ED [DCS USER MANUAL] DCS USER MANUAL 0 DCS USER MANUAL DCS USER MANUAL
ED [DCS USER MANUAL] TABLE OF CONTENTS MAIN MENU ...............................................................................................................7 INSTANT ACTION.........................................................................................................9 LOGBOOK ................................................................................................................. 10 Pilot Page ...........................................................................................
ED [DCS USER MANUAL] Navigating the Map ............................................................................................................................. 61 The Mission and Map Bar .................................................................................................................... 61 The System Bar ................................................................................................................ 62 File ............................................................
ED [DCS USER MANUAL] INU Fix Point .................................................................................................................................. 135 Target Point mode ......................................................................................................................... 136 Failures mode ................................................................................................................................ 137 Waypoint Properties mode (A-10C only) ...........
ED [DCS USER MANUAL] Ground crew support at airbases ...................................................................................................... 182 Place Ship ...................................................................................................................... 183 Route mode ................................................................................................................................... 185 Triggered Actions mode .............................................
ED [DCS USER MANUAL] Create Unit Template ..................................................................................................... 210 Area Trigger Zone List ..................................................................................................... 212 Unit List ......................................................................................................................... 214 Resource Manager ................................................................................
ED [DCS USER MANUAL] MAIN MENU 6 DCS USER MANUAL
ED [DCS USER MANUAL] MAIN MENU Upon starting DCS, the Main Menu screen will be displayed after a brief program loading screen. From the Main Menu, you may select captions in the right main menu. Each of these captions directs you to a different aspect of the game or exits the game back to desktop. To make a selection, place your mouse over the caption and the caption will be illuminated. By then left mouse clicking, you will be directed to the selected area of the program.
ED [DCS USER MANUAL] this screen without selecting a mission, click on the yellow X in the top right corner. CREATE FAST MISSION. Using the built-in mission generator, you can quickly create missions according to your specified parameters. Missions can be created in either simple or advanced modes (increased number of mission options). TRAINING. An extensive set of training missions are provided to teach you to fly and operate the aircraft. MISSION. Open a single mission.
ED [DCS USER MANUAL] INSTANT ACTION Pressing this caption opens a pop-up window where you can select aircraft and several missions for each aircraft. Left click on one of the aircraft tabs and then the desired mission to fly pre-generated mission. Instant Action is a handy way to quickly fly a mission.
ED [DCS USER MANUAL] LOGBOOK 10 DCS USER MANUAL
ED [DCS USER MANUAL] LOGBOOK From the Logbook you may create as many pilot personas as you wish. By creating a pilot and using it in missions, the pilot will accumulate mission statistics and awards. Note: For the pilot to log flight statistics and awards, it MUST be assigned as the Player aircraft in the mission! Note: All created pilots must be assigned a country.
ED [DCS USER MANUAL] Pilot Page Located on the left side of the screen, the pilot page provides specific data about your pilots. At the bottom of the page are two buttons: New and Delete. To create a new pilot, press the New button. To remove an existing pilot from the logbook, select the pilot from the Name list and then press the Delete button. Select aircraft Pilot Page General info for all aircrafts Nation and Awards Page Page navigation Elements of the pilot page include: 12 Pilot Picture.
ED [DCS USER MANUAL] NAME. When creating a New pilot, enter the name of the pilot in this field. Using the drop down menu, you can select other pilots previously created for the selected country on the right Country and Awards page. CALLSIGN. When creating a New pilot, enter the callsign of the pilot in this field. RANK. As your pilots gain experience, they will grow in rank. This is done automatically. Rank will be indicated by the name of the rank and the associated shoulder board.
ED [DCS USER MANUAL] Below the basic pilot attributes are mission career statistics that are cumulated over the course of all missions and all aircrafts that the pilot flies. These are: Commissioned. The date that the pilot was created. Campaigns. The number of campaigns that the pilot has completed (either won or lost). Campaign Missions. Total number of missions in campaigns flown. Friendly A-G Kills. Total number of friendly ground units destroyed by pilot. Friendly A-A Kills.
ED [DCS USER MANUAL] OPTIONS 15 DCS USER MANUAL
ED [DCS USER MANUAL] OPTIONS The Options screen allows you to customize your graphics and audio settings, input options, and game play settings. To access the Options screen, left mouse click on the Options button on the Main Menu. Options The Options page has five tabs at the top that allow you to adjust your settings for graphics, audio, inputs, game play, miscellaneous and special. Left mouse click on a tab to display the desired options settings page. The selected tab is highlighted in yellow.
ED [DCS USER MANUAL] System Options The System Options screen allows you to customize your graphics settings to best suit your personal preferences and hardware (CPU, RAM, and graphics card). Graphics Settings Graphics Presets Auxiliary Settings Along the very bottom of the screen are the CANCEL button which will return you to the Main Menu without saving any changes to Options, and the OK button which will return you to the Main Menu page but will save your changes.
ED [DCS USER MANUAL] Several graphics settings are available along the left side of the screen. Selection of a graphics option is done by using the drop down list for each item and selecting the desired setting. TEXTURES LOW. Low resolution textures for terrain, objects, and cockpit. MEDIUM. Medium resolution textures for terrain, objects, and cockpit. HIGH. High resolution textures for terrain, objects, and cockpit. SCENES LOW.
ED [DCS USER MANUAL] RESOLUTION. Select the resolution that the game will be played in. Note that the Aspect radio will automatically be set to best match the selected resolution. For users with a multi-monitor setup, the total resolution can be entered manually. ASPECT. The aspect ratio of the display will automatically be set to the current Resolution, but it may also be entered manually. MONITORS. The game allows you to output video to multiple monitors.
ED [DCS USER MANUAL] TREE SHADOWS. Check this box to enable trees shadows. Enabling tree shadows may reduce PC performance. VSYNC. Check this box to enable frame rate vertical synchronization to your monitor's refresh rate. FULL SCREEN. Check this box if you wish the game to fill up the entire screen. When full screen is unchecked, the game will run in windowed mode.
ED [DCS USER MANUAL] Controls Settings The control settings tab allows you to customize your control input devices. Such controls can include joysticks, mice, keyboards, rudders, etc. Using the manager, you can map functions to keys, create axis curves and assignments, and adjust force feedback levels. Of note, you can create and save multiple input profiles.
