Specifications
Chapter 11: Reverb One 103
Simulating Early Reflections
Different physical environments have different
early reflection signatures that our ears and
brain use to pinpoint location information.
These reflections influence our perception of
the size of a space and where an audio source sits
within it. Changing early reflection characteris-
tics changes the perceived location of the re-
flecting surfaces surrounding the audio source.
This is commonly accomplished in digital rever-
beration simulations by using multiple delay
taps at different levels that occur in different po-
sitions in the stereo spectrum (through pan-
ning). Long reverberation generally occurs after
early reflections dissipate.
Reverb One provides a variety of early reflec-
tions models. These allow you to quickly choose
a basic acoustic environment, then tailor other
reverb characteristics to meet your precise
needs.
ER Settings Selects an early reflection preset.
These range from realistic rooms to unusual re-
flective effects. The last five presets (Plate, Build,
Spread, Slapback and Echo) feature a nonlinear
response.
Early reflection presets include:
• Room: Simulates the center of a small room
without many reflections.
• Club: Simulates a small, clear, natural-sound-
ing club ambience.
• Stage: Simulates a stage in a medium-sized
hall.
• Theater: Simulates a bright, medium- sized
hall.
• Garage: Simulates an underground parking
garage.
• Studio: Simulates a large, live, empty room.
• Hall: Places the sound in the middle of a hall
with reflective, hard, bright walls.
• Soft: Simulates the space and ambience of a
large concert hall.
• Church: Simulates a medium-sized space with
natural, clear-sounding reflections.
• Cathedral: Simulates a large space with long,
smooth reflections.
• Arena: Simulates a big, natural-sounding
empty space.
• Plate: Simulates a hard, bright reflection. Use
the Spread control to adjust plate size.
• Build: A nonlinear series of reflections
• Spread: Simulates a wide indoor space with
highly reflective walls.
• Slapback: Simulates a large space with a long-
delayed reflection.
• Echo: Simulates a large space with hard, un-
natural echoes. Good for dense reverb.
Level Controls the output level of the early re-
flections. Turning the Early Reflections Level
slider completely off produces a reverb made en-
tirely of reverb tail.
Early Reflections section