User manual
4REA4 Controller Software User Guide
6
V1.30
Permissions
If an Area user has logged in to the 4REA4 Controller software they should, as previously described, only
see the channels that are relevant to their Area but they will also see all of the other options and functionality
available across the entire engine eg I/O routing, FX parameters, session saving and loading etc.
Using the Permissions system, any user can be prevented from accessing these functions and it will
normally be advisable that they should be.
As an example, a standard Area user should be able to control the audio parameters on their own channels
and busses and assign any of these channels to their own busses but they should not, for example, be able
to assign their channels to another Area’s busses.
On the 4REA4 Controller interface, this can be achieved by selecting the Mix function for a buss that is
displayed for your Area and then using the channel faders on the channels that have been assigned to you
as sends to that buss. If you can’t see a buss then you can send anything to it. If you can’t see a channel,
you can’t adjust any of its parameters.
Note: The Bussing section of the 4REA4 Controller displays all of the busses and channels and this should
be locked out from standard Area users.
Other sections of the 4REA4 Controller software that will probably need to be locked out from a standard
Area user because there is a risk that they will interfere with other Areas are:
• General engine configuration such as numbers of busses
• General Buss assignment (as mentioned previously)
• Changes to DMI card global setup parameters
• General network configuration for the controller devices
• Assignment of channels to an Area
• Assignment of channels to an A-Control device
• Switching of input channels from Mono<>Stereo (as this affects the entire engine setup)
• Any I/O routing/patching inc Insert routing
• CG membership and Mute Group changes
• Selection of FX types to be used and the control of any FX parameters (apart from the send return
levels to those FX)
• Loading and saving of sessions as this affects the entire engine
• Macro function editing
• Definition of GPIO controls
• Setup of Audio playback from onboard audio files
• Setup of Source Selectors to use with the A-Controllers
• Talkback setup to output busses
• Input Channel and Buss delay settings
Note: This is not a complete list but does contain the most important items.
4REA4 Software Reference Guide
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