ED [DCS USER MANUAL] mouse click in the field where the Action line and the device column intersect. This will then be indicated by a white box in the field. Note, you can test whether an input command is mapped on a particular controller by pressing the command while the controller's column is highlighted. Aircraft Control Mode. The Aircraft Control Mode drop down list shows the different control modes possible in a mission: Aircraft Game. Active when a mission is launched with Game Avionics mode on.
ED [DCS USER MANUAL] Save Input Profile. After you have modified (added, deleted, or changed) an input option to a profile, you can save it using the SAVE PROFILE AS button. Upon pressing this button, the Save Profile As browser window will be displayed. This window allows you to browse to a location on your computer and save the profile. You can either save the profile under the default name or create a new profile under a different name.
ED [DCS USER MANUAL] Modifiers Modifiers usually use a key or button combination with Shift, Ctrl, or Alt (by default) or any custom keys assigned to act as a modifier. For example, you can assign any joystick button as a modifier and use it to expand the available joystick’s commands that can be assigned to your input device (i.e. Ctrl + T). By default, several Modifiers are included in the Modifiers window: LALT, LCTRL, LSHIFT, MOUSE_BTN_3, RALT, RCTRL, RSHIFT, and RWIN.
ED [DCS USER MANUAL] From the ADD SWITCH panel, first select the device you wish to set the switch from. This could range from a keyboard, to a mouse, to a joystick or a throttle. Once the device is defined, select the specific key or button on the device from the Select Switch Button field. Once complete, press the OK button to save your new Switch and it will be displayed in the Switch list window. To remove a switch, select it from the window and then press the REMOVE button.
ED [DCS USER MANUAL] Action. Displays the name of the Action as displayed in the Main Listing Window. Key, Button. Pressing the desired key or by moving the desired input axis, the name of the key, button or axis will be displayed here. Additionally, you may click on the drop down arrow and display all the possible inputs that can be assigned to the Action manually. Add Modifier. Use the drop down list to view all Modifiers and Switches that can be assigned to the Action.
ED [DCS USER MANUAL] Input conflict Red conflict text appears when there are incorrect modifiers. For example, if you delete one of the present modifiers, then all strings with this modifier will be shown in red. Tune Input Axis. If you have assigned an input axis to an Action, you can then press the AXIS TUNE button to adjust how the axis responds. The resulting Axis Tune Panel window will then allow you fine control over each axis.
ED [DCS USER MANUAL] Device axis curve Actual axis position Raw axis position Deadzone. Allows you to create a “dead zone” in the center of the curve. Depending on the accuracy of your joystick, you may wish to setup a deadzone value of 5-10. This will help avoid problems when trimming the aircraft due to calibration problems. Move the slider to the right to increase the deadzone and move to the left to decrease it. The actual numeric value is displayed to the right of the slider. Saturation.
ED [DCS USER MANUAL] User Curve scales Axis Tune. Use this drop down list to select the axis you wish to tune. Tune Force Feedback. If you are using a force feedback joystick, you may press the FF TUNE button to display the Force Feedback Tune Panel. This panel allows you to adjust the trimmer force and shake of the stick. Adjust trim force Adjust shake force To swap the force feedback axis, check the Swap Axis radio button.
ED [DCS USER MANUAL] Gameplay Settings The Gameplay settings tab allows you to customize how realistic you want your simulation experience to be. Using these settings, you can have a very realistic and challenging mission experience or a much more relaxed and casual experience with little need for detailed systems knowledge and combat skills. Difficulties These difficulty options are selected as radio buttons, and when selected, the stated option is enabled.
ED [DCS USER MANUAL] Radio Assists. When enabled, you will get audio alerts informing you of incoming missiles, when you are within valid weapon use parameters, and information on the location of enemy units. Tool Tips. When in the cockpit, you may hover your mouse over a control and a brief note indicating the function of the control will be displayed. Permit Crash Rcvr. Crash recovery will allow you to respawn if your aircraft is destroyed or you eject during the mission.
ED [DCS USER MANUAL] Unlimited Weapons. When a weapon is expended, it will automatically be immediately replenished when this option is checked. Immortal. Enabling immortality will make it impossible to damage or destroy your aircraft. Allied Flight Reports. Enables the radio chatter of allied flights on the assigned radio frequencies. F10 View Options When in the simulation and having pressed the F10 key, a map of the simulation world will appear that shows both friendly and enemy units.
ED [DCS USER MANUAL] Cursor coordinates and elevation Routes Targets Detection Zones Zoom In Tool Threat Zones Zoom Out Tool Unit Labels Map 100% Distance Tool Player Center Game data/time and acceleration rate window Map Type Buttons Unit Data Along the top of the screen is the tool bar with the following functions from left to right: Cursor Coordinate and elevation.
ED [DCS USER MANUAL] want to zoom out from and re-center your map on. To disable this mode, you must click this button a second time. Map 100%. To quickly zoom the map out to its full, 100% size, press this button. Player Center. To center the map screen on the player, press this button. To gather more information about a unit displayed on the map, you may left click on it and the Unit Data window will appear. The selected unit’s icon will turn yellow.
ED [DCS USER MANUAL] G-Effect. Depending on the amount of G you are loading on the aircraft, the effect of the G-force can have different effects according to the level you select from the drop down list. Options include: None, Game, and Simulation. Note that the G-model accounts for rapid-G onset which can be much more demanding on the pilot (you). As such, when using the Realistic setting, ease into the G rather than pulling very quickly. Mini HUD.
ED [DCS USER MANUAL] Audio Settings Along the right side of the screen are the settings to control the audio environment in the game. This is done through a combination of six sliders and two radio buttons. The audio sliders increase volume when moved to the right and decrease when moved to the left. Each slider is dedicated to a specific audio channel: VOLUME. This controls the master volume of the audio settings and affects all channels equally. GUI.
ED [DCS USER MANUAL] Below the sliders are two radio buttons that act as on-off switches: RADIO SPEECH. Turn all radio speech on or off. SUBTITLES. Turn all text subtitles on or off. Miscellaneous The Miscellaneous tab includes a number of additional game options. External Views. Check this box to allow external views. F5 Nearest AC View Allow. Check this box to allow the "F5" external padlock to nearest aircraft view. F10 Map View Allow. Check this box to allow the "F10" Map view.
