SD Series Software Reference SD Series Software Reference Manual Software Reference Version A for Software Versions 5.0.
SD Series Software Reference Copyright © 2014 Digico UK Ltd All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language in any form by any means without the written permission of Digico UK Ltd. Information in this manual is subject to change without notice, and does not represent a commitment on the part of the vendor.
SD Series Software Reference Contents 1.1 Introduction to Channel Types .............................................. .......1-2 1.2 Channel Input Setup - Common Elements ........................... .......1-2 1.2.1 Channel Strip Input Area ............................................... .......1-2 1.2.2 Channel Delays .............................................................. .......1-2 1.2.3 DiGiTube/Warmth ........................................................... .......1-3 1.2.
SD Series Software Reference 1.7 LCD Functions........................................................................ .......1-22 1.7.1 Introduction to LCD Functions ................................... .......1-22 1.7.2 Solo ............................................................................... .......1-23 1.7.3 Solo Choice .................................................................. .......1-23 1.7.4 GANG ............................................................................ .......
SD Series Software Reference 2.2.9 Session Notes .............................................................. .......2-11 2.2.10 Session Report .......................................................... .......2-11 2.3 Layout Menu ........................................................................... .......2-12 2.3.1 Fader Banks ................................................................. .......2-12 2.3.2 The Overview Display .................................................. .......2-13 2.3.
SD Series Software Reference 2.5.8 Console ........................................................................ .......2-32 2.5.9 Status............................................................................ .......2-33 2.6 FX ............................................................................................. .......2-34 2.6.1 The Master FX Display ................................................ .......2-34 2.7 Matrix Menu ...............................................................
SD Series Software Reference 2.13.10 Audio Sync ............................................................... .......2-50 2.13.11 Timecode & Transport ............................................. .......2-50 2.13.12 Macros ...................................................................... .......2-51 2.13.13 The Macro Editor ..................................................... .......2-52 2.13.14 Talkback ................................................................... .......2-54 2.13.
Chapter 1 - Channel Types SD Series Software Reference Chapter 1: Channel Types and Functions 1-1
Chapter 1 - Channel Types 1.1 Introduction to Channel Types This chapter describes all of the functions available within the SD channel strips. The first two parts of the chapter will examine the Input/Setup and Output sections of each of the types of channel strip, and the third part will cover the in-channel signal processing, which functions in precisely the same way on each channel type.
Chapter 1 - Channel Types 1.2.3 DiGiTube/Warmth ................................................................. The digitube area of the Channel Setup panel allows for the emulation of the non-linearities of a valve amplifier: At low levels the valve is almost linear and at high levels the valve starts to compress and exhibits “soft clipping.” Click the on button to activate. The number of times the tube can be activated is dependent on which SD console you are using.
Chapter 1 - Channel Types To add a new word to the custom set, touch the box which you want to use and press edit, located next to the custom button, to bring up a QWERTY keyboard display. Type the required word and press OK. In this keyboard display, the Next button saves any text inserted in the current box and moves the keyboard to the next box in the custom list. To cancel the keyboard display, press CAN within the display, or press edit again.
Chapter 1 - Channel Types The extent of the channel settings to be copied is selected using the scope buttons towards the bottom of the display. Each button lightens to indicate that it is included in the copy function. The number of source channels to be copied is defined either by selecting the appropriate grey numbered button, or by selecting the keypad button to the right of the numbered buttons, typing the required number of source channels into the numeric keypad which appears, and pressing OK.
Chapter 1 - Channel Types The copy to button allows settings to be copied from this channel to other channels: Pressing copy to opens up a Copy Channels display: Note that this is a different Copy Channels display from that opened by the copy from button. The extent of the channel settings to be copied is selected using the scope buttons towards the bottom of the display. Each button lightens to indicate that it is included in the copy function.
Chapter 1 - Channel Types To recall a preset, touch the name of the group containing the preset you wish to recall, and then touch the preset’s name. The recall scope buttons at the bottom of the some preset displays allow you to select which elements are recalled and which elements remain unchanged. The buttons are included in the recall when they are lit. To save the current settings as a new preset, touch the group in which you want the preset to be stored and press the new button.
Chapter 1 - Channel Types 1.3 Channel Output and Inserts - Common Elements 1.3.1 Channel Strip Output Area ................................................... The channel strip output area makes up the lower half of the Channel Strip panel (shown below for an input channel). This is where the channel output routes are configured (including Aux outputs in the case of Input channels). Each channel also has two inserts: insert A and insert B. Both inserts follow the format (mono or stereo) of their channel.
Chapter 1 - Channel Types For all output channel types, there is a channel meter displayed in the channel strip. For Input channels, this part of the channel strip contains the aux outputs, as shown above. On stereo and multi-channel format channels, symbols below each meter indicates which component is displayed. LFE channels are indicated by a small box with a dot in it. Note that input channels can display a meter in the top section of the channel strip.
Chapter 1 - Channel Types Towards the bottom of the Outputs display, there are three buttons marked output (direct in Input channels), insert A and insert B.
