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio timecode: optional audio: N/A P2_MXF .mxf AVCIntra Class 50 alpha: no 1920x1080 bitdepth: 8 bitrate: 50 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf AVCIntra Class 100 alpha: no 1920x1080 bitdepth: 8 bitrate: 100 VBI: N/A timecode: optional audio: N/A P2_MXF .mxf DNxHD 145, 220, 220x alpha: no 1280x720 VBI: N/A bitdepth: 8 timecode: optional audio: N/A XDCAM_MXF .
Viz Engine Administrator’s Guide Name Container Codec / Resolution Audio 16 ch: 24 in 32bit; 48kHz QT_MOV .mov depending on depending on your QuickTime your QuickTime installation installation PCM 2 ch: 24 in 32bit; 48kHz 4 ch: 24 in 32bit; 48kHz 8 ch: 24 in 32bit; 48kHz 16 ch: 24 in 32bit; 48kHz ASF, WMV .asf, .wmv Windows MediaVideo9 alpha: no PCM VBI: N/A 2 ch: 24 in 32bit; 48kHz timecode: N/A audio: optional Generic Separate .
Viz Engine Administrator’s Guide Name Options DV/DVCPRO - NTSC alpha: no DVCPRO - PAL alpha: no Graphics alpha: no H.264 alpha: no JPEG2k alpha: optional MPEG-4 Video alpha: no Motion JPEG A alpha: no Motion JPEG B alpha: no Uncompressed alpha: optional PNG alpha: optional Photo - JPEG alpha: no Planar RGB alpha: optional Sorenson Video alpha: no Sorenson Video 3 alpha: no TGA alpha: optional TIFF alpha: optional Video alpha: no See Also • Supported Codecs 14.
Viz Engine Administrator’s Guide 14.3.1 Source: PAL or NTSC The first two tables show video in to DVE and texture output capabilities, while the next two tables show the clip in to DVE and texture output capabilities. Note that you cannot mix the genlock families (e.g. NTSC and 1080i50). PAL or NTSC sources Output DVE 14.3.
Viz Engine Administrator’s Guide Output DVE 14.3.
Viz Engine Administrator’s Guide Output DVE VideoIn 1080i - Output Texture VideoIn - OK PAL/NTSC 720p 1080i PAL/NTSC - - OK 720p - - OK 1080i - - OK Output DVE ClipIn PAL/NTSC 720p 1080i PAL/NTSC OK - - 720p - OK - 1080i OK OK OK Output Texture ClipIn PAL/NTSC 720p 1080i PAL/NTSC OK - OK 720p OK OK OK 1080i OK OK OK Copyright © 2014 Vizrt Page 261
Viz Engine Administrator’s Guide Page 262 Copyright © 2014 Vizrt
Viz Engine Administrator’s Guide 15 Matrox DSX LE Series Viz Engine supports the Matrox DSX LE series, version 2 and 3. For more information see the following sections: • Cables and Connectors • Drivers and Firmware 15.1 Cables and Connectors The connectors for DSX.LE3 are: • PCIe board compliant to PCIe 2.0 in x8 or x16 slot • x4 SDI video outputs in SD and HD • x16 Embedded Audio I/O Channels per SDI Stream The board comes with an additional card and break-out cables for AES audio.
Viz Engine Administrator’s Guide 15.1.1 Breakout Cables and Connectors Both the DSX.LE3 and DSX.LE2/CG come with a set of breakout and power cables (no break-out box required). The power cables must be connected or else the board will not work. The breakout cable is used for the reference signal ( GenLock ) and AES output. Fill and key signals have their own BNC connectors. Both boards should be installed in the same slot as the X.mio2/2Plus board.
Viz Engine Administrator’s Guide DSX.LE2/CG 4 tracks A OUT 1/2+3/4 Audio OUT 0 8 tracks A OUT 1/2+3/4+5/6+7/8 Audio OUT 0 16 tracks A OUT Audio OUT 0 1/2+3/4+5/6+7/8+9/10+11/12+13/ +14+15/16 2 tracks AES OUT 1/2 Audio OUT 0 4 tracks AES OUT 1/2+3/4 Audio OUT 0 8 tracks Not supported 16 tracks Not supported Embedded input Card/ Viz audio config 2 tracks 4 tracks 8 tracks 16 tracks DSX.LE3 - - - - DSX.