ED [DCS USER MANUAL] Synchronize Cockpit Controls with HOTAS Controls at Mission Start. When enabled, this option will set the mapped switches in the cockpit according to their setting on your input devices. Random System Failures. Check this box to allow randomized aircraft system failures to occur during the mission.
ED [DCS USER MANUAL] Central Position Trimmer Mode. When selected, enables the alternate method of trim system implementation for non-force-feedback joystick devices. Using this mode, the player's control input is unrecognized after the trimmer button is pressed-released, until the controls are returned to a neutral position.
ED [DCS USER MANUAL] Р-51D Auto rudder. Auto Rudder automatically eliminates any sideslip. This assist is most noticeable during flight. Take-off assistance. This slider determines the value of sideslip compensation during the taxi and take-off, as a percentage. 100% is equal to enabling the Auto Rudder option. The main difference between this and Auto Rudder is that it works while the aircraft is still on ground.
ED [DCS USER MANUAL] TRAINING 41 DCS USER MANUAL
ED [DCS USER MANUAL] TRAINING To best help you learn how to fly the aircraft, we have created a Training module consisting of a series of interactive training missions or pre-recorded training videos. To enter the Training menu, select the Training button from the Main Menu screen.
ED [DCS USER MANUAL] Aircraft Tabs Training Tasks Lessons Briefing Aircraft Tabs. Select the aircraft you wish to train in. Training Tasks. Training is broken down into several categories of missions and each category is listed in this window. Lessons. After selecting a Training Task category by left mouse clicking on it, a list of missions within that category are listed in this window. Each of these lessons is designed to teach a specific aspect of the selected Training Task. Briefing.
ED [DCS USER MANUAL] MISSION 44 DCS USER MANUAL
ED [DCS USER MANUAL] MISSION Using the Mission Editor, missions can be created and then opened to play from the Mission screen. To reach the Mission screen, click on the Mission button on the Main Menu page. Mission Selecting Mission will display the Select Mission page. This window allows you to browse your local disk(s) and select and load saved missions. Missions are stored in a .MIZ format.
ED [DCS USER MANUAL] Mission Briefing Browser Using standard Windows file browser functionality, you may select the DRIVE or dedicated aircraft folder you wish to search using the DRIVE field in the top right of the window and then select the desired mission from the folder/file listing. Once you have selected the desired mission by left mouse button clicking on it, press the OPEN button at the bottom of the window to load it.
ED Mission Details [DCS USER MANUAL] Mission Detail Page Select Mission Planner Select Mission Briefing Text The Mission Briefing screen consists of the following elements: Mission Details. Each mission can consist of one or more briefing images. These images are created by the mission designer and can consist of such content as mission maps, target area photo, target vehicle images, etc. Mission Detail Page Select.
ED 48 [DCS USER MANUAL] MISSION PLANER. Pressing the Mission Planer button will open the selected mission in the Mission Planer and allow you to view it in detail, edit route and weapons of your flight.
ED [DCS USER MANUAL] REPLAY 49 DCS USER MANUAL
ED [DCS USER MANUAL] REPLAY Every time you play a mission, a replay file of the mission is automatically recorded as a .TRK (track) file. When viewing your mission debriefing, you can choose to save the Replay under a different name than the default. However, if you do not and play the same mission again, the original Replay will be overwritten. To select a Replay file, select Replay from the Main Menu page. Note that you cannot view Replays from the Open mission page or the Mission Editor.
ED [DCS USER MANUAL] Briefing 51 Browser DCS USER MANUAL
ED [DCS USER MANUAL] CREATE FAST MISSION 52 DCS USER MANUAL
ED [DCS USER MANUAL] CREATE FAST MISSION The Create Fast Mission menu allows you to quickly setup mission scenarios to fly. The Create Fast Mission menu is accessed by pressing the Create Fast Mission button on the main menu. Create Fast Mission Create Fast Mission has two modes: Simple and Advanced. When first opened from the main menu, Simple mode is selected.
ED [DCS USER MANUAL] Simple Mode The Create Fast Mission (Simple mode) panel has the following settings: AIRCRAFT. Select desired flyable aircraft. COUNTRY. Specifies the country the player will fly for. START FROM. Specifies where the player will start from. Airborne. Player’s aircraft will appear in the air. From Runway. Player’s aircraft will be located on the runway closest to the combat area and ready for takeoff. From Ramp.
ED [DCS USER MANUAL] Hard. The mission will contain high number of enemy units with high skills. THEATER OF WAR. Specifies the theater of operation. Caucasus. The mission will take place in Caucasus region (Russia, Georgia, Abkhazia, South Osetia). SEASON. Specifies the time of the year. Summer. Winter. Fall. Spring. Random. Specifies any one of the above seasons. WEATHER. Specifies the weather in the mission. START TIME. Mission start time. Random. Time.
ED [DCS USER MANUAL] Advanced Mode The Fast Create Mission (Advanced mode) menu consists of four main panels: OPTIONS, FORCES, BATTLE LOCATION and BRIEFING. Options This section allows you to set all the settings from the Simple Mode described above. Forces This section allows you to set force balance between Blue and Red coalitions. It contains 6 force types and each can have one of 5 balance settings: No. The set force type will not be present in the mission. Min. Minimum level. Med.
ED [DCS USER MANUAL] The number of units in each category is set according to unit type: ATTACK PLANES. Sets the number of attack planes such as Su-25 or A-10. FIGHTER PLANES. Sets the number of fighter planes such as Su-27, Mig-29, F15. HELICOPTERS. Sets the number of helicopters such as Ka-50, Mi-24, AH-64. AAA. Sets the number of Anti-Aircraft Artillery units such as ZU-23, ZSU-23, Vulcan. SAM. Sets the number of SAM units such as M6, Hawk, Stinger, Igla, Osa, Buk, Strela-1.
ED [DCS USER MANUAL] MISSION EDITOR 58 DCS USER MANUAL
ED [DCS USER MANUAL] MISSION EDITOR The Mission Editor (ME) of allows you to create stand-alone missions, campaign missions, training missions, and multiplayer missions. The ME consists of the following primary elements: 1. Interactive mapping system 2. Unit placement tools 3. Weather editor 4. File management system 5. Goal creation tool 6. Trigger system tool Starting the Mission Editor Located on the Main Menu screen is the EDITOR button. Place your mouse over the button and left click.