Chapter 1 - Channel Types 1.4.2 Input Routing ......................................................................... Inputs are routed using the channel Setup display, opened by touching in the input area of the channel strip.
Chapter 1 - Channel Types Stereo channels also have an m-s button, located above the input routing button, which switches in a decode function for replaying M-S signals as a normal stereo pair. There are three further buttons in this panel: L<>R swaps the channel’s left and right outputs, L>L+R sends the left signal to both left and right busses, and R>L+R sends the right signal to both left and right busses. 1.4.4 Channel Metering .................................................................
Chapter 1 - Channel Types 1.4.6 Aux Busses and Assignable Controls .................................. Within an Input channel strip, each aux send has a level trim and on/off switch to the right. The switch is grey to indicate that the send is off, and red to indicate that it is on. The trim level is displayed in dB on the right of the channel strip, underneath the aux number.
Chapter 1 - Channel Types 1.4.7 Group Outputs ....................................................................... Group outputs are routed from within the groups section of the channel Outputs display. Touching the mono button to the left of the display produces a list of available mono groups in the right of the display, and touching the stereo or surround format buttons produces a list of the other types of group.
Chapter 1 - Channel Types Folded View Channel Unfold Links Settings Fold 1.5.2 Group Channels Specific Functions .................................... The Group channel input signals are defined within the Input channels Output display. The top section of the Group channel Setup display lists all of the currently selected inputs to that group. The inputs list can be scrolled using the scroll bar to the right if necessary.
Chapter 1 - Channel Types Aux Sends on Groups Group output Busses can send audio to Aux output busses. Pressing the Aux send button, located above the output meter, will open the expanded aux panel and the sends will be assigned to the under screen rotaries. To access the aux sends for a stereo, LCR, LCRS or 5.1 Group, the Buss must be unfolded to show the individual legs, each leg having it’s own aux send levels. 1.5.3 Aux Channels Specific Functions ........................................
Chapter 1 - Channel Types Pressing aux to rotary assigns control of all input channel’s auxiliary sends to the top available encoder row beneath the Channel Strip panel. The purple copy levels from buttons also affect the sends to that aux bus from all of the Input channels. The buttons list can be scrolled using the scroll bar on the right. These buttons are used for universally setting the aux send levels: Off sets the level to off and 0dB to 0db.
Chapter 1 - Channel Types Touching the EQ area of the channel strip brings up the EQ/filters display. The EQ section of the display is below the filters section, and has another graphic representation of the current EQ at the top. Touching this EQ graph will open an expanded view of the graph.
Chapter 1 - Channel Types Dynamic EQ In a dynamic EQ module, the EQ adjustment is applied dynamically, based on the level of the incoming frequency relative to a predetermined threshold. Dynamic EQ is accessed by touching the red "Delta" symbol on any EQ band. Activate the dynamic function by pressing the dynamic on button (a red ring will appear in the button).
Chapter 1 - Channel Types 1.6.3 Output Channel EQ ............................................................... The EQ located in each output Channel is similar in operation to the input channel EQ, with the following exceptions: Output channel EQs have either have 4 Bands of EQ and HPF/LPF (SD8,9,11) or eight bands – four pre-insert and four postinsert (SD5,7,10).
Chapter 1 - Channel Types threshold buttons. The joint input meter is shown in the expanded display, with the same threshold indication. In multiband channels, each component has its own meter. The pots within the expanded display are automatically assigned to the worksurface encoders below the screen when the dynamics panel is expanded, as indicated by the matching coloured rings around the pots and encoders. When in Multiband mode, each band is assigned to a row of encoders.
Chapter 1 - Channel Types Module 1: De-esser The de-esser's controls are similar to those of the compressor, with the following exceptions: In the right side of the module, there is a band-pass filter control for the de-esser sidechain, with pots provided for the centre frequency and filter width. The -3dB points for the hi-pass (hp) and lo-pass (lp) frequencies are shown. The filtered sidechain can be auditioned by pressing the listen button. Note that there is no makeup gain included.
Chapter 1 - Channel Types Selecting one of these options assigns that function mode to the LCD/select buttons for all the channels within the banks associated with that lcd function button. There are twelve different function mode options. 1.7.2 Solo ........................................................................................ When an lcd function button is pressed, the left-hand LCD display is labelled SOLO. When SOLO mode is selected, the LCD/ select buttons become solo buttons.
Chapter 1 - Channel Types 1.7.5 JOIN CG ................................................................................. When an lcd function button is pressed, the fourth LCD display from the left is labelled JOIN CG. When this mode is selected, the LCD/select buttons can be used for assigning channels to Control Groups. Control Groups enable a number of channel output levels and mute functions to be controlled from one master fader.
Chapter 1 - Channel Types 1.7.9 Move Faders (SD5/SD7) ........................................................ To move channels within a channel strip, enter MOVEFADERS mode. The LCD buttons will turn dark green and their lower halves will read MOVE>>. Pressing any LCD button will result in that channel moving one space to the right. If the bank is full all channels to the right of the moved channel will move right, and any channel which had been occupying channel-strip 12 will be lost from the layout.