Viz Engine Administrator’s Guide Driver version Primary device firmware Secondary device firmware 9.2.2.2343 0.6.0 0.10.0 Driver and firmware versions for DSX LE2/CG 15.2.2 Driver version Primary device firmware Secondary device firmware 9.2.2.2343 11.1 2.1 7.5.2.447 (SP2) 11.1 2.1 7.5.2.443 11.1 2.
Viz Engine Administrator’s Guide 16 Matrox X.mio Series Matrox X.mio2 Plus board The Matrox X.mio series boards are used as Vizrt’s HD and SD multi-channel video- and audio I/O solution. This section contains information on the following topics: • Cables and Connectors • Drivers and Firmware • Licence Upgrade • Watchdog • Troubleshooting See Also • Matrox • Driver Installation • Supported Codecs • Mixed Mode Video Support • Video, Audio and Graphics Card Installation 16.
Viz Engine Administrator’s Guide Because of the large number of I/O connections the X.mio2 and 2 Plus boards are equipped with Sub-D connectors. A breakout-cable, which translates the Sub-D connectors to regular connectors/plugs, is included for every machine. The connectors for X.mio are: • 133 MHz PCI-X board compliant to PCI-X standards 1.0b and 2.
Viz Engine Administrator’s Guide X.mio Breakout Box (BOB) The breakout boxes are often used for Viz Engine solutions that need to be rewired in regular intervals. The 1U Rack unit chassis is designed to install into a standard 19” rack. Note: The parts and tools required to mount the box into a rack are not included. This section contains information on the following topics: • Video cables for X.mio series • Video connectors for X.mio2 Plus • Video connectors for X.mio2 • Video connectors for X.
Viz Engine Administrator’s Guide • x2 or x4 HD/SD SDI In • x4 HD/SD SDI Out • x1 Analogue Ref In Video connectors for X.mio2 The front panel of the X.mio2/2 Plus breakout box provides the user with 8 or 10 standard BNC connectors. • x2 or x4 HD/SD SDI In • x4 HD/SD SDI Out • x1 Analogue Ref In • x1 Analogue Ref Loop IMPORTANT! When using the Ref. In connector on the Matrox X.mio2 board for synchronization, the Ref.
Viz Engine Administrator’s Guide On the X.mio2/2 Plus breakout box, each of the two audio bays, A and B, consists of four female BNC audio input channels and of eight female BNC audio output channels. Note: Bay cables are not included. On the backside of each breakout box there are two connectors labeled AUDIO-A and AUDIO-B. The included cables are used to connect the corresponding plugs of the X.mio series Audio-extension Card to the computer. Audio connectors for X.mio The front side of the X.
Viz Engine Administrator’s Guide Card Viz audio config AES Cable Matrox Video Channel X.mio2 2 tracks A IN 1/2 Video IN A A IN 3/4 Video IN B A IN 5/6 Video IN C A IN 7/8 Video IN D A IN 1/2+3/4 Video IN A A IN 5/6+7/8 Video IN B B IN 1/2+3/4 Video IN C B IN 5/6+7/8 Video IN D A IN 1/2+3/4+5/6+7/8 Video IN A or Video IN C B IN 1/2+3/4+5/6+7/8 Video IN B or Video IN D A IN 1/2+3/4+5/6+7/8 Video IN A or B IN 1/2+3/4+5/6+7/8 Video IN B or X.
Viz Engine Administrator’s Guide Card Viz audio config 8 tracks 16 tracks AES Cable Matrox Audio Channel B OUT 1/2+3/4 Audio OUT 1 A OUT 1/2+3/4+5/6+7/8 Audio OUT 0 B OUT 1/2+3/4+5/6+7/8 Audio OUT 1 A OUT Audio OUT 0 1/2+3/4+5/6+7/8+9/10+11/12+13/ +14+15/16 B OUT Audio OUT 1 1/2+3/4+5/6+7/8+9/10+11/12+13/ +14+15/16 X.
Viz Engine Administrator’s Guide 16.1.4 Audio-extension Card The audio-extension card and audio cables are part of the X.mio series break-out box or the X.mio series cable kit (that comes with the X.mio series boards), and needs to be installed when AES / EBU audio support is required. The card is an extension for the connectors, and does not provide any extra functionality. For installations that require embedded audio, or no audio at all, this extension is not required.
Viz Engine Administrator’s Guide • Driver and firmware versions for X.mio2 Plus • Driver and firmware versions for X.mio2 • Driver and firmware versions for X.mio Driver and firmware versions for X.mio2 Plus Driver version Primary device firmware Secondary device firmware Tertiary device firmware Firmware version 9.2.2.2343 0.25.0 0.21.1 0.4.1 0.2.51 Driver and firmware versions for X.mio2 Driver version Primary device firmware Secondary device firmware 9.2.2.2343 6.40.2 6.40.0 7.5.2.
