User Manual

There are abundant teaching resources in the RoboMaster app, including project-based
tutorials, video courses, programming guides, and more, that allow users without
programming experience to get started quickly. There are also numerous features that users
can enjoy that do not require programming knowledge, such as FPV driving and Battle mode.
How can I implement/use the programs that I write?
You can directly run your programs in RoboMaster Lab to see how they affect the S1. You
can also set your program as a custom skill or Autonomous Program. Custom skills need to
be selected using icons on the FPV interface as you control the robot in the app.
Autonomous Programs are written into the robot itself and can be synced by pressing the
Autonomous Program Button on the S1. You can also share your programs with others
through the RoboMaster app.
What kinds of stimulus can the S1 recognize?
1.Clapping Recognition: the S1 can recognize two or three consecutive claps and be
programmed to execute custom responses.
2.Gesture Recognition: the S1 can detect human gestures such as hand or arm signals and be
programmed to execute custom responses.
3.S1 Robot Recognition: the S1 can detect other RoboMaster S1 units.
4.Vision Marker Recognition: the S1 can identify 44 kinds of official Vision Markers, which are
comprised primarily of numbers, letters, and special characters. All of the files for these Vision
Markers can be downloaded at insert web address.
5.Line Recognition: the S1 can detect and follow blue, red, and green tracks with a width of
approximately 15-25 mm.
What modules or components can be controlled with custom
programming?
Many parts of the S1 can be accessed and controlled through programming, including 7
motors, 6 hit detectors, 7 infrared sensors, 21 LED lights, 1 vision sensor, 1 microphone, 1
speaker, and 2 gyroscopes.
What is the effective detection distance of the S1 in Follow mode?