Chapter 1 - Channel Types Multis can be unfolded in order to access controls for each component. This is done by pressing the Unfold button in the channel strip. When unfolded, the normal channel assignments are hidden, each component is given its own channel strip, and a Multi master channel is displayed to their left (shown over the page). Note that if leave (channels on the surface) was selected when the Multi was created, the component channel strips are available whether or not the Multi is folded.
Chapter 1 - Channel Types The fader and mute on the Multi channel strip will always affect all of the Multi members irrespective of the link settings and thus serves as a “Master” fader and mute for that multi’s members. The on screen indicators for Channel Mute, Hard Mute and CG Mute at the bottom of the Multi strip give an indication as to whether any of the Multi members are Channel Muted, Hard Muted or CG Muted.
Chapter 2 - The Master Screen SD Series Software Reference Chapter 2: The Master Screen 2-1
Chapter 2 - The Master Screen This chapter describes all of the functions accessed from the Master Screen. The chapter focuses on the functions of the menu buttons across the top of the Master Panel, working through the buttons from left to right. Master Section worksurface elements are described within the context of the Master Panel display. To open the Master screen press the worksurface Master button in the centre section (SD8, SD10, SD9, SD11). 2.1 System Menu 2.1.1 Diagnostics .......................
Chapter 2 - The Master Screen 2.1.4 Security ................................................................................. Security modes are selected in the system menu, with a choice of three levels of access: Setup: Users have full access to every function on the console. Live: Access to elements of the console can be limited, and password protected. Unattended: The console is locked, and cannot be operated. User passwords can be defined for the Live and Unattended modes.
Chapter 2 - The Master Screen 2.1.5 Signal Over Indicators.......................................................... Pressing this entry in the System menu opens the Signal Overs panel, showing details of any signals which have peaked. Touching an entry in the Signal Overs list brings the channel to the surface to be adjusted. The Signal Overs panel also duplicates the Clear Over Indicators button. Note that the Signal Overs panel can also be set to open automatically when a signal peaks.
Chapter 2 - The Master Screen 2.2 Files Menu 2.2.1 Templates .............................................................................. Touching on Templates in the Files menu brings up the Session Templates display. This lists any ordinary session files which are located in the folder d:\Templates (or c:\Templates if not on a console), along with key session information. Note: If this folder doesn't exist, it should be created manually. The required template sessions can then be copied into it.
Chapter 2 - The Master Screen Set Order of Aux and Group busses Touch number’s to edit with pop-up keypad or touchturn Select session sample rate Enter Session title Set number of Input Channels Set number and type of Aux Set number and type of Group Set number of Matrix Inputs Set number of Matrix Outputs Set number of Control Groups Total number of unallocated processing Total number of spare busses Note - The Above picture shows the SD7 Session Structure Panel.
Chapter 2 - The Master Screen Aux and Group Order By default, the aux and group channels are ordered with the stereo channels following the mono channels. These orders can be altered in the Order of Aux Busses and Order of Group Busses displays, accessed by pressing the Aux Order and Group Order buttons on the right hand side of the display. Busses can be added using the buttons in the top-right of the display.
Chapter 2 - The Master Screen Select a File File Details Select Internal or Removable USB Internal files saved in D:\Projects Press Load Note that column widths can be adjusted by dragging their borders within the title row. To return all columns to their default widths, press RESET WIDTHS, in the top left-hand corner of the window. Partial Load When a session file is selected from the list, the Partial Load button becomes available in the top right corner of the panel.
Chapter 2 - The Master Screen 2.2.4 Save Session ......................................................................... Touching this entry in the File menu saves the current session. Once the session has been saved, a confirmation pop-up appears displaying the location of the saved session file. Note that this function overwrites the most recently saved session. If you want to retain the most recently saved session, save the current session as a new session. 2.2.5 Save As New File .....................
Chapter 2 - The Master Screen Note that column widths can be adjusted by dragging their borders within the title row. To return all columns to their default widths, press RESET WIDTHS, in the top left-hand corner of the window. Set Backup Located on the right hand side of both the Load Session and Save as new file panels, are the Set backup and Copy backup Buttons. The backup function enables batch copying of session files to and from a connected removable drive.
Chapter 2 - The Master Screen 2.2.8 Global Set To Defaults ......................................................... The Global Set to Defaults Panel, opened via the Files menu, allows certain settings to be applied globally to the console. Select the Channel type from the list on the left side of the panel, and then select the action from the list to the right.
Chapter 2 - The Master Screen 2.3 Layout Menu 2.3.1 Fader Banks .......................................................................... Note that not all of the functions described in this section are available on all console models. The example below represents the full set of functions from an SD7. Touching on Fader Banks in the Layout menu brings up the Fader Banks display. This display allows the location of each fader bank to be altered.