Viz Engine Administrator’s Guide 16.2.2 Configuration History for X.mio Series This section contains information on the following topics: • Configuration History for X.mio2 Plus • Configuration History for X.mio2 • Configuration History for X.mio Note: Viz Engine version 3.6.0, and on: If the driver DSX.utils 9.2.2.2343 is to be installed, the INFO message Matrox driver mismatch may show in the Viz Engine Console. This can be ignored. Configuration History for X.
Viz Engine Administrator’s Guide Note: DSX.utils 5.0.3.171 is required on Windows XP SP3. • Viz 3.1.0 - 3.2.1, driver version DSX.utils 5.0.3.166 • Viz 3.1.0 - 3.2.1, driver version DSX.utils 4.0.0.132(sp1) or driver version DSX.utils 4.0.0.136(sp3) • Viz 3.1.0 - 3.2.1, driver version DSX.utils 2.5.0.673 See also the Driver and firmware versions for X.mio 16.3 Licence Upgrade The Matrox X.mio2 and X.mio2 Plus boards include all SD codecs except D10 Television / D12 Television .
Viz Engine Administrator’s Guide 1. Open the Matrox X.info utility on the Windows taskbar. 2. Select Hardware, and click the Upgrade Model button on the right. 3. From the appearing menu, choose Upgrade Board from Matrox Dongle Upgrade File (.MDUF). 4. Click Browse to locate and select the .MDUF file to start the upgrade process. 5. Restart the machine for the changes to take effect. To reset to factory settings 16.4 1. Open the Matrox X.info utility on the Windows taskbar. 2.
Viz Engine Administrator’s Guide For this a reset mechanism has been implemented for the Viz Engine. To activate this mechanism please execute the following steps: 1. Stop all Viz Engines (in dual channel setups both Viz Engines must be stopped) 2. Open the config file and set Matrox0.ResetTopology = 1 3. Start up the respective Viz Engines • The Matrox0.ResetTopology setting will be automatically set back to 0 after the reset was done. The reset feature also clears the on-board memory of the X.
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Viz Engine Administrator’s Guide 17 Matrox X.Open Matrox X.Open is a USB dongle with no video outputs or inputs that you will find on a regular video board (e.g. Matrox X.mio Series), but it has support for all the same codecs as a typical Matrox board. It is therefore well suited for video clip playback using the Matrox clip player for IP, DVI and/or VGA output. Configuration History for X.Open Matrox X.Open uses the same drivers as a typical Matrox board.
Viz Engine Administrator’s Guide Page 282 Copyright © 2014 Vizrt
Viz Engine Administrator’s Guide 18 Matrox X.RIO Matrox X.RIO Board Matrox X.RIO is an expansion module for the Matrox X.mio2 board that will give more inputs than available on the Matrox X.mio2 board alone. With the Matrox X.mio2 (not X.mio2 Plus) and X.RIO combined, Viz Engine supports up to 8 video inputs. Note: The use of 8 inputs will require an upgrade of the X.mio2 which, in most cases, are shipped with 2 inputs and 4 outputs (see Licence Upgrade).
Viz Engine Administrator’s Guide All breakout cable assignments are handled by the X.mio2 board and its breakout box, see the Breakout Cables and Connectors section. Video Cable Assignment All video cable assignments are handled by the X.mio2 board, see the Video Cable Assignment section. Audio Cable Assignment All audio cable assignments are handled by the X.mio2 board, see the Audio Cable Assignment and Audio-extension Card sections. 18.2 Driver Information The X.
Viz Engine Administrator’s Guide 2. The slot panel has numbers from 1-4 as well as the X.RIO board, just connect them carefully, because the mini BNC’s are easily broken. 3. Mount the X.RIO on the X.mio2 board “Mod A” connector. The Mod B connector will not work. 4. Use the screws to fix the X.RIO board. 5. When building the X.mio2 with X.RIO into the Z800 be careful that the mini BNC’s do not get disconnected as they are very hard to connect while the X.RIO board is mounted on the X.mio2. 6.
Viz Engine Administrator’s Guide 6. Start Viz Config 7. Select the Matrox section to see the new VideoIn tabs (i.e. E, F, G and H). Note that the X.RIO inputs are mapped to Viz Engine’s channels 5-8 by default. • This means when you use an X.
