Programming Guide
Turn Off Below creates in effect a third trip point, below which the lighting on that
channel is completely deactivated. You could, for instance, set your lights to turn on at
25% and flash above 75% throttle via Turn Off Below 25%, Trip Point 75%.
No Signal Default sets which track the selected channel will run should you lose radio
signal for any reason. For instance, setting the default to bottom track you would see it
quickly if the controller suddenly ran low-throttle light settings when your throttle stick is
at 100%.
Hysteresis determines how far beyond the actual trip point the throttle stick must be to
trigger a lighting change, which is convenient for maneuvering close to the trip point
without continually changing light settings. Note that this sets actual hysteresis via the
controller. If you want settings to change immediately when your throttle stick passes the
trip point, set this value to 0%.
Light Color changes the color of the light as displayed in the Simulator.
Max Current sets the amount of current given to a channel at 100% brightness.
Dimension Engineering DELight LEDs can output up to 150mA, but if using third-party
lights, find the maximum current they can allow.
Brightness determines the percentage of maximum current the light on that channel
receives. If your Max Current is set to 100 mA, for instance, 25% brightness will be 25
mA generating light.
Time is the length of the command, allowing timed pulses, strobe lights or more. When
the channel’s last command is completed, it will return to the first.
Add creates another command at the end of the chain with the same settings as the one
you have selected.
Insert creates another command after the currently selected command, with the same
settings as it.
Delete removes a command.
Zoom to Fit shows all the commands on that channel.
Program collects data on the entire program you have made, sends it to an attached
DELink and flashes it to the connected DELight Controller. Please wait to disconnect the
DELight until it has completed programming.