User Manual
A-112
Sampler
System A - 100
doepfer
8
In this case the record starts again at the first memory
address. This loop continues (LED 3 on) until gate
turns low.
• Loop play mode
In normal play mode the playback stops if the end of
the sample memory is reached. The loop play mode
allows the
continuous playback of a pre-defined
section of the sample memory.
Gate function:
As long as the gate level is high the sample is played
continuously. When the end of the sample is reached,
playback starts again at the beginning (see fig. 2 - a).
LED
3
is on.
As soon as the
gate goes low
the present position
within the sample is defined as loop end (see fig. 2 -
b). Playback starts at the beginning (address 0) and
runs continuously from the beginning to the loop end
as long as the gate level remains low (see fig. 2: loop
1).
If gate turns high (see fig. 1 - c) the loop end is
cancelled and the sample playback uses the full range
again (i.e. loop end = end of sample memory, see fig.
2 - d).
If the gate goes low again a new loop end is set (see
fig. 2 - e, loop 2).
To
exit
loop play mode a short
trigger pulse
(max.
duration 100 ms) is required (see fig. 2 -f).
fig. 2: Loop play mode
5
55
56
66
67
77
7
Audio / Wave-CV In
Tune / CV
S1,
S2
Play Loop
- - - - - - - - - sampling fre-
quency
Audio
Out
Gat e
Sa m p l e
Loop 1
d
b
a
c
e
f
Loop 2