Viz Engine Administrator’s Guide 19 NVIDIA Quadro SDI Capture Currently the NVIDIA Quadro SDI Capture card can only be used with the NVIDIA SDI option. Vizrt’s application of this card is mainly in time critical environments like virtual studios and sports applications as it has a stable latency from input to output (of 4 frames). The time used for video transfer from input to the GPU and back to video output is a lot less than any other solution Vizrt currently offers.
Viz Engine Administrator’s Guide 19.2 Configuration History for NVIDIA Quadro SDI Capture Use the latest NVIDIA GPU driver and WDM (Windows Driver Model) driver for the capture card. Currently Vizrt do not recommend any driver version except the latest version available from NVIDIA.
Viz Engine Administrator’s Guide 20 Video, Audio and Graphics Card Installation Installing a video, audio or graphics card is, under normal circumstances, not necessary as all components are pre-installed on all new systems with the latest driver versions. However, for maintenance or upgrade issues, it is important to know how to do the installation for the different models. This section mainly describes how to install BlueFish444, DVS and Matrox X.mio series cards with an NVIDIA graphics card.
Viz Engine Administrator’s Guide To setup an HP ML350p Gen8 with a DVS board PCI-X , PCI slots, HP ML350p Gen8 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Install the video board in slot 1. 3. Install the graphic card in slot 6.
Viz Engine Administrator’s Guide IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Insert the video board in slot 1. 3. Insert graphic card 1 in slot 6. 4. Insert graphic card 2 in slot 8. 5. Insert the Matrox audio board in slot 3. 6. Insert the radial-aerator in slot 2.
Viz Engine Administrator’s Guide PCI-X , PCI and AGP slots, HP Z420 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Insert the graphics card in slot 20. 3. Insert the BlueFish444 video board in slot 22. Note: If you are using the BNC adaptor with the Epoch|2K Horizon board it can be placed directly adjacent the video board on either side. 4.
Viz Engine Administrator’s Guide Note: Placement of cards are the same for both DVS Atomix HDMI (see Digital Video Systems) and DVS Centaurus II To setup an HP Z420 with a Matrox board PCI and PCIe slots, HP Z420 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Insert the graphics card in slot 20. 3. Insert the Matrox video board in slot 22. 4.
Viz Engine Administrator’s Guide IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 20.3 1. Disconnect the power and all other peripherals. 2. Insert the graphics card in slot 20. 3. Insert the NVIDIA capture card in slot 22. 4. Tidy up all cables and close the computer’s casing.
Viz Engine Administrator’s Guide be installed. In this case the chassis fan speed (in BIOS) must be set to maximum to achive sufficent cooling. 5. Optional: Insert the Audio-extension Card in slot 16. 6. Optional: Insert the extra slot panel for the X.mio2/44 board in any of the vacant slots, and connect it to the X.mio2 board. 7. Tidy up all cables and close the computer’s casing. Once the machine is powered up, check that the Matrox X.mio board has been correctly installed.
Viz Engine Administrator’s Guide Once the machine is powered up, check that the Matrox X.mio board has been correctly installed. Check that the blue OB -light on the (top) backside of the slot panel is set to ON. If the LED is ON the board is correctly supplied with power. 20.
Viz Engine Administrator’s Guide To setup an HP Z800 with a DVS board PCI-X , PCI and AGP slots, HP Z800 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Install the video board in slot number 5 from the top. 3. Install the graphics card in slot number 2 from the top. 4. Install the separate SDI/RS-422 panel in slot number 1 from the top.
Viz Engine Administrator’s Guide 4. Insert the radial-aerator into the PCIe slot number 7 from the top. IMPORTANT! The Matrox video boards can reach very high temperatures when in operation. If a Xmio.2 board is used, a radial-aerator must be installed. If a Xmio.2 Plus board is used a radial-aerator can not, phiscally, be installed. In this case the chassis fan speed (in BIOS) must be set to maximum to achive sufficent cooling. 5.
Viz Engine Administrator’s Guide 12. Open the NVIDIA Control Panel, and click on System Information in the bottom left corner and check that both graphics cards are installed and run at PCIe x16 speed. 13. Open Matrox X.info from the system tray and check that the video board runs at PCIe x8 speed. Once the machine is powered up you may verify that the Matrox X.mio board has been correctly installed by looking for the blue OB -light on the (top) backside of the slot panel.