Chapter 2 - The Master Screen Note that all of the default channel type colours are available for all bank buttons. The SD7's upper and lower master meter bridge rows can be locked to any of the eight banks on the master screen. This is done by pressing the upper meters and/or lower meters button which appear in the lower right-hand corner of the Fader Banks panel when a master bank button is selected. The master bank button will become outlined in red to indicate that it is locked to a row of the bridge.
Chapter 2 - The Master Screen If the Select button at the base of the panel is active, the display can be used for adjusting the bank assignments of the session’s channels. This function employs the ASSIGN FADERS LCD function mode. The channel's current assignment is shown in the layer/bank box: The surface (L or R; Master fader assignments are not shown), layer (L) and bank (B).
Chapter 2 - The Master Screen 2.3.4 Set Spill ................................................................................. Touching on Set Spill in the Layout menu brings up the Set Spill display, where channel Sets can be configured and spilled onto the console. A Set is simply a group of channels selected from across the console's layers, which can be 'Spilled' onto the worksurface together. They can be made up of a mixture of channel types, and need not have anything else in common.
Chapter 2 - The Master Screen 2.4 Snapshots Menu Any number of Snapshots of the entire current console settings can be stored and recalled using the Snapshots panel. (This is only limited by system memory) These Snapshots can be independent or grouped with other snapshots. The recall scope of the snapshot (how many controls it will affect when fired) can be set by controller or by channel. To display the Snapshots panel, touch the Snapshots button at the top of the Master Screen.
Chapter 2 - The Master Screen 2.4.3 Replacing a Snapshot .......................................................... To update or change a snapshot, set the console controls as required and then touch the one of the Update buttons (Current, Selected or Group) Note - The Current snapshot is not necessarily the one whose name appears in the display on the worksurface, this is the Selected snapshot.
Chapter 2 - The Master Screen 2.4.7 Renumbering Snapshots ...................................................... As snapshots can be inserted at any point in the list you may find that you wish to renumber part or all of the list. Press the Renumber button at the bottom of the snapshots panel and a new panel will open. Enter the range that you wish to renumber using the touch turn control or by touching the entry and typing and then enter the steps to renumber to (1.00 is the default value).
Chapter 2 - The Master Screen Horizontal rows show the different sections of the console and the vertical rows show the Recall and Auto Update status for each of the different types of control. A red X indicates not included and a green tick indicates included. These settings can be changed individually by touching the X or tick symbols or by touching the name of a row or column to change all of its contents.
Chapter 2 - The Master Screen 2.4.11 Global Recall Scope.......................................................... When a snapshot is stored all the console settings are saved but when the snapshot is recalled its effect can be limited to certain channels and controllers. Note - All elements of console channels and several other features such as Graphic EQ and Effects have their own SAFE settings. If any of these SAFE settings are active then the relevant controls cannot be affected by any Snapshots.
Chapter 2 - The Master Screen Input/Trim (Aux Outputs/Group Outputs/Matrix Outputs) - digital trim, phase, delays, buss name and tubes Input/Trim (Matrix Inputs) - input routes, matrix input name and tubes. Delay (All channel types) - Channel delay Filters (All channel types) - HPF and LPF EQ (All channel types) - all controllers except channel HPF and LPF. Dynamics (All channel types) - all controllers except stereo link.
Chapter 2 - The Master Screen 2.4.14 Snapshot Crossfades .......................................................... A crossfade time which is measured in seconds and frames can be applied to different controls in a Snapshot by adjusting the Crossfade Time in the Cross Fades panel. This crossfade occurs as you go into the Snapshot. Select an individual time by touching it or select a column or row by touching its heading. Then enter a time in the Secs/Frames boxes at the bottom of the panel.
Chapter 2 - The Master Screen 2.4.16 MIDI Devices ........................................................................ If you intend to send MIDI to external devices it is advisable to first define your receiving devices - this will make the programming of MIDI messages in Snapshots easier to achieve.
Chapter 2 - The Master Screen If you want to send multiple MIDI messages with a single Snapshot, use the Insert button to add extra lines for message entry. You can then configure the message by selecting each column in turn, and using the value controls to the right of the list. Below the value controls is a key for the command column.
Chapter 2 - The Master Screen 2.4.19 Surface Offline & Snapshot Editing (Not SD11) ................ In the Snapshot section of the console worksurface there are 2 buttons labelled Surface Offline and RTN To Audio. When pressed and held, the Surface Offline button stops the communication between the worksurface controls and the audio engine - this means that anything that is done on the surface of the console will have no effect on the audio passing through the console.
Chapter 2 - The Master Screen 2.4.22 Snapshot Notes ................................................................... Pressing the notes button (towards the top left-hand corner of the main Snapshots panel) opens a notes panel, displaying any notes associated with the current Snapshot. This panel stays open whenever the notes button is active, switching to the next Snapshot when it is fired. The selected and next snapshots are shown below the text box.
Chapter 2 - The Master Screen 2.5 Options The Options menu includes a variety of SD system preferences, grouped into nine tabs. Most functions are described fully within the display. Each function’s button displays Yes in purple to indicate that it is active, and No in grey to indicate that it is inactive. Note that if Waves is enabled, the Options menu is located in the Setup drop-down menu. See the appendices for more details. 2.5.1 Surface ................................................................