ED [DCS USER MANUAL] Mission and Map Bar. Along the bottom of the screen is the Mission and Map Bar and this provides you information on cursor location on the World Map as well as mission name and current time. System Bar. Along the top of the screen is the System Bar, and from here you control file management, access the campaign editor, the encyclopedia, credits, enable track recording, and duplicate several functions from the Tool Bar. Tool Bar.
ED [DCS USER MANUAL] Navigating the Map A right mouse button hold while moving the mouse will pan the view and rotating the mouse wheel controls the zoom level. Selecting an object or unit is done by clicking with the left mouse button. To zoom in on a specific location on the map, place the cursor over the desired location and rotate the mouse wheel forward. The Mission and Map Bar Located along the bottom of the screen is the Mission and Map Bar.
ED [DCS USER MANUAL] Note that “New Mission” will appear in the Mission Name field until you save a newly created mission. The System Bar Located along the top of the screen is the System Bar. The System Bar consists of several pull down menus. These are: FILE, EDIT, FLIGHT, CAMPAIGN, CUSTOMIZE, MISSION GENERATOR and MISC. To select one of these pull down menus, place your mouse over the text and left mouse click.
ED [DCS USER MANUAL] At the bottom of the window are three buttons. The SAVE button allows you to save the current faction distribution and will be set as the default. The OK button will use the current distribution for the mission but will not save it as the default, and the CANCEL button will close the window without applying any changes. You may also close the window by clicking on the X button in the top right corner.
ED [DCS USER MANUAL] Using standard Windows file browser functionality, you may select the DRIVE you wish to search using the DRIVE field in the top right of the window and then select the desired mission from the folder/file listing. Once you select a mission file, the path to that file is displayed in the PATH field and the name of the mission file is displayed in the FILE field. Note that mission files are assigned a .miz extension.
ED [DCS USER MANUAL] EXIT. Pressing Exit will close the ME and return you to the Main Menu. Edit The EDIT pull down provides you a second means of accessing the most important mission construction tools: ADD AIRPLANE, ADD HELICOPTER, ADD SHIP, ADD VEHICLE, ADD STATIC, ADD TEMPLATE, and REMOVE. These tools are duplicated on the Tool Bar and we will discuss them there in detail.
ED [DCS USER MANUAL] usual FLY MISSION start) and configure various avionics in the cockpit. Your avionics settings can then be saved and will start in the saved states whenever other players open the mission. The following avionics settings can be saved using the PREPARE MISSION function. Ka-50 ADF channel frequencies Satellites Additional ABRIS data Navigation database ABRIS routes To save custom frequency settings for the ADF channels, edit the ARK.
ED [DCS USER MANUAL] Once a Track file has been created, you may load the file into this tool and then set the video quality of the AVI video output. A few notes: Because the AVI tools render the Track file frame by frame and NOT in real-time, you can create an AVI with higher or lower frame rates than when the track was originally recorded. The higher the video quality and longer the recording, the longer it will take to render the AVI.
ED [DCS USER MANUAL] Mission Options The Mission Options menu can be used to lock certain gameplay options for the particular mission loaded. When the "USE THESE OPTIONS FOR ALL MISSIONS" checkbox is unchecked in the Options\Gameplay menu, the locked mission options will override the settings in the main Options. However, when the "USE THESE OPTIONS FOR ALL MISSIONS" check-box is checked, the settings in the main Options screen will take priority. Along the left side of the window are the ENFORCE buttons.
ED [DCS USER MANUAL] ALL. All units from both sides are displayed. PADLOCK. When enabled, you press the padlock enable key to keep your eyes on the vehicle or ground point in the center of your view. UNLIMITED FUEL. When enabled, fuel will not deplete from your aircraft. Note that you will always have 100% fuel when this is selected. UNLIMITED WEAPONS. When enabled, expended weapons will automatically be replenished. RADIO ASSIST.
ED [DCS USER MANUAL] Filter Layer List The majority of this window consists of the map filter window. Each item on the list has a check box, that when checked, displays the map data on the ME World Map. Filter items include: AIRFIELDS. Airport icons that orient in the correct runway direction. BUILDINGS. Individual buildings that are visible at low scales. This is OFF by default. ELECTRIC POWER TRANSMISSION. High tension power line towers and cables. FORESTS. Large stands of trees.
ED [DCS USER MANUAL] Second class airdrome. 1800…2400 meter runway. First class airdrome. 2500…3000 meter runway. To close the window, click the X button in the top right corner of the window. Mission Generator The Mission Generator selection opens the Mission Generator menu. The Mission Generator is a powerful tool, which can be used to create battle scenarios throughout the entire map. The Mission Generator creates missions for the Create Fast Mission application.
ED [DCS USER MANUAL] The Tool Bar When creating a mission, the Tool Bar will probably be the most important tool you will be using. This bar provides quick access to common actions like unit placement, creating triggers, setting trigger zones, setting goals, and file management.
ED [DCS USER MANUAL] The below sections will review each of these Tool Bar elements in detail. Create New Mission Selecting Create New Mission will allow you to exit the current mission loaded and start a new one from scratch as mentioned in the File part of The System Bar chapter. Open Mission Selecting Open will display the Open Mission window. This window allows you to browse your local disk(s) and select and load saved missions. See description in the File part of The System Bar chapter.
ED [DCS USER MANUAL] At the top of the window is the SORTIE. Here you may enter a name/title for the mission. When you open the mission briefing to play it, this text will appear in the Title field. Next is the RED coalition field and this will automatically list the factions assigned to the red coalition. Below that is the BLUE coalition field and this will automatically list the factions assigned to the blue coalition.
ED [DCS USER MANUAL] on the Briefing tool window. To remove a briefing image, press either the red or blue X buttons. In the START field, you may edit the start time of the mission in hour : minutes : seconds / day format. Note that the mission start time will be used as the default starting time for all groups placed on the map. You can change a group's starting time using the group properties panels (described in detail further). Also note, the calendar starts with June 1st as day 0.
ED [DCS USER MANUAL] Standard and Dynamic weather checkboxes Season setting Clouds and Atmosphere settings Wind settings Turbulence settings Fog settings Weather Templates SEASON. The top of the window consist of the Season section and allows you to set the season the mission will take place in, and the sea level air temperature (in Celsius). The left side drop down menu allows you to select from the four seasons: Summer, Winter, Spring, and Fall.