Viz Engine Administrator’s Guide PCI and PCIe slots, HP DL370 G6 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Insert the graphics card in PCIe2 slot number 8 from the left. 3. Insert the video board (i.e. Matrox X.mio2) into the PCIe2 slot number 3 from the left. 4. If you have a Matrox board, insert the radial-aerator into the PCIe slot number 2 from the left.
Viz Engine Administrator’s Guide PCI and PCIe slots, HP DL370 G6 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Insert the weaker graphics card in PCIe2 slot number 3 from the left. 3. Insert the stronger graphics card in PCIe2 slot number 8 from the left. 4. Insert the video board (i.e. Matrox X.mio2) in the PCIe2 slot number 6 from the left. 5.
Viz Engine Administrator’s Guide Once the machine is powered up you may verify that the Matrox X.mio board has been correctly installed by looking for the blue OB -light on the (top) backside of the slot panel. A lit light indicates that the board is correctly supplied with power. To setup an HP DL370 G6 with a capture card PCI and PCIe slots, HP DL370 G6 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1.
Viz Engine Administrator’s Guide 8. 20.6 Save and exit the BIOS HP xw8600 Installations This section describes how to setup a HP xw8600 machine with the different cards provided by Vizrt: • To setup an HP xw8600 with a DVS Centaurus board • To setup an HP xw8600 with a Matrox board • To setup an HP xw8600 with a Matrox board See Also • NVIDIA Graphics Cards • BlueFish444 • Digital Video Systems • Matrox X.
Viz Engine Administrator’s Guide PCI, PCIe and PCI-X slots, HP xw8600 IMPORTANT! Before touching any components make sure you use an anti-static wrist strap to prevent electrostatic discharge. 1. Disconnect the power and all other peripherals. 2. Insert the graphics card in the PCIe slot number 2 from the top. 3. Insert the Matrox video board in the PCIe slot number 4 from the top. 4. Insert a powerful radial-aerator in the PCIe slot number 5 from the top. 5.
Viz Engine Administrator’s Guide 5. Optional: Insert the Audio-extension Card into the PCI-X slot number 5 from the top. Note: A radial-aerator is mandatory as the video board reaches high temperatures during operation. Once the machine is powered up you may verify that the Matrox X.mio board has been correctly installed by looking for the blue OB -light on the (top) backside of the slot panel. A lit light indicates that the board is correctly supplied with power. 20.
Viz Engine Administrator’s Guide Note: A radial-aerator is mandatory as the video board reaches high temperatures during operation. Once the machine is powered up you may verify that the Matrox X.mio board has been correctly installed by looking for the blue OB -light on the (top) backside of the slot panel. A lit light indicates that the board is correctly supplied with power. See Also • NVIDIA Graphics Cards • BlueFish444 • Digital Video Systems • Matrox X.
Viz Engine Administrator’s Guide Once the machine is powered up you may verify that the Matrox X.mio board has been correctly installed by looking for the blue OB -light on the (top) backside of the slot panel. A lit light indicates that the board is correctly supplied with power. See Also • Matrox X.mio Series • Replace a Matrox X.mio Series Board • Connect a Matrox X.mio Series Audio-extension Card • NVIDIA Graphics Cards 20.9 Replace a Matrox X.
Viz Engine Administrator’s Guide 2. Locate the connectors on the video board labeled A and B. 3. Use the cables to connect A on the audio-extension card to A on the video board, and do the same for the B connectors. To remove the audio-extension card back-end Audio-extension card’s weak spots • Locate the Audio-extension card’s weak spots , and carefully break the connections. Caution: Do not break the weak spots that hold the two remaining pieces together. See Also • Matrox X.
Viz Engine Administrator’s Guide 21 Legacy Cards This section describes hardware installations that no longer are delivered as part of Vizrt’s standard hardware setup. This section contains information on the following topics: 21.
Viz Engine Administrator’s Guide Support SDI output with Matrox X.mio2 SDI capture with NVIDIA Quadro SDI Output card G-SYNC II 21.1.2 NVIDIA Quadro 5000 Windows 7 (64bit) / Windows Server 2008 R2/SP1 (64bit) Viz Artist / Engine Version Driver 3.6.4 and later 340.84 Windows XP Viz Artist / Engine Version Driver 3.5.4 and later 311.50 3.5.2 - 3.5.3 296.70 3.1.0 - 3.5.1 275.36 Support SDI output with Matrox X.mio2 SDI capture with NVIDIA Quadro SDI Outlet card G-SYNC II 21.1.
