Product manual
Mode Editor
The Mode Editor is used to create and edit modes by picking sets of Channels in certain order
(as defined by the fixture's manufacturer). Each editor window is divided into three tabs:
Channels, Heads and Physical.
Controls - Channels Tab
In the Channels tab you can place the fixture's channels in some order to form an actual
representation of DMX channels that the fixture understands when it has been configured in that
particular mode.
Mode
Name
The name of the mode (must be unique for each mode).
Channel
list
Displays all channels present in the current mode, in their proper order.
Add channels from the fixture's channel collection to the mode. You can create/edit
channels in the Fixture Editor's Channels tab.
When clicking on this button, a new window will be displayed, showing two lists:
The list on the left shows the channels that have not been added to this
mode yet. If you're creating a new mode, this list will show all the channels
you created in the Fixture Editor's channels tab
The list on the right shows the channels that define the mode you're editing. If
you're creating a new mode, this list will be empty.
Please note that the order of the channels in this list is fundamental for the
fixture mode definition.
To move items from a list to another either use the central buttons or simply drag
and drop them.
When done, press OK to update the mode channel list.
Remove the selected channels from the mode. Other modes' channel selections
are left untouched.
Raise the selected channel up by one.
Lower the selected channel down by one.
Controls - Heads Tab
In the Heads tab you can define multiple heads to a single fixture, so that QLC+ knows to treat
each of them individually in certain situations (such as Fixture Groups). If a fixture contains only
one head when it's configured to use the currently edited mode (i.e. all of the mode's channels
control one head at a time) there is no need to define the head. If, however, the fixture has
multiple heads that you wish to be able to control, you must define each head here.
Heads don't have names as they can be thought of as simple "sub-fixtures" inside a fixture.
Instead, they are automatically given index numbers. Heads' ordering should follow the physical
fixture's configuration as closely as possible. So, if the heads go 1, 2, 3, 4 in the real world, don't
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