ED [DCS USER MANUAL] THICKNESS. Defines cloud layer thickness from the base level. For example, if the Base were set at 2,000 meters and the Thickness was set to 1,000 meters, you would have clouds between 2,000 and 3,000 meters above sea level. Note that thickness only applies to a solid cloud deck (Density 9 and 10) and not scattered clouds (Density 1 through 8). The cloud layer thickness can be adjusted using the left and right arrows or the slider bar.
ED [DCS USER MANUAL] templates and even modify them. These can be useful tools to save time when creating missions for a campaign. The Weather Template section has the following elements: Template List. On the left side of the template section is a drop down list of saved weather templates. To select a template, you must left mouse click on it. Once selected, you will then need to click the LOAD button to load the template into the Weather settings tool. LOAD selected template button.
ED [DCS USER MANUAL] Using the dynamic weather panel, you can create a weather system (areas of different atmospheric pressures), which will result in dynamic wind and cloud generation in the mission. SEASON. The top of the window consist of the Season section and allows you to set the season the mission will take place in, and the sea level air temperature (in Celsius). The left side drop down menu allows you to select from the four seasons: Summer, Winter, Spring, and Fall.
ED [DCS USER MANUAL] Set Triggers An important part of making a good mission is the ability to script actions during the mission that lead to a more immersive experience for the player. By setting actions that respond to the player and other AI units in an intelligent manner, the simulated battlefield can have a much more interactive and interesting environment. Such actions could be the activation of units, text, and voice messages, or setting a flag state.
ED [DCS USER MANUAL] Upon selecting the set Triggers button, the TRIGGERS window will appear. There are three primary elements to creating a mission trigger and each has its own pane in the window: Triggers List This left-most pane is used to create new triggers and list existing ones. In the triggers listing pane, each trigger will be listed as a Type of trigger and then the name of the trigger in parenthesis. For example: “ONCE (Set Area 01)”.
ED [DCS USER MANUAL] Trigger-Behavior: Condition: Evaluated Continuously. Action: Repeated every time as long as the conditions stays "True". Example: You want to set up a (short) alarm-sound after a group of units have entered a Zone. Add a "CONTINUOUS ACTION" trigger. Add a "Unit in Zone" condition, select the appropriate unit and zone to enter. Add a "Sound" action, select the in the sound browser. The sound will now replay every 1 second after the unit has entered the Zone. 3.
ED [DCS USER MANUAL] use this option to evaluate this condition and determine which units are included in the mission according to the set percentage. Trigger Behavior: Condition: Evaluated Once, at mission startup. Action: Performed Once, at mission startup. Example: You want to activate a random group at startup of the mission. Add a "MISSION START" Trigger. Add a "RANDOM" condition, set it to 10% Add a "Activate group" action, select the group you want to give 10% chance. NAME field.
ED [DCS USER MANUAL] Conditions Once you have created a trigger, you will then need to set the conditions that govern when the trigger will be set to true or false. To do so, you first need to click on the trigger you want to set conditions for by clicking on it from the trigger list. Upon doing so, press the NEW button below the CONDITIONS pane. NEW button. Press the NEW button to create a new condition for the selected trigger.
ED [DCS USER MANUAL] within a 2,000 m. radius of an airfield at the same time as unarmed ground units of the other coalition, the coalition of the armed units will capture the airfield. COALITION HAS HELIPAD. If the set coalition has captured set FARP, the action(s) will be activated. Note, FARP capture rules are identical to airfield capture rules (see above). FLAG EQUALS. This condition checks whether the value of a set flag is equal to the set value. FLAG EQUALS FLAG.
ED [DCS USER MANUAL] MISSION SCORE LOWER THAN. If the set coalition has a score lower than the set amount, the action(s) will be activated. PART OF COALITION IN ZONE. The trigger will be set to true if any of coalition's unit will appear inside the selected trigger zone. The COALITION drop down menu allows you to select the coalition. The ZONE drop down will list all the trigger zones you have created according to the names you created for them. PART OF COALITION OUT OF ZONE.
ED [DCS USER MANUAL] UNIT ALIVE. When selected, a UNIT drop down menu will be displayed below. From this list, select the unit that will activate the trigger as long as the unit is alive. Units are listed according to their “UNIT NAME” from the unit placement windows. UNIT DAMAGED. When selected, a UNIT drop down menu will be displayed below. From this list, select the unit that will activate the trigger when the unit is damaged.
ED [DCS USER MANUAL] UNIT’S ALTITUDE LOWER THAN. This condition allows you to set a unit and altitude in meters. If the set unit flies below the set altitude, the trigger will be set to true. UNIT'S BANK IN LIMITS. When selected, a UNIT drop down list, MIN and MAX fields will be displayed below. From UNIT list, select the unit that will activate the trigger when the bank angle is within the MIN and MAX values set in the corresponding fields.
ED [DCS USER MANUAL] Trigger Actions Once you have defined the condition(s) that will determine when a trigger will be true or false, you now define the actions that will result. To create one or more actions for a trigger, click the NEW button at the bottom of the pane. With a new action created, new functions will be displayed at the bottom on the actions pane: NEW button. Press the NEW button to create a new action for the selected trigger.
ED [DCS USER MANUAL] FLAG OFF. This action allows you to clear a defined flag number to false. Use the FLAG field left and right arrows to set the flag number or manually enter it in the field. FLAG ON. This action allows you to set a defined flag number to be true. Use the FLAG field left and right arrows to set the flag number or manually enter it in the field. FLAG SET RANDOM VALUE. This action allows you to set a defined flag to a random value.
ED [DCS USER MANUAL] MESSAGE TO ALL. To have a trigger display a text message on the screen, you will use this action. Upon selecting this action, a TEXT entry box will appear. Type the message you wish to be displayed here. Below the text box you can set how long you wish the message to be displayed in seconds. MESSAGE TO COALITION. This action allows a text message to just be sent to the defined coalition. As with the Message action, you can enter text and message duration.
ED [DCS USER MANUAL] in the specified zone and at the specified altitude. This can be a useful tool when creating Forward Air Controller (FAC) missions. SMOKE MARKER ON UNIT. This acts the same as the previous action, but instead of occurring within a specified zone, it will appear on a specified unit. SOUND TO ALL. The Sound action enables you to add an audio file to play as a trigger function.
