Product manual

Fixtures remapping
Starting from version 4.4.1, QLC+ offers a functionality called fixtures remapping.
When performing live shows in different venues, you may only be able to find out at the last
minute which fixtures are installed there. Well, fixtures remapping helps you to use your existing
projects in this and many other situations, such as when you need to replace a faulty fixture or
when you want to use hired in equipment alongside your own.
For example, you can set up a project with just one PAR, one moving head and one scanner.
When reaching the venue where the show is going to take place, you can remap your fixtures to
those you find there, for example 50 PARs, 30 moving heads and 15 scanners.
With QLC+, it takes just a few minutes to do this operation !
Fixtures remapping allows you to perform 1-to-1 or 1-to-many reassignments of entire fixtures or
single channels. QLC+ will try as far as possible to reassign the original channels used in the
project to new channels in the same category.
When you confirm the remapping operation, a new project will be automatically saved to
preserve your original project.
All the fixtures, scenes, EFX, Virtual Console widgets and audio triggers found in the original
project will be remapped so that they work on the new fixtures list.
Remapping window
Let's now explain how to use the fixture remapping window, starting from a screenshot of a
complete example:
And now, here is a detailed explanation of each element of the remapping window.
Source
fixtures
On the left side of the window, there is a tree representing the universes,
fixtures and channels used in your project. This list cannot be changed in this
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