Product manual
Channel Editor
The Channel Editor is used to edit individual channels and the value ranges of each capability (a
green colour, a certain gobo, prism rotation, etc..) that a fixture channel provides. Refer to your
fixture's manual to get a detailed list of the fixture's channels and values.
Controls
Name The name of the channel
Group
The channel's logical group (role in the fixture).
Assign a channel to the Colour group if the channel controls a fixed colour
wheel or pre-defined colour macros. Don't assign individual RGB/CMY colour
channels to the Colour group but instead use the Intensity group as described
below. The channel obeys the LTP rule.
Assign a channel to the Gobo group if the channel controls gobo wheel
position or indexing. The channel obeys the LTP rule.
Assign a channel to the Speed group if the channel controls something related
to speed (gobo rotation, rainbow speed, tracking speed). The channel obeys the
LTP rule.
Assign a channel to the Prism group if the channel controls a prism. The
channel obeys the LTP rule.
Assign a channel to the Prism group if the channel controls a prism. The
channel obeys the LTP rule.
Assign a channel to the Shutter group if the channel controls a shutter or
strobe. The channel obeys the LTP rule.
Assign a channel to the Beam group if the channel controls a beam shaper.
The channel obeys the LTP rule.
Assign a channel to the Effect group if the channel controls something that
doesn't quite fit into any of the other groups. The channel obeys the LTP rule.
Assign a channel to the Maintenance group if the channel contains fixture
resetting or cooling fan controls or something similar. The channel obeys the
LTP rule.
Assign a channel to the Nothing group if the channel should not appear in the
Scene Editor or Fixture Console.
Assign pan channel(s) to the Pan group and respectively, tilt channel(s) to the
Tilt group. See the Control Byte property below. The channel obeys the LTP
rule.
Assign a channel to the Intensity group if the channel should obey the HTP
rule. Also, the Grand Master controls only Intensity channels by default. Note
also when you create RGB/CMY channels, that they should be assigned to the
Intensity group, and NOT the Colour group. The Colour Tool in Scene Editor is
Page 92