ED [DCS USER MANUAL] can be used to provide feedback and instruction to the player using text and voice prompts, as well as 3D graphical highlights of cockpit elements. Although cockpit triggers are considered a developer's tool, most of their functionality is open to the player. There are some examples, however, which require the use of the ingame console, which is disabled in public builds. Cockpit triggers are utilized similarly for all DCS flyable aircraft. A number of aircraft script files (.
ED [DCS USER MANUAL] ID – sets the ID value of the cockpit highlight to check (as set by COCKPIT HIGHLIGHT ELEMENT/INDICATION/POINT trigger actions). COCKPIT INDICATION TEXT IS EQUAL TO (requires console) – checks the contents of a set cockpit digital indication string. Digital indicators in the cockpit are individually identified by an ID number in the .LUA files. Each indicator displays a collection of display elements.
ED [DCS USER MANUAL] COCKPIT PARAM IN RANGE (requires console) – checks for the set cockpit parameter to be within the set value range. This trigger evaluates a number of speciallydesigned cockpit parameter trackers (such as TGP zoom level, steerpoint name, etc.). Param (parameter) – sets the name of the parameter to check. To obtain a parameter name, run a mission with the desired parameter in effect, open the game console and execute the “console.out(list_cockpit_params())” command.
ED [DCS USER MANUAL] Elem name (element name) – sets the name of the cockpit control to highlight. Clickable cockpit functions (switches, buttons, knobs, etc.) are described in Scripts\Aircrafts\Aircraft Name\Cockpit\clickabledata.lua. Size of box – sets the span of the highlight in meters. A setting of ‘0’ will automatically conform the highlight to the 3D shape of the cockpit control.
ED [DCS USER MANUAL] Source – sets the name of the parameter for which the value will be saved. To obtain a parameter name, run a mission with the desired parameter in effect, open the game console and execute the “console.out(list_cockpit_params())” command. The game console can be accessed by pressing the “`” command ingame. The console.out(list_cockpit_params()) console command will display the current states of all cockpit parameters.
ED [DCS USER MANUAL] the command description (left side of the screen). This functionality can be enabled in Mission Editor/Mission Editor.lua by changing the “OPTIONS_ADD_COMMAND_CODES_TO_TOOLTIP” line from “false” to “true”. Value – sets the value with which to enter the command. START LISTEN COCKPIT EVENT – start listening for the specified cockpit event to set the specified flag to on. Cockpit events are limited to the Ka-50. Event – sets the event name to listen to.
ED [DCS USER MANUAL] Val Lim Max – sets the maximum value of the command input. PREVENT CONTROLS SYNCHRONIZATION - This trigger can be used at the start of the mission to disable synchronization of cockpit controls with the actual controls on the player's input hardware. When enabled in the player's Options > Miscellaneous tab, control synchronization may negatively affect missions with cockpit triggers by automatically setting cockpit controls to positions other than default.
ED [DCS USER MANUAL] I will now set up the conditions and actions for each of these triggers. For the Start Artillery trigger, I will create a NEW condition and set the TYPE to UNIT INSIDE ZONE. In the UNIT field I will select the player’s aircraft (Player) and in the ZONE I will select Start Artillery. The Start Artillery zone is one I created with the trigger zone creation tool that we’ll discuss later.
ED [DCS USER MANUAL] To set the action, I will press NEW and then select GROUP ACTIVATE as the ACTION. With that selected, I will set the Arty-01 as the Group. Because this is to be an activated group, I set its START TIME in the Group Properties to a time past the anticipated mission start time. The next trigger zone we will script is the FAC Message. To do so I will select the FAC Message from the triggers list and then click the NEW button in the Conditions pane.
ED [DCS USER MANUAL] I now need to set the second (audio) action for this trigger by pressing the NEW button again but this time selecting the SOUND TO ALL option as my ACTION. I will then press the OPN button and use the browser to select the audio file I wish to play. The third trigger zone condition action we will create will be for the Mission Success message. This will trigger when the friendly ground forces reach the objective. The objective will be defined as one of the trigger zones I had created.
ED [DCS USER MANUAL] For the action, I want both a text message and audio message to play. So, I will first press the NEW button in the Actions pane and check that the MESSAGE TO ALL action is selected. I will then enter a text message in the TEXT box. I now need to set the second (audio) action for this trigger by pressing the NEW button again but this time selecting the SOUND TO ALL option as my ACTION. I will then press the OPN button and use the browser to select the audio file I wish to play.
ED [DCS USER MANUAL] The next trigger we will create is one that allows the friendly ground units to advance from their starting location once the blocking enemy force is destroyed. To do so, we will first create a new trigger as a ONCE TYPE and call it Advance. Now we will create a NEW condition and set the TYPE to GROUP DEAD. From there, we will set the UNIT to the enemy armor units that are blocking our path (Objective-01).
ED [DCS USER MANUAL] To set the action, we will create a NEW action and set the ACTION to GROUP ACTIVATE. From the GROUP drop down we will select the enemy air defense vehicle I placed in the mission called AAA. In the unit placement window, there is also the option to have activated unit visible or invisible before it is active in the world. Set Mission Goals When evaluating a mission for success, draw, or failure, the simulation uses point totals that are assigned by the mission builder.
ED [DCS USER MANUAL] Goal List Selected Goal's Condition(s) To create a New goal, press the NEW button under the MISSION GOALS pane. Upon doing so, five functions are displayed beneath the pane: NEW button. Press this button to create/add a new Goal to the Goal List. DELETE button. To remove a Goal from the list, click on it from the list and then click on the DELETE button. NAME. Type in the name you wish to assign to the Goal.
ED [DCS USER MANUAL] DELETE button. Press the DELETE button to remove a condition from the Goal. You will first need to click on the condition you wish to remove before pressing the DELETE button. TYPE drop down field. Using this drop down, you can set the condition by which the Goal is accomplished. Battlefield Commanders The Battlefield Commanders button opens the Battlefield Commanders panel of the Mission Editor. This panel allows you to set the various roles for single and multiplayer missions.
ED [DCS USER MANUAL] Once a mission has been started, each player will choose which command role to play from the Choose Role window. Once you select the desired role, press the Start button. Aircraft that are set to human control will also be listed. Mission Options The Mission Options panel has been described in detail previously in the System Bar chapter of the manual. Fly Press the blue flight button to exit the Mission Editor and open the mission Briefing menu in preparation for the flight.
