Specifications
MachineControl Guide26
Recording in Remote 9-Pin
Deck Emulation Mode
MachineControl lets Pro Tools support Auto
Edit (selection-based) and Punch-in/Punch-Out
(QuickPunch) commands.
Pro Tools must have QuickPunch enabled when
recording in Remote 9-Pin Deck Emulation
mode with an edit controller.
Auto Edit Recording
When a machine sends Auto Edit commands to
Pro Tools in Remote 9-Pin Deck Emulation
mode, the edit in and out points are converted
to a Pro Tools Timeline selection. This selection,
with offsets options, will then be used to record
on all armed tracks when Pro Tools receives the
Perform Auto Edit Record command.
Punch In/Out Recording
Punch-In/Punch-Out Recording supports
punch-on-the-fly, with Pro Tools in QuickPunch
mode. In this mode, tracks are armed before the
record pass, and recording begins and ends
when Punch-In and Punch-Out commands are
received form the master machine.
QuickPunch must be enabled and the required
voices must be available in Pro Tools for Punch-
In/Punch-Out recording commands to work.
This mode must be set manually in Pro Tools.
Track Arming in Remote 9-Pin
Deck Emulation Mode
In Remote 9-Pin Deck Emulation mode,
Pro Tools can be configured to either respond
to, or ignore, track arming (record enabling)
commands. Pro Tools communicates track
record status back to the control machine.
Ignore Track Arming Commands
You can set Pro Tools to ignore incoming track
arming (record-enable) commands. Use this to
record-safe Pro Tools if, for example, you are us-
ing a master 9-pin transport controller to arm
tracks on several other machines, but not
Pro Tools tracks. You can still manually arm
Pro Tools audio tracks, as needed.
To have Pro Tools ignore remote track arming
commands:
1 Choose Setups > Preferences, and click the Op-
eration tab.
2 Under Remote Mode, select Ignore Track Arm-
ing.
Preview Edit and Record Rehearse modes
are not supported by Pro Tools.
See Chapter 5, “Remote Track Arming” for
more information.