Product manual

Attaching a function to the button
Double click on the button or on the icon to bring up the button's configuration
dialog.
From this dialog you can edit the button's properties:
* Set the Button label that is displayed on the button
* Attach a Function to the button
* Bind a Key combination to act as button presses * Bind the button to an External Input source
* Set the Button press behaviour
Click the attach button to open a function selection dialog. Double-click on the
"DJScan250 Orange Gobo 7" function to attach it to this button.
We don't necessarily need a name for the button, but if you feel like giving it one, please do.
Click OK to accept these changes and close the dialog.
A little fine-tuning
If you gave the button some name, you'll notice that it doesn't quite fit and gets trimmed to a rather
short version of the original (unless you gave it a two-letter name). You can resize the button to
any size you like by grabbing it from the box on the button's lower-right-hand corner and dragging
the button a little bigger. But hey, let's change the button's color now.
Click on the button again, and then click on the icon. Select an orange-tinted color
from this dialog and click OK.
Now the button should have an orange background color. Move the button a bit to the side so that
the next button won't appear on top of it. Well, there's no harm in that, it's just an inconvenience --
you want to be able to see both buttons, do you not?
Another button
Create another button just like the first one, but attach the function "DJScan250 Zero" to
the second button and set the button background color to black and foreground (text)
color to white.
Seeing the results
Since we haven't covered DMX output patching at all, you probably have a no output plugin
assigned to all output universes and you can't get any real DMX out from your computer. This is
OK for now. If you're interested in output mapping details, refer to the Output mapping howto.
Click the monitor button on the main application toolbar to bring up the DMX monitor
window up.
You should see a bunch of numbers, and the name of our fixture "DJScan250" inside a bar over
numbers 001 - 006. These numbers represent DMX channels and the values below them
represent these channels' values. Since we're operating on the dummy output plugin, the monitor
is all that we see for now.
Click the mode switch button on the right-hand corner of the main toolbar to switch to
operate mode.
Hold your breath...
Pay close attention to the monitor while you click the buttons on the virtual console (you
know, the one we just created). Do you see some running numbers that gradually go
towards 80 on channel 3, 126 on channel 4 and 255 on channel 6? Nice.
Note that if you click both buttons simultaneously, the result is usually far from what is wanted.
You need to stop the previous function by clicking its button once more (so that the button flashes
and stays up) to stop the function and then start the other function.
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