User Guide
Saving HyperModels™ (Amp Save)
When you have obtained the desired blend of the Green and Red Channels,you now must perform the Amp Save
procedure to create your new HyperModel™ for future use.This Hypermodel™ can be saved in one of 9 User
Hypermodel™ locations.Your new Hypermodel™ can then be selected for use in either the Green or Red Amp
Channel,and can even be Warped again with any other Factory Amp Model or User Hypermodel™.The Amp Save
procedure is as follows:
1.Press the AMP SAVE button once.The AMP SAVE button will begin to flash and the Display will read NEWAMP.
The N of NEWAMP will be flashing indicating that you can now name your HyperModel™.
2.Rotate the DATA knob to select the desired alpha-numeric character.
3.Press the EDIT button to move to the next character (to the right),or press the TAP-IT button to select the
previous character (to the left).
4.Repeat steps 2 and 3 until the desired Hypermodel™ name is shown in the Display.
5.Press the AMP SAVE button again to select one of the 9 User HyperModel™ locations. If the Genesis3 has any
unused HyperModel™ locations available,the Display will read EMPTY U1.The U1 will be flashing indicating that
this is the first available location for your new creation to be stored.If all 9 Hypermodel™ locations are filled,the
Genesis3 will default to the first Hypermodel™ location and will display the name of Hypermodel™ stored in the
number 1 location.
6.Use the DATA knob to select the User location where the Hypermodel™ will be saved.If all locations have been
used,the Display will show the name of the HyperModel™ about to be overwritten.
7.Once the desired location has been selected,press the Amp Save button again to complete the Amp Save
procedure.
Pressing the STORE button at any time during the Amp Save procedure will abort the process.
Note: The Amp Save procedure only saves Amp/Cabinet combinations to the User Hypermodel™ locations. It does
not store any changes or the new Hypermodel™ to the currently selected Preset.See page 14 for
information on storing changes to a Preset.
Editing Functions
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