Chapter 2 - The Master Screen Note that both the auto-expand time and auto-cancel time values are set on the console and are not saved as part of the session file. Engine A/B Switches Audio (SD7 Only) This option concerns the Engine button in the top left-hand corner of the SD7's master section, shown below, which is used for switching the SD7 to the redundant engine.
Chapter 2 - The Master Screen 2.5.3 Solo ........................................................................................ The Solo tab includes settings related to the console’s solo functions: Solo Displays Insert This option defines whether or not the display of any internal FX or Graphic EQ inserted on a channel is opened when that channel’s solo button is pressed. The Graphic EQ panel can only be displayed on the Master screen. It is active by default.
Chapter 2 - The Master Screen 2.5.4 Delays .................................................................................... This tab is used for defining the delay units used in the Setup panel of Input channels, Output channels and fx channels (fx units). The options are seconds (default), feet, metres, bpm and frames. Note that these options are also displayed to the right of the numeric keypad opened by pressing the delay's keypad symbol. 2.5.5 Disable ...............................................
Chapter 2 - The Master Screen 2.5.6 Brightness .............................................................................. The Brightness tab is used for adjusting the brightness of the console’s bridge/Lil lights, screens and surface leds. Touching each pot assigns it to the Touch-Turn encoder. The SD5 and SD7 console’s LCD buttons are not controlled by the surface leds pot but by the Dim LCD buttons and Invert LCD Image options towards the bottom of the screen.
Chapter 2 - The Master Screen 2.5.8 Console .................................................................................. The Console tab includes settings related to the console’s startup procedure: Load Startup Session This option allows the startup session to be automatically loaded on system start up. When not selected, the desk will always start up in the default state. Save Startup Session This option allows the startup session to be automatically saved when quitting.
Chapter 2 - The Master Screen 2.5.9 Status ..................................................................................... The Status tab defines whether console status notifications are displayed. All functions are active by default. Display System Status Indicators This option defines whether or not the Status display is open. This display provides constant monitoring of various elements of the console’s systems.
Chapter 2 - The Master Screen 2.6 FX 2.6.1 The Master FX Display.......................................................... Selecting the fx menu button in the master screen opens the master fx display, which shows all of the currently assigned fx units in a single rack. Touching any control in this display allows adjustments to be made using the worksurface Touch Turn controls.
Chapter 2 - The Master Screen 2.7 Matrix Menu 2.7.1 The Matrix Panel .................................................................. Touching the Matrix menu opens the Matrix Inputs panel, which allows matrix inputs to be selected and the level of each input to each output to be set. Each column of the display represents an input to the matrix, and each row represents an output. Each pot within the display trims the signal coming from the input for that column, going to the output for that row.
Chapter 2 - The Master Screen Matrix input signals are selected in the Setup display, accessed by touching the text box at the top of each matrix input column. At the top of the Setup display, there is a text box which can be used for renaming the matrix input. Below that, there is a matrix input routing button which opens up a routing display. Routing displays are described in the Getting Started Section.
Chapter 2 - The Master Screen 2.8 Graphic EQs Menu 2.8.1 Graphic EQ Panel ................................................................. Touching the Graphic EQs menu opens a display of the console’s graphic EQs. This display allows all of the available 32-band graphic EQ’s to be configured. Graphic EQ’s can be assigned to the inserts and outputs of all four channel types, and can also feed the input of an input channel.
Chapter 2 - The Master Screen 2.8.3 Graphic EQ ALL Button ........................................................ To adjust all graphic EQs at once, select the all button to the right of the build gang button. It turns red to indicate that it is active. Adjusting any band in the expanded EQ will cause that band in all EQs to jump to that position. Note that the all function is absolute: Once a band is altered, any variations on that band between the EQs is eliminated.
Chapter 2 - The Master Screen 2.9 Control Groups 2.9.1 The Master Control Groups Display ..................................... An overview of all the Control Groups within a session can be access via the Control Groups menu button in the master panel. This display consists of basic versions of each Control Group channel strip, including the channel assignments lists and a number of basic settings which can also be adjusted in the display: join/leave, clear and all mute.
Chapter 2 - The Master Screen List of members Press Join/Leave button on required CG channel Press Channel LCD buttons to assign members A list of all the connected channels and their names is displayed above each Control Group display. You can also clear all the channels from a Control Group by pressing Clear. When a channel is a member of a Control Group, its own controls can still be adjusted independently of the other Group members.
Chapter 2 - The Master Screen Note that it is the level change associated with the fader movement which is replicated, not the physical distance the fader is moved. In vca style mode, moving the Control Group fader affects the output level of all assigned channels without moving their faders. In mute only mode, the Control Group only controls the mute buttons of assigned channels, not the output level.