ED [DCS USER MANUAL] Task Planning for Unit Groups Fundamental Concepts Mission building involves creating unit groups, planning of group routes and combat tasks, and developing a dynamic battlefield atmosphere using triggered events, mission weather and time of day settings. When designing a mission, you can choose one of two basic approaches to creating battle scenarios: 1.
ED [DCS USER MANUAL] Group Artificial Intelligence is a virtual object (represented by the lead unit of a group) that controls game units or a group of units. The AI executes the actions set for the group in the mission editor. In doing so, the object follows behavior rules programmed into the simulation by the developers, however its behavior can also be adjusted by the mission designer using the tasking options available in the Advanced Actions Panel.
ED [DCS USER MANUAL] example, enemy groups designated in two different Enroute Tasks are detected simultaneously), one Enroute Task will be selected by the AI to perform based on its order or priority setting. Note, any Task will always have a higher priority over any concurrent Enroute Task (unless set otherwise manually by the mission designer). As such, an Enroute Task can be interrupted by a Task and resumed after its completion.
ED [DCS USER MANUAL] When placing group routes, one of the basic functions to set will be the desired speed ("SPEED") and estimated time of arrival ("ETA") for each waypoint. Selected waypoint # Speed and ETA for the selected waypoint Depending on the plans of the mission designer, one, both or neither of these values can be "locked" at each waypoint using the panel flags.
ED [DCS USER MANUAL] User locks: Group start time (Т1), i.e. ETA for WP1; ETA for the final waypoint (Т4); In this case, the user doesn't control the speed and ETAs for waypoints 2 and 3 or the speed for WP4. These values are calculated by the mission editor automatically. The mission editor calculates the average speed for the route to reach WP4 at the designated ETA. Note that the desired speed refers to the speed to the waypoint, i.e.
ED [DCS USER MANUAL] If the user unlocks the ETA for either WP1 or WP4, the route will no longer be valid, because the mission editor will not have a time reference for calculating the desired speeds for WP2 and WP3. When a route is invalid, the speed and ETA checkboxes become framed in red to indicate an error and a corresponding message appears when the user attempts to close the Group Properties Menu or save the mission.
ED [DCS USER MANUAL] Example 3 User locks: Group start time (Т1), i.e. ETA for WP1; ETA for all other waypoints (Т2, Т3, Т4); In this case, the user wants to ensure the waypoints are reached at the designated ETAs. The AI group will attempt to maintain speed for each waypoint such that it arrives at each waypoint at the designated ETA.
ED [DCS USER MANUAL] Example 4 User locks: Group Start time (Т1), i.e. ETA for WP1; Desired speed for WP2 and WP4 (V2, V4); ETA for WP3 (Т3); In this case, the user controls the ETA for WP3 and the travel speed for WP2 and WP4.
ED [DCS USER MANUAL] Example 5 User locks: 117 Group start time (Т1), i.e.
ED [DCS USER MANUAL] In this case, the user controls the ETA for WP4 and also the travel speed for WP2 and WP4. Such a route is valid, because there is at least one waypoint (in this case WP3) between the starting and ending waypoints, which has both the speed and ETA unlocked, allowing the mission editor to automatically calculate both values as needed to meet the desired settings for WP1, WP2 and WP4.
ED [DCS USER MANUAL] Example 6 User locks: ETA for the final waypoint (Т4); Desired speed for WP2 - WP4 (V2 - V4); In this case, the mission editor automatically calculates the starting time (ETA for WP1): 119 DCS USER MANUAL
ED [DCS USER MANUAL] If the SPEED or ETA value is outside of the valid range for the particular unit (such as desired speed below the minimum flying speed), the SPEED and ETA fields change to red font to indicate an invalid value warning and a corresponding message appears when the user attempts to close the Group Properties Menu or save the mission. To correct such an error, enter a valid value in the locked field.
ED [DCS USER MANUAL] To correct invalid SPEED or ETA value warnings (red font), enter a valid value. To correct invalid flag warnings (red checkboxes), set the SPEED and ETA locks to a valid route combination. Every route must have at least one waypoint with a locked ETA! This can be the initial waypoint to set the group starting time or any subsequent waypoint.
ED [DCS USER MANUAL] Place Airplane and Helicopter Group At the top of the Object (OBJ) Tool Bar are the Place Airplane and Place Helicopter buttons. You will use these buttons to place aircraft groups in the mission, set their routes, and the actions they will take. When placing an aircraft group, it is important to remember that the groups can consist of one to four units (aircraft).
ED [DCS USER MANUAL] NAME. In the Name field, you may enter in a unique name for the aircraft group. If you do not enter one, a default name will be generated. The Name you create will be used when assigning some types of Triggers such as a Group Dead condition. Always be careful not to assign more than one group with the same Name. TASK. The Task drop down menu allows you to select the group task. This setting will be in effect for the group for the duration of the mission.
ED [DCS USER MANUAL] air defense systems. In doing so, the escorts should not engage in fights with the enemy if they do not pose a threat or are significantly off the course line. FIGHTER SWEEP. The fighter sweep mission task is a combat task that involves penetrating enemy air space to attack enemy fighters or other types of aircraft. The main objective of a fighter sweep is winning air superiority and to ensure unimpeded use of the air space by friendly aircraft.
ED [DCS USER MANUAL] buttons. The left field is used to select an airplane within the group; to do so, use the left and right arrow keys. TYPE. Depending on the Country and Task selections, a list of appropriate aircraft is listed in this pull down list. PILOT. Enter a unique name for each unit within the aircraft Group. If you do not, a default name will be created automatically. This name is important because it will be used to set Trigger Conditions.
ED [DCS USER MANUAL] Modal Buttons The following modal buttons are displayed on the lower half of the Group Properties Panel: For AI groups: route payload triggered actions route summary For player-controlled aircraft: route payload triggered actions route summary INU fix point target points failures waypoint properties Route mode When in Route mode, the data in the lower half of the Group Properties Menu is in regards to waypoint management.