Viz Engine Administrator’s Guide Viz Artist / Engine Version Driver 3.6.4 and later 340.84 Windows XP 21.1.5 Viz Artist / Engine Version Driver 3.5.4 and later 311.50 3.5.2 - 3.5.3 296.70 3.1.0 - 3.5.1 275.36 NVIDIA Quadro FX 1400 Windows XP 21.1.6 Viz Artist / Engine Version Driver 3.5.2 and later 296.70 3.1.0 - 3.5.1 275.36 3.0 81.67 NVIDIA Quadro FX 1500 Windows XP 21.1.7 Viz Artist / Engine Version Driver 3.5.2 and later 296.70 3.1.0 - 3.5.1 275.36 3.0 162.
Viz Engine Administrator’s Guide 21.1.8 NVIDIA Quadro FX 1800 Windows 7 (64bit) / Windows Server 2008 R2/SP1 (64bit) Viz Artist / Engine Version Driver 3.6.4 and later 340.84 Windows XP 21.1.9 Viz Artist / Engine Version Driver 3.5.4 and later 311.50 3.5.2 - 3.5.3 296.70 3.1.0 - 3.5.1 275.36 NVIDIA Quadro FX 3400 Windows XP Viz Artist / Engine Version Driver 3.5.2 and later 296.70 3.1.0 - 3.5.1 275.36 3.0 81.67 21.1.
Viz Engine Administrator’s Guide 21.1.12 NVIDIA Quadro FX 3700 Windows XP Viz Artist / Engine Version Driver 3.5.4 and later 311.50 3.5.2 - 3.5.3 296.70 3.1.0 - 3.5.1 275.36 3.0 162.62 21.1.13 NVIDIA Quadro FX 3800 Windows 7 (64bit) / Windows Server 2008 R2/SP1 (64bit) Viz Artist / Engine Version Driver 3.6.4 and later 340.84 Windows XP Viz Artist / Engine Version Driver 3.5.4 and later 311.50 3.5.2 - 3.5.3 296.70 3.1.0 - 3.5.1 275.36 21.1.
Viz Engine Administrator’s Guide Viz Artist / Engine Version Driver 3.5.2 - 3.5.3 296.70 3.1.0 - 3.5.1 275.36 3.0 83.62 Support SDI output with Matrox X.mio2 G-SYNC II 21.1.16 NVIDIA Quadro FX 4600 Windows XP Viz Artist / Engine Version Driver 3.5.4 and later 311.50 3.5.2 - 3.5.3 296.70 3.1.0 - 3.5.1 275.36 3.0 162.62 Support SDI output with Matrox X.mio2 21.1.17 NVIDIA Quadro FX 4800 Windows XP Viz Artist / Engine Version Driver 3.5.4 and later 311.50 3.5.2 - 3.5.3 296.70 3.1.
Viz Engine Administrator’s Guide Viz Artist / Engine Version Driver 3.1.0 - 3.5.1 275.36 (or 91.36 when used with Video Wall (SDI only)) 3.0 162.62 Caution: Application crashes or blue screens with NVIDIA Quadro FX 4500, or FX 5500 in conjunction with a later NVIDIA driver than 162.62 due to a driver bug. Install NVIDIA driver 162.62 for these cards, or use the current driver and set use_old_nvsdk to 1 in the configuration file. Support SDI output with Matrox X.mio2 G-SYNC II 21.1.
Viz Engine Administrator’s Guide Viz Artist / Engine Version Driver 3.6.4 and later 340.84 Windows XP 21.2 Viz Artist / Engine Version Driver 3.5.4 and later 311.50 BlueFish444 SD Lite Pro Express Viz supports the SD Lite Pro Express card, and the more recent BlueFish444 cards. BlueFish444 SD Lite Pro Express provides Fill, Key and GenLock connectors, and is the successor of the BlueFish444 Iridium|SD and the Digital Voodoo DeepBlue LT , that are no longer officially supported.
Viz Engine Administrator’s Guide Use the driver version available on Vizrt's FTP server to make sure of correct functionality and ring buffer support. • Viz 3.x: 3.6.3 and later • Driver: Bluefish444 v5.10.2.18 • Viz 3.x: 3.6.1 and later • Driver: Bluefish444 v5.10.2.4 • Viz 3.x: 3.5.1 and later • Driver: Bluefish444 v5.10.1.11 • Viz 3.x: 3.5 • Driver: Bluefish444 v5.9.0.78 • Viz 3.x: 3.2.7 and later • Driver: Bluefish444 v5.9.0.25 • Viz 3.x: 3.2.2 and later • Driver: Bluefish444 v5.7.
