Product manual

Virtual Console
The purpose of the Virtual Console is to act as an open sandbox where the user can create a
lighting desk layout of his choice. Users can place various GUI (Graphical User Interface)
elements, called widgets, onto the console surface:
Buttons for starting and stopping functions
Sliders for adjusting channel values or function intensity
Speed dials for adjusting function speeds
XY Pads for manually moving intelligent light beams
Cue lists for theatrical performance purposes
Frames for grouping various widgets together
Solo Frames for keeping only one button/function active at a time
Labels to act as static information banners for other widgets
The topmost part of the Virtual Console is dedicated to a tool bar that provides quick access to
the most common actions; adding new widgets, copying them to/from the clipboard, configuring
the widgets and, in case of emergencies, a panic button for stopping all currently running
functions.
Each Virtual Console widget's style can be configured (to some extent), widgets can be moved
anywhere and resized to any size on the Virtual Console canvas. See the article on Virtual
Console Widget Styling & Placement.
Tool Bar Controls
Add a new Button to the currently selected frame.
Add a new Button Matrix to the currently selected frame, using the Add Button Matrix
dialog.
Add a new Slider to the currently selected frame.
Add a new Slider Matrix to the currently selected frame.
Add a new Knob to the currently selected frame. This is a convenience shortcut to add
a slider widget using the knob style.
Add a new Speed Dial to the currently selected frame.
Add a new XY Pad to the currently selected frame.
Add a new Cue List to the currently selected frame.
Add a new Frame to the currently selected frame.
Add a new Solo Frame to the currently selected frame.
Page 50