Product manual

Scene Editor
The scene editor, as its name suggests, is used to edit Scene functions. The editor is divided into
tabs; with the first, General tab, you control the list of fixtures and channel groups that take part in
the scene editing, together with the Scene name.
All subsequent tabs are used to control the individual channel values for each fixture and, if
defined, the channels groups values.
General Tab Controls
On the left part of the screen, are displayed the buttons to control the fixtures used in the scene
Scene name Change the name of the scene.
Add an existing Fixture to the scene.
Remove the selected Fixture(s) from the scene.
Enable all channels of the selected fixtures.
Disable all channels of the selected fixtures.
On the right part of the screen, are displayed the buttons to control the channel groups used in
the scene
Enable all the selected channel groups.
Disable all the selected channel groups.
Hint: It's interesting to know that when a channels group is checked/unchecked, the fixtures
controlled by the group will be automatically added to the left panel. Also, the channels controlled
by the group will be automatically enabled/disabled on each fixture.
Channel Groups Tabs
This tab will be displayed only if one or more channel groups are selected in the General tab.
Each Channel Group will be displayed with a quick macro access button (Click And Go if
supported), a label with the group value, a fader, and the name of the group.
Fixture Tabs
Each fixture is represented by its own tab that contains sliders for each of the fixture's channels.
Each channel can be enabled or disabled with a check box on top of the channel unit. The value
of each channel can be set either by typing the value to the edit box on top of the slider or by
moving the slider. Channels that provide multiple functions such as gobos, colors, etc. have also
a button above the channel slider; this button can be used to directly select a specific function or
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