Chapter 2 - The Master Screen The first button selects which point in the channel feeds the buss, and toggles between PFL and AFL, as indicated by the pfl or afl labelling above the button turning green. The button is also ringed green on the worksurface when afl is selected. The second button toggles the two solo button modes: multi in which multiple channels can feed the solo buss at once, or single in which only one channel can feed the buss.
Chapter 2 - The Master Screen To close the No Solo Setup display, press the CLOSE button in the top right-hand corner. The area below the auto solo area concerns the solo buss outputs. In the centre of the output area, there is an output level pot. Touch the pot to assign it to the Touch-Turn encoder. The buss output level trim ranges from OFF to +10dB, as indicated to the right of the pot. 2.10.3 Assigning Solo Busses to Faders .......................................
Chapter 2 - The Master Screen 2.11 Network and Mirroring 2.11.1 Network Configuration ....................................................... Any two SD Series consoles of the same type can be mirrored together to provide a fully redundant audio system. The SD7 console is fitted with two separate engines, and as such, offers built in redundancy. In order to take advantage of this redundancy, you need to verify the console networking is working, and synchronise your session between the two consoles/engines.
Chapter 2 - The Master Screen 2.11.3 Mirroring Mode ................................................................... This option determines how the console will behave when Mirrored via a network to another console, engine or Offline PC. This option is saved for console not in the individual session. There are 4 modes of operation. Full Mirror - all functions mirrored from one device to the other - this mode should be used on both engines in an SD7.
Chapter 2 - The Master Screen 2.13 Setup Menu APPENDIX A of this manual contains further details about Optocore connected systems 2.13.1 Audio I/O .............................................................................. The Audio I/O display is used to configure the physical I/O connected to the SD Console, including identifying and naming the sockets of the option cards installed in racks, and the setting of pads and phantom power. Select the port to be configured Edit the Port Name here. Eg.
Chapter 2 - The Master Screen 2.13.3 Port Hardware Configuration ............................................. The port is named automatically according to its connection type, as displayed to the right of the ports selection area. However, the name can be edited by touching the Port Name box or the keyboard symbol to its right, typing the new name into the QWERTY keyboard which appears, and pressing OK.
Chapter 2 - The Master Screen indicating the card type matches the card installed in the rack. If there is a mismatch, the card type name will be red, and the error should be corrected by selecting the correct card type. Automatic Conforming The audio I/O can be automatically conformed for the whole console (using the Conform All Ports button in the bottom left of the panel) or the currently selected rack (using the conform rack button below the socket display).
Chapter 2 - The Master Screen 2.13.9 Copy Audio .......................................................................... The Copy Audio Matrix, located in the Setup Menu, has been designed to serve 2 purposes:1. To provide a flexible system for routing input sources from multiple racks to a recording system. 2. To route inputs from one rack to the outputs of another rack without using up console processing resources.
Chapter 2 - The Master Screen Listen Safe Listen safe is designed to allow the user to “Safe” a channel from the “Listen to Copied Audio” selection. This can be activated from the Copy Audio Panel, the Channel List (when in Edit mode) or any Input Channel Setup Panel. When active, the Input Channel Name box will turn red. As the Listen safe is associated with the input socket, Main and Alt inputs have independent listen safes. 2.13.10 Audio Sync .............................................................
Chapter 2 - The Master Screen Frame Rate This must be set up for the frame rate used by your other equipment. You can select from four different basic frame rates, with a drop-frame option available for 29.97 and 30fps. Timecode Source You can choose the Console option to make the console generate the master timecode for the setup, or you can choose to make the console "chase" timecode which arrives at one of the external sockets - SMPTE (LTC) (SD7 Only), MIDI (MTC), or 9-pin.
Chapter 2 - The Master Screen button is touched, a macro is created with the default name macro n where n is an auto-incrementing number, and the Macro Editor display (described below) is opened. A duplicate macro will contain all of the settings of its parent, apart from the name. To edit a macro, touch the editor button below the duplicate button, followed by the macro you wish to edit. The Macro Editor display (described below) will then open.
Chapter 2 - The Master Screen 2. Touch the row in the list in which you want the command to appear, then touch one of the command types in the scrollable command types list to the left of the display. This brings up a list of the commands within that command type in the scrollable commands list in the lower half of the display. Touch the desired command to bring it into the included commands list.
Chapter 2 - The Master Screen Whenever a macro button is pressed, it performs what we call an On action. This is the first press of the macro button. The next press of the same macro performs an Off action.
Chapter 2 - The Master Screen On the Aux Output channels, hold one of the Assign buttons next to the row of assignable controls and then touch the talk area of the screen. This will assign the selected rotary control and switch to the talk level and talk on/off. These are used to switch Talk to Aux On/Off, control the level of talkback signal and set the level of dim when the talk is active. A dim function is available for reducing the level of aux programme while the talk function is active.
Chapter 2 - The Master Screen 2.13.16 Video Link (SD7 Only) ....................................................... The Setup>Video Link panel allows the routing of one of several different video signals to the console video screen. The worksurface buttons to select between these 3 sources can be found at the top of the console's centre section and are duplicated at the top of the on screen panel. There is also a Self button to send the console's own camera signal to the screen.