Viz Engine Administrator’s Guide • Configuration History Connectors The BNC connectors from left to right are: • SDI Out A (Fill) - SDI 4:2:2/4:4:4/Video • SDI Out B (Key) - SDI 4:2:2/4:4:4/Video • Ref In - Analog GenLock input • Composite Out - Composite fill output Configuration History The driver installation works the same way as for DeepBlue-LT cards. Use driver versions available on Vizrt’s FTP server to make sure of correct functionality and ring buffer support.
Viz Engine Administrator’s Guide 21.4 BlueFish444 Epoch 2K Horizon The BlueFish444 Epoch 2K Horizon board is intended for character generators such as Viz Trio, but can also be used as an alternative where only two inputs and outputs are required. The boards are typically installed on HP Z800 machines. Configuration History Use the driver version available on Vizrt’s FTP server to make sure of correct functionality and ring buffer support. • 3.6.3 and later, driver version Bluefish444 v5.10.2.18 • 3.6.
Viz Engine Administrator’s Guide • BlueFish444 Iridium|SD 21.6 Digital Voodoo DeepBlue LT Digital Voodoo DeepBlue LT was used as Vizrt’s standard card for standard definition Viz Trio NV (no video) systems and was typically used with HP xw4200, xw4300 and xw4400 workstations. IMPORTANT! Viz Engine 3.5 or later no longer officially supports the DeepBlue LT card. For supported versions, see the most recent BlueFish444 cards. Configuration History • Viz 3.x: 3.6.3 and later • Driver: Bluefish444 v5.10.2.
Viz Engine Administrator’s Guide IMPORTANT! Viz Engine 3.5 or later no longer officially supports the Red Devil card. For supported versions, see the most recent BlueFish444 cards. Configuration History • Driver - VizrtVideo 2.3 • Revision - V3 See Also • Digital Video Systems • DVS Centaurus II 21.8 DVS Centaurus II This section contains a description of the Digital Video Systems (DVS) Centaurus II video card.
Viz Engine Administrator’s Guide This section contains information on the following topics: • Main Card Connectors • SDI and RS-422 Extension Card Connectors • To connect the DVS Centaurus II and SDI/RS-422 extension card Main Card Connectors Layout and Connectors, DVS Centaurus II 1. Ref. In: BNC connector for the reference input. May be Bi-/Tri-Level sync. 2.
Viz Engine Administrator’s Guide 12. CVBS OUT: MCX connector for a composite video burst signal, either analogue output of SD video or used for synchronization purposes. 13. GPI: Flat cable connector for the general purpose interface. 14. RS-422: Flat cable connector for an in- and output of RS-422 signals 15. AUDIO 1-8/LTC: Flat cable connector for the digital audio channels 1 to 8 and LTC. DIP switch 1.
Viz Engine Administrator’s Guide LED Function Mode Description Blinking fast A wrong input signal is detected (for example DVS Centaurus II is set to NTSC video mode, but a PAL signal is connected to the active input) Off A correct input signal is detected SDI and RS-422 Extension Card Connectors SDI and remote control connections, DVS Centaurus II The SDI and RS-422 panel is included in the standard configuration of DVS Centaurus II.
Viz Engine Administrator’s Guide DVS Centaurus II and the extension card • Connect the separate SDI/RS-422 panel with the DVS Centaurus II main card according to the enumeration shown in the illustration above. 21.8.2 Supported Codecs Currently, the DVS implementation only supports the Microsoft DirectShow Filtergraph framework to render video clips. Therefore it is possible to play for example MPEG files or streams from a server.
Viz Engine Administrator’s Guide Note: Licensing should not be an issue if the DVS Centaurus II card came pre installed with the Viz Engine machine. Note: License information is stored in a memory region on the device itself and will not be lost if the card is mounted on another computer. The license key required during the installation process is shipped together with the device and comes as a single sheet of machine-written paper looking something like the illustration below: lic.
Viz Engine Administrator’s Guide -------------------------------------------------------------------Page 1 To install a DVS Centaurus II license 1. Locate and double-click the dvsconfig.exe file located in the driver folder downloaded from Vizrt’s FTP. 2. Select the Card 0 tab. • When selecting the Card 0 tab for the first time the system will inform that a license needs to be installed for the product. 3. Click OK to close the DVSConf Warning dialog box. 4.
