User`s manual

42
Both the source machine and the V1 should be synchronized to the same source of House Sync and the
Biphase signal should be fed from the source machine into the second RS422 port of the V1. Locate the
source machine at a reference position, locate also the V1 to the same reference position (frame) and then
enter the required Time code Offset on the V1 (Refer to Section 5.1.4). Begin playing the source
machine. The V1 will begin playing in chase and will continue to play LOCKED to the incoming
Biphase signal, so a stop on the incoming Biphase will also stop the V1. Note that during this chase play,
the V1 LCD displays "VAR" to indicate that it can chase at different speeds.
5.2.5 Segment (Clip) Definition and Playback
A segment (also called clip) is a valid recording on the active drive defined by a time in and a time out.
Up to 2047 segments can be defined on the V1. To define a segment, press IN where you want the in
point to be and press OUT where you want the out point to be. You may enter these values on-the-fly
while you are playing or you can locate to each point individually (Enter timecode and push GOTO or
locate command on RS422) and enter the in and out points separately. Press SAVE and enter a number
from 001 to 2047 to identify the segment and then press ENTER. If you want to define the segment that
will play directly after the one you have just entered, before you hit ENTER press the up arrow key and
enter the next segment (you can also define the previous segment) then press ENTER. To recall any
defined segment for playback, press RCL, enter the number of the segment from 001 to 2047, and then
press ENTER. The segment will play automatically and the LCD will display the segment information as
indicated in the following section.
CAUTION NOTE
: The V1 will not save any segment number above 2047 and will also not save
segment number 000.
When you start entering a clip (segment) number, the V1 will locate to that clip after a certain delay. If
you don’t want the V1 to locate to those intermediate clip numbers, you should enter the whole number
quickly. If a clip does not exist, the V1 will locate to the start of the disk.
5.2.6 Play List & Looping
Once the segments are fully defined as described above, a play list can be defined to automatically chain
or loop segments during playback. In order to implement this list, each segment requires the definition of
a "next segment" parameter and, optionally, a "previous segment" parameter.
To define the next segment :
Press RCL, enter the number of the segment to modify, press ++, the LCD will display "Next Seg :
sss", enter the segment number of the clip you want to play next and press ENTER. Note that your
are only allowed to enter valid segment numbers. If the current segment is equal to the next segment
then you have defined an infinite LOOP (until you hit STOP).
Do that for each segment you want to chain.
Define a previous segment only when you want to insert a segment into an existing play list.
Press RCL and enter the number of the segment to be inserted, press --, the LCD will display "Prev
Seg : sss", enter the segment number that will precede it in the play list and press ENTER. Note that
your are only allowed to enter valid segment numbers.
Press RCL and enter the number of the segment to be inserted, press ++, the LCD will display "Next
Seg : yyy", enter the segment number that will follow in the play list and press ENTER. Note that
your are only allowed to enter valid segment numbers.
Examples
:
To play the following list of segments: (4, 3, 8, 1, 4) the 4 at the end will cause the V1 to loop.
Once all these segments have been defined with the IN, OUT and SAVE:
Press RCL 004
! Next Seg = 003 ENTER
Press RCL 003
! Next Seg = 008 ENTER
Press RCL 008
! Next Seg = 001 ENTER
Press RCL 001
! Next Seg = 004 ENTER
To insert segment 5 in the play list: (4, 3, 8, 5, 1, 4)