Chapter 3 - Connections & Multi Console Setups SD Software Reference Manual Chapter 3: Connections & Multiple Console Setups 3-1
Chapter 3 - Connections & Multi Console Setups 3.1 Console Audio Connections SD Series console external audio connections can be made using either BNC MADI (AES10), Optocore or the DiGiCo Cat5e Connection. There are 2 types of MADI connecftion available. A DiGiCo Stage rack can be connected to a console via a bi-directional MADI connection will have upto 112 channels (56 n, 56out) of audio plus the control data for the Rack (located on CH57).
Chapter 3 - Connections & Multi Console Setups 1) Open the Setup>Audio I/O panel, select the shared rack port from the port's list (eg Port 1) and then press the Shared button for that rack. Do this on both consoles and the rack control functions Isolate/Receive Onlly/Full Control will become available. 2) One console should be fully connected to the racks using the Setup>Audio I/O panel's Full Control button for the Shared racks.
Chapter 3 - Connections & Multi Console Setups 3.2.3 FOH & Mons sharing DiGiRacks (Opto V220) ......................
Chapter 3 - Connections & Multi Console Setups will have full control of the rack. If you set a rack to be in receive only mode, then that console will not be able to make changes to mic amp gain etc, but will “see” the changes made by the other console. This is necessary for Gain Tracking to function. The third option is isolate, and when in this mode, the console will not be able to make changes, nor see changes made by someone else. Gain tracking will not work if the rack is set in isolate mode.
Chapter 3 - Connections & Multi Console Setups Console Setup & Operation To ensure correct operation of this system, it is necessary to ensure that the console and session settings are correct. Each Optically connected device must have a unique ID. On each console, open the Network panel on the Master Screen. From the drop down list at the top of the panel, set the ID of each console. We would recommend setting the FOH console to ID1 and ID2 and the monitor console to ID3 and ID4.
DiGiCo Optocore V221 Appendix A DiGiCo Optocore V221 For SD Rack Optocore Operation Issue E - May 2014 A1-1
DiGiCo Optocore V221 A1-2
DiGiCo Optocore V221 Contents (Appendix A) A1.1 Optocore V221 - Introduction ............................................ .......A1-4 A1.1.1 System Overview...................................................... .......A1-4 A1.1.2 Opto V220 (DiGiRacks) and Opto V221 (SD Racks).......A1-5 A1.1.3 Replacing DiGiRacks with SD Racks ..................... .......A1-5 A1.1.4 Replacing SD Racks with DiGiRacks ..................... .......A1-7 A2.1 The Audio IO Panel ................................................
DiGiCo Optocore V221 A1.1 Optocore V221 - Introduction A1.1.1 System Overview ............................................................... The new V221 DiGiCo Optocore fibre system provides users with a highly flexible system. In order for correct and safe operation of the system, the basic principles need to be understood. A DiGiCo fibre loop now supports up to 10 SD Engines (5 Redundant Consoles) and 14 Racks. These are identified as follows.
DiGiCo Optocore V221 A1.1.2 Opto V220 (DiGiRacks) and Opto V221 (SD Racks) ........... SD Series consoles are now capable of operating with either one of two different Optocore firmware versions - V220 and V221. V220 is compatible with DiGiRacks and MiNiRacks and cannot be used with SD Racks or DRacks. V221 is compatible with SD Racks and DRacks and cannot be used with DiGiRacks and MiNiRacks.
DiGiCo Optocore V221 Device Type=DiGiRack Change to SD Rack Connection cannot be changed at this time Was Opto ID 30 Now Opto ID 17 After creating a new Snapshot - Change Device Type to SD Rack Now Conform this rack to recreate I/O cards and recall the snapshot to reinstate input gains etc A1-6
DiGiCo Optocore V221 A1.1.4 Replacing SD Racks with DiGiRacks ................................ If you are connecting racks with Optocore and your session originally used SD Racks, you can replace these with Optocore connected DiGiRacks or MiNiRacks as follows: Note: Optocore V220 cannot run at 96Khz.
DiGiCo Optocore V221 A2.1 The Audio IO Panel A2.1.1 Layout .................................................................................
DiGiCo Optocore V221 All SD hardware must be running with the same Fibre Speed. The default setting is 2G. The Current Setting can be found in either the Audio I/O panel or in the Optocore Diagnostics Panel. On an SD Rack, navigate to the Fibre Speed menu to check. Audio I/O Panel Optocore Setup Fibre Speed Connect all consoles and racks ensuring all Fibre connections are A to B. Go to Files/Session Structure.
DiGiCo Optocore V221 Next, go to Setup/Audio Sync and set sync to Optocore. Please note that all consoles on the network must be running at the same sample rate. Once all hardware is connected, go to System/Diagnostics/Optocore. This will list all connected Optocore devices either SDeng (console engines) to SDrack (SD Rack or D Rack) by ID. If any expected devices are not listed, please check all physical connections, Optocore ID’s and Fibre Speeds.