Viz Engine Administrator’s Guide To validate the DVS Centaurus II license 1. Locate and double-click the dvsconfig.exe file located in the driver folder downloaded from Vizrt’s FTP. 2. Select the Card 0 tab. 3. Click the Setup button and select Info License from the appearing drop-down menu. 4.
Viz Engine Administrator’s Guide 21.9 Pinnacle Targa 3200 Pinnacle Targa 3200 was Vizrt’s standard card for SD Viz systems until 2007, and was typically used with IBM ZPro 6221, IBM Z-Pro 6223 and HP xw8200. Configuration History • Driver - CODI v2.42 • Revision - 3213. Revision 3213 crashes the machine when used with CODI v2.41rc13. • Driver - CODI v2.41rc13 • Revision - 3212, 3214. Installation of CODI Compatibility Patch for revision 3214 is no more required. • Driver - CODI v2.
Viz Engine Administrator’s Guide 5. After installation has finished, do not modify any device configurations, but instead simply use the default settings automatically applied at installation time. .
Viz Engine Administrator’s Guide 22 Glossary This section describes words and acronyms that are used throughout the documentation: 5.1 Delivers five audio channels and 1 Low-frequency Effect (LFE) channel from a 6 channel source. 6DoF Six degrees of freedom (6DoF) is used in interactive scenes to move and rotate objects in 3D on a defined grid. 7.1 Delivers seven audio channels and one Low-frequency Effect (LFE) channel from an 8 channel source. AES Audio Engineering Society (AES).
Viz Engine Administrator’s Guide Note: Note: ANC packets which lie in the dataspace which is in both the horizontal and vertical intervals, is considered to be HANC and not VANC. Anti aliasing Anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution signal at a lower resolution.
Viz Engine Administrator’s Guide Composite video (aka CVBS or Composite Video Burst Signal) is the format of an analog television (picture only) signal before it is combined with a sound signal and modulated onto an RF carrier. It is a composite of the three source signals Y, U and V ( YUV ) with sync pulses. D10 Television Type D-10 Stream Specifications: MPEG-2 4:2:2P @ ML for 525/60 and 625/50.
Viz Engine Administrator’s Guide DVCPRO Panasonic’s DVCPRO family is specifically created for electronic news gathering use, with good linear editing capabilities and robustness. DVI Digital Visual Interface (DVI) is a video interface standard designed to maximize the visual quality of digital display devices such as flat panel LCD computer displays and digital projectors. EAS The Emergency Alert System (EAS) is a national warning system in the United States of America (USA).
Viz Engine Administrator’s Guide IRE Institute of Radio Engineers. Is now part of the IEEE . IRE unit An IRE unit is used in the measurement of composite video signals. The range of a video signal is defined to be 1.0 volts peak to peak (p/p) which again is divided into the picture and the synchronization portion of the signal. The picture portion is defined as 0 IRE to 100 IRE.
Viz Engine Administrator’s Guide MMCX (micro-miniature coaxial) connectors are coaxial RF connectors similar to MCX but smaller. Mono Monaural (often shortened to mono) sound reproduction is single-channel. MPEG Moving Picture Experts Group, is the name of a family of standards used for coding audio-visual information (e.g., movies, video, music) in a digital compressed format.
Viz Engine Administrator’s Guide PCI-X (Peripheral Component Interconnect eXtended) is a computer bus and expansion card standard that enhanced the PCI Local Bus for higher bandwidth demanded by servers. PCM Pulse-code modulation (PCM) is a digital representation of an analog signal. Quad Quadraphonic (or quadrophonic) sound – also called 4.
Viz Engine Administrator’s Guide SAV See EAV and ANC data. SD Standard-definition television or SDTV refers to television systems that have a resolution that meets standards but not considered either enhanced definition or high definition. SDI Serial digital interface (SDI) refers to a family of video interfaces standardized by the SMPTE . SECAM Séquentiel couleur è mémoire, French for “Sequential Color with Memory”), is an analog color television system first used in France.
Viz Engine Administrator’s Guide Sub-D Sub-D, D-subminiature or D-sub is a common type of electrical connector used particularly in computers. Surround sound See Quad , Anamorphic widescreen and 7.1 . Title Area (aka Title Safe Area) The title area is in Viz Artist shown as a purple rectangular area which is far enough in from the four edges, such that text or graphics show neatly: with a margin and without distortion.
Viz Engine Administrator’s Guide YUV YUV is a color space typically used as part of a color image pipeline. ‘Y’ stands for the luma component (the brightness) and U and V are the chrominance (color) components. The YUV color model is used in the NTSC, PAL, and SECAM composite color video standards.