System information
Troubleshooting XNS 14-309
XNS: Clients Cannot Connect to Server over PSN
XNS: Clients Cannot Connect to Server over PSN
Symptom: Clients cannot connect to servers across a PSN. Clients can communicate with servers
located on the local network.
Table 14-3 outlines the problems that might cause this symptom and describes solutions to those
problems.
Table 14-3 XNS: Clients Cannot Connect to Server over PSN (continued)
Possible Problem Solution
Address mapping error
Step 1 Use the show running-config privileged exec command to view the
configuration of the router.
Step 2 If you are running X.25, make sure x25 map xns interface
configuration commands are properly configured. Make sure MAC
addresses and X.121 addresses are correctly specified.
Step 3 If you are running Frame Relay, make sure frame-relay map xns
interface configuration commands are properly configured. Make
sure MAC addresses and DLCIs
1
are correctly specified.
Mismatched router network number
Step 1 Check the network numbers of network servers. This information
will be provided by the local XNS server administration staff.
Step 2 Check the network number specified on the server side of the router.
Step 3 Compare the network numbers. If they do not match, reconfigure the
router or servers as appropriate, with the correct network number.
Step 4 If the network numbers match, check the router interface on the
client side and make sure the assigned network number is unique
with respect to all network numbers in the XNS internetwork.
Encapsulation mismatch
Step 1 Use the show interfaces exec command to determine the
encapsulation type being used (such as encapsulation x25).
Step 2 If an encapsulation command is not present, the default is HDLC
2
encapsulation. For PSN interconnection, you must explicitly specify
an encapsulation type. To set the encapsulation method used by the
interface, use the encapsulation interface configuration command.