DiGiCo Optocore V221 NOTE: Changing card allocations with these buttons is only possible if the Optocore Setup button is pressed first NOTE: You may choose to remove all existing output card allocations before making new ones but please be aware that this will affect all allocations on all connected consoles thus potentially removing allocations already made by other users. To do this press the Optocore Details button in the Optocore Setup panel and then press the Clear All Outputs button.
DiGiCo Optocore V221 A2.1.3 Audio Sync .......................................................................... In standard operation, all Optpcore connected console engines should be set to Audio Sync = Optocore. In this situation the Optocore device with the lowest Optocore ID will automatically become the Master Sync source for the Optocore system.
DiGiCo Optocore V221 The simplest way to create the Console Opto Receive Ports is to press the Conform All Ports button on all the other consoles and this will automatically create the relevant Receive Ports, IMPORTANT: When these Ports are added an Optocore Remap is required and this will only work correctly if all the consoles in the system have matching Send and Receive Ports. A2.1.6 SD Rack Splits ....................................................................
DiGiCo Optocore V221 A3.2.1 Setting up a Dual Loop System ........................................ Each console and rack should have its Optocore network ID set accordingly. If a Dual loop console is ID 1, it will be ID 1 on both loops. Racks can only exist on either loop 1 or loop 2 therefore their physical presence on the loop determines which loop they are on. Pressing conform all ports in Audio IO will assign Rack IDs to either loop 1 or loop 2.
DiGiCo Optocore V221 A3.2.4 Single Loop Console on Loop 2 ........................................ SD8, SD9, SD10 and SD11 consoles are only able to have connections fitted one loop and the internal connections within the console will be to loop 1. In the Options>Console menu, the Enable Optocore option allows the console to either be a loop 1 console or loop 2 console (shown below) without having to alter the internal connections. Single loop consoles operate independently on each loop.
SD Software Reference Index Symbols -10 2-47 4:Con 2-55 48 2-47 9-pin 2-51 9-pin Eavesdrop 2-51 A Active 2-21 Add from CG 2-15 Add Snapshots 2-8 add to group 2-18 afl 2-42 all 2-35 all mute 2-41 all on 1-21 alt 1-11 assign 2-51 assign level to master 2-43 Assignable Controls 1-13 attack rate 2-31 Audio I/O 2-46 Audio Sync 2-50 Auto Expand Dynamics 2-27 Auto Expand EQ 2-27 Auto Expand Time 2-27 auto solo 1-7, 2-42 Auto Update 2-25 Auto-cancel 2nd Function 2-27 auto-conform all 2-48 auto-mute 2-41 auto-name
SD Software Reference dyn-eq 1-18 dynamic on 1-19 E H HARD mute 1-9 headphone 2-43 Edit Multi 1-27 edit name 1-7, 2-34 Edit Range 2-17 Editing Multiple Snapshots 2-17 ENABLE CONSOLE NETWORK 2-44 Enable Console Network 2-32 Enable Waves MultiRack 2-32 Engine A/B Switches Audio 2-28 eq-dyn 1-18 Expander 2-45 Ext 1 & Ext 2) 2-56 I F JOIN CG 1-24, 1-25, 2-39 JOIN/LEAVE 2-39 join/leave 2-40 Fader 0dB Detent 2-28 Fader Assigns Channel 2-28 Fader Banks 2-12 fader starts 2-53 Fader Touch Control 2-28 Feed 2-5
SD Software Reference MIDI Program 2-23 MIDI Received Fires Snapshots 2-22 Mirror From Selected 2-44 Mirror image 2-56 Mirror To Selected 2-44 Mirroring 2-44 Mirroring Mode 2-32 Module 2: Ducker 1-22 mono 1-11, 2-42 move 2-12 Moving a Snapshot 2-17 moving fader 2-40 MTC 2-25 multi 2-42 Multi Channels 1-25 Multi-console Setups 3-2 multi-input 1-25 Multiband Dynamics 1-21, 1-22 MUTE 1-9 mute only 2-41 N Network 2-44 Network Configuration 2-44 new folder 2-9 new group 1-7 Next 1-3, 2-16 No Solo 2-42 Non Relati
SD Software Reference Setup Optocore 3-6 Shared 2-47 Shutdown 2-4 Shutdown All 2-4 Signal Overs 2-4 single 2-42 Single Engine Only 2-32 smart keys 2-53 SMPTE (LTC) 2-51 Snapshot Control By MIDI 2-22 Snapshot Crossfades 2-22 Snapshot GPO Relays 2-24 Snapshot Groups 2-18 Snapshot Locked 2-26 Snapshot Notes 2-26 Snapshot Recall Times 2-21 Snapshot Recalls Total Gain 1-10, 3-3 Snapshot Undo 2-18 Snapshots 2-16 Snapshots and MIDI 2-22 Socket Conforming 2-48 Socket Display 2-47 Socket Name 2-48 Socket Options 2-4
SD Software Reference 0-5