User Manual
Table Of Contents
Strike Plug-in Guide30
Close Microphones Adjusts the levels of up to
three Close microphones per channel. The
Close microphones are named after their posi-
tion towards the Instrument. Adjust their levels
using the grey horizontal faders. The Close
microphones are sent through the inserts to the
Master channel.
Room Adjusts the amount of Instrument signal
going to the Room microphone channel.
Overheads Adjusts the amount of Instrument
signal going to the Overhead microphone chan-
nel.
Downmix Button Routes the Instrument’s Over-
head signals through the Inserts to the individ-
ual channel output, instead of the Overheads
channel.
Insert Button (INS) Activates and deactivates the
channel Equalizer and Effects inserts. The Insert
button is lit when activated.
Fader Section Controls
The Fader section provides the most common
Mix controls.
Pan Slider Sets the Instrument channel’s posi-
tion in the stereo field.
Mute Mutes the channel.
Solo Solos the channel.
Fader Adjusts the Channel volume.
Instrument Symbol Indicates the Instrument as-
signed to the channel. Click the Instrument
symbol to trigger the Instrument.
Master Section Channels
The Master section provides four special chan-
nels: Overhead, Room, Talkback, and Master.
The Master section can be shown or hidden by
clicking the small yellow triangle to the left of
the Overheads channel.
Overheads
The Overheads are a pair of stereo microphones
positioned above the Drum Kit capturing a spa-
tial sound containing signals from all Instru-
ments. Unlike a real studio recording, you can
adjust the amount each Instrument contributes
to the Overhead channel using the Overhead
slider in each Instrument channel.
Delay Delays the Overhead signal by up to 20
ms
to simulate different overhead microphone dis-
tances.
Cymbal Width Adjusts the stereo width of all
cymbals in the Kit.
Width (Overhead Width) Adjusts the stereo width
of the overhead microphones.
Room
The Room microphones are stereo microphones
similar to Overheads, but are positioned further
away in the room and capture a more diffuse
sound. Unlike a real studio recording, you can
adjust the amount each Instrument contributes
to the Room channel using the Room slider in
each Instrument channel.
Delay Delays the Room signal by up to 50 ms to
simulate different room microphone distances.
Unlike a real recording situation, in Strike
you can adjust how much of an individual
Instrument’s signal is going to the Room
and Overhead microphones using the Room
and Overhead faders on Instrument chan-
nels.