User's Manual

Table Of Contents
Using Resource Types
5-8 Active System Manager User Guide, Release 7.1
Using Resource Types
The Active System Manager software uses resource types to model the various types of hardware resources
in your environment. A resource type serves as a template for resource instances. A resource type does not
represent a particular piece of network hardware; it describes the basic structure of the basic model for that
equipment.
A single resource type can serve as the template for a variety of actual resource instances that exist in your
environment. For example, assume your environment includes 50 servers. These servers have varying
elements: different ports and different software versions. The purpose of a resource type is to serve as a
baseline model that you can use to describe each individual resource’s unique characteristics. This baseline
model describes the total number of interface ports that a server supports, the minimum time required to set
up the software image, and so forth. Later, this resource type is accessed and modeled to fit one particular
server as a resource instance. However, more than one resource type may be required if mutually exclusive
options are available for the resource model.
The following topics are described in this section:
Building Resource Types
Modifying Core Properties for Resource Types
Adding Resource Interface Types
Adding Provisioning Parameters
Adding Inventory Parameters
Creating Custom Icons for Resource Types
Deleting Resource Types
Building Resource Types
You can build a resource type by copying an existing resource type, importing one, or creating a new one.
This section describes some of the guidelines you should follow:
Analyze—Identify what interfaces, other components, properties, and attributes the resource has.
Compile the information into a spreadsheet for reference.
Copy and Modify—Find the most similar resource of that type that already resides in the Active
System Manager inventory and use it as a starting point. Copy that resource and make the changes
necessary to the properties and interfaces to match your target resource type.
Create a New Resource Type—If copying or importing an existing resource type is not practical, you
can create a new resource type within the Active System Manager software.
This section describes how to build a resource type using the following methods:
Creating a New Resource Type
Importing a Resource Type
Copying Existing Resource Types
Updating Multiple Resource Types at Once