System information
Introduction to Programming
Before You Start Programming
UX5000 Software Program Manual Programming ◆ 5
Programming Names and Text Messages
Several programs (e.g., Program 20-16: Selectable Display Messages) require you to enter text. Use
the following chart when entering and editing text. When using the keypad digits, press the key once
for the first character, twice for the second character, etc. For example, to enter a C, press key “2”
three times. Press the key six times display the lower case letter. The name can be up to 12 digits
long.
Use this keypad digit . . . When you want to. . .
1 Enter characters:
1 @ [ ¥ ] ^ _ ` { | } → ← Á À Â Ã Æ Ç É Ê ì ó 0
2 Enter characters A-C, a-c, 2.
3 Enter characters D-F, d-f, 3.
4 Enter characters G-I, g-i, 4.
5 Enter characters J-L, j-l, 5.
6 Enter characters M-O, m-o, 6.
7 Enter characters P-S, p-s, 7.
8 Enter characters T-V, t-v, 8.
9 Enter characters W-Z, w-z, 9.
0 Enter characters:
0 ! “ # $ % & ’ ( ) ô Õ ú å ä ö ü α ε θ
* Enter characters:
* + , - . / : ; < = > ? π ∑ σ Ω ∞ ¢ £
# # = Accepts an entry (only required if two letters on the same key are needed - ex: TOM).
Pressing # again = Space. (In UX5000 programming mode, use the right arrow soft key
instead to accept and/or add a space.)
CONF Clear the character entry one character at a time.
CLEAR Clear all the entries from the point of the flashing cursor and to the right.