Specifications

Chapter 6: Remote 9-Pin Deck Emulation Mode (Configuration and Operation) 41
Optimizing Playback in Remote 9-Pin
Deck Emulation Mode
When using Remote 9-Pin Deck Emulation
mode, clicking Play may display multiple nudge
and bump messages caused by Pro Tools at-
tempting to achieve lock before the master de-
vice has stabilized.
The Delay After Play Command preference lets
you configure a short delay before Pro Tools at-
tempts to lock with the master device. This al-
lows the master device to stabilize before
Pro Tools locks with it in order to avoid nudge
and bump messages.
See “Preferences for Remote 9-Pin Deck Emula-
tion Mode” on page 40 for instructions on how
to configure this preference.
Recording in Remote 9-Pin
Deck Emulation Mode
MachineControl lets Pro Tools support Auto
Edit (selection-based) and Punch-in/Punch-Out
(QuickPunch) commands.
Pro Tools must have QuickPunch or TrackPunch
with tracks enabled when recording in Remote
9-Pin Deck Emulation mode with an edit con-
troller.
Auto Edit Recording
When a machine sends Auto Edit commands to
Pro Tools in Remote 9-Pin Deck Emulation
mode, the edit in and out points are converted
to a Pro Tools Timeline selection. This selection,
with offsets options, will then be used to record
on all armed tracks when Pro Tools receives the
Perform Auto Edit Record command.
Punch In/Out Recording
Punch-In/Punch-Out Recording supports
punch-on-the-fly, with Pro Tools in QuickPunch
mode. In this mode, tracks are armed before the
record pass, and recording begins and ends
when Punch-In and Punch-Out commands are
received form the master machine.
QuickPunch must be enabled and the required
voices must be available in Pro Tools for Punch-
In/Punch-Out recording commands to work.
This mode must be set manually in Pro Tools.
Preview Edit and Rehearse modes are not
supported by Pro Tools.