User Manual

A-112
Sampler
System A - 100
doepfer
8
In this case the record starts again at the first memory
address. This loop continues (LED 3 on) until gate
turns low.
Loop play mode
In normal play mode the playback stops if the end of
the sample memory is reached. The loop play mode
allows the
continuous playback of a pre-defined
section of the sample memory.
Gate function:
As long as the gate level is high the sample is played
continuously. When the end of the sample is reached,
playback starts again at the beginning (see fig. 2 - a).
LED
3
is on.
As soon as the
gate goes low
the present position
within the sample is defined as loop end (see fig. 2 -
b). Playback starts at the beginning (address 0) and
runs continuously from the beginning to the loop end
as long as the gate level remains low (see fig. 2: loop
1).
If gate turns high (see fig. 1 - c) the loop end is
cancelled and the sample playback uses the full range
again (i.e. loop end = end of sample memory, see fig.
2 - d).
If the gate goes low again a new loop end is set (see
fig. 2 - e, loop 2).
To
exit
loop play mode a short
trigger pulse
(max.
duration 100 ms) is required (see fig. 2 -f).
fig. 2: Loop play mode
5
55
56
66
67
77
7
Audio / Wave-CV In
Tune / CV
S1,
S2
Play Loop
- - - - - - - - - sampling fre-
quency
Audio
Out
Gat e
Sa m p l e
Loop 1
d
b
a
c
e
f
Loop 2