ED Russia [DCS USER MANUAL] NATO Unit Type Utility helicopter Attack helicopter Reconnaissance helicopter Anti-ship/Anti-submarine helicopter Fighter aircraft Attack aircraft Reconnaissance aircraft Bomber aircraft Transport aircraft AWACS (Airborne Early Warning and Control) Anti-ship/Anti-submarine aircraft Tanker UAV (Unmanned Aerial Vehicle) 127 DCS USER MANUAL
ED [DCS USER MANUAL] For each waypoint of the route, the following options can be set in the waypoint control panel as described above. WAYPNT (waypoints). The WAYPNT fields allow you to cycle between waypoints you have created, and by left clicking on the World Map you will add a waypoint. The left field displays the currently selected waypoint and you can cycle it by pressing the left and right arrow buttons. The field on the right displays the total number of waypoints in the route.
ED [DCS USER MANUAL] NAME. For each waypoint you can assign a unique name. Type the name of the waypoint in this field and this name will then appear next to the waypoint on the map. TYPE. Each waypoint can be assigned a type of action that the aircraft will perform when it is at that waypoint. These include: Turning Point.
ED [DCS USER MANUAL] throughout the theater, setting an AGL altitude will result in the aircraft following the terrain contours along the route leg for the waypoint. On the other hand, setting an MSL altitude will result in level flight at the set altitude, unless obstructed by terrain (such as when attempting to maintain a low-level MSL altitude in mountainous terrain). SPEED.
ED [DCS USER MANUAL] Payload mode The Payload screen allows you to set the aircraft's external stores (weapons, fuel tanks, and pods), internal fuel, quantities of chaff, flares and gun rounds, and the paint scheme. Payload options Aircraft stations Internal loading At the top of the Payload page is a drawing of the aircraft (head-on) that illustrates the station number assigned to each station. Stations can load weapons, fuel tanks, and pods according to the aircraft and station.
ED [DCS USER MANUAL] Below the Loading Chart is a group of five buttons that allow you to manage the chart. These include: NEW. In addition to the existing payload packages, you may press the NEW button at the bottom of the Loading Chart to create your own. Upon doing so, a pop-up window will prompt you to create a name for the new package. After you create a name and press the OK button to accept it, a new line on the loading chart with the name you entered will be displayed.
ED [DCS USER MANUAL] FUEL (slider). The FUEL slider can be dragged left/right to set the amount of fuel loaded on the aircraft in per cent of maximum. FUEL WEIGHT. Loaded internal fuel as a kilogram (kg) value. EMPTY. Empty weight of the aircraft without fuel and payload package in kilograms. WEAPONS. Total weight of all loaded stores on stations in kilograms. MAX. This field displays the maximum, safe total weight of the aircraft in kilograms. TOTAL.
ED [DCS USER MANUAL] GUN. Percent of maximum number of cannon rounds that can be loaded. AMMO TYPE. Selection of the ammunition type loaded for the gun. COLOR SCHEME. Selection of the aircraft paint scheme ("skin"). The number of choices depends on the aircraft. Triggered Actions mode The Triggered Actions button opens the Triggered Actions Panel.
ED [DCS USER MANUAL] INU Fix Point The INU Fix Point button opens the INU FIX POINT panel. This panel is used to place reference points with known earth coordinates for the Inertial Navigation Unit (INU) of the player aircraft. These points can be used to update the INU when flying over or designating them using the targeting system. Usually visible landmarks are used as update locations, such as bridges or other easily identified landmarks.
ED [DCS USER MANUAL] Target Point mode The Target Point mode allows you to set target points for the navigation system. Target Points can be used by the mission designer to designate coordinate points on the ground as targets. These points can be selected by the pilot in flight using the "OT" button on the navigation system and are indicated on the PVI-800 and ABRIS displays. Target Points Panel Target Point Number Target Target Point #1 stored as "TRG01" Comment Target Point Coordinates ADD.
ED [DCS USER MANUAL] Selected Target Point indication on the ABRIS Selected Target Point indicationon the PVI Target Point Mode Failures mode The FAILURES Panel allows you to set the aircraft's failures. . The list of failures depends of aircraft type. Your aircraft might be damaged in combat as the result of a missile or shell hit. To be ready for such a situation and to be able to fly the aircraft when onboard systems have failed, this tool allows you to simulate such failures.
ED [DCS USER MANUAL] Along the left side of the window is the DEVICE list that can be used to set an in-mission failure. To the right of each device line is a set of fields that allow you to set a time frame from mission start that the failure will occur and the probability that the failure will occur. AFTER (hh:mm). Input the hour and minutes from mission start that the failure will occur. WITHIN (mm). Use the third field to determine the time that the failure may happen.
ED [DCS USER MANUAL] CLEAR. The clear button will disable all failures and set all time windows and probabilities to zero. Note, the mission editor supports group copy/paste functionality. To copy a group, select it and press CTRL+C. To paste the group with identical properties, position the mouse over the desired point on the map and press CTRL+V. Waypoint Properties mode (A-10C only) Attributes define the steering modes selected for the desired steerpoint.
ED [DCS USER MANUAL] TERMINAL 0.50 NM 1.00 NM 250 FT 500 FT APPROACH 1.5 DEG 3.0 DEG1 0.35 DEG 0.70 DEG HIGH ACC 0.05 NM 0.10 NM 100 FT 200 FT * Never less than 350 ft There are four scale modes; ENROUTE, TERMINAL, APPROACH, and high accuracy (HIGH ACC). These scale modes determine the sensitivity of the HSI Course Deviation Indicator (CDI) and the ADI GSI. The HIGH ACC is the most sensitive mode, and the ENROUTE mode is the least sensitive mode.
ED [DCS USER MANUAL] Steering Modes TO FROM DIRECT TO TO SCS HSI course deviation indicator indicates deviation from the course passing through the steerpoint at the heading selected using HSI COURSE SET knob. When 3D mode is selected, ADI glide slope indicator indicates vertical deviation from a line passing through the selected steerpoint at a computed or manually entered vertical angle.
ED [DCS USER MANUAL] Advanced Actions Menu (aircraft groups) Pressing the Advanced tab open the Advanced Actions Menu, which lists the actions associated with the selected waypoint: This panel is used to set (add/edit/delete) group actions (Tasks, Enroute Tasks, Commands, Options), which are tasked to the AI at this waypoint by the user or generated automatically by the Mission Editor. Panel Interface Controls The following buttons are located at the bottom of the Advanced Actions Menu: ADD.
ED [DCS USER MANUAL] currently selected waypoint by lead AI unit of the group). The actions are executed sequentially or as prioritized once the group leader reaches the waypoint. As discussed previously, Tasks and Enroute Tasks are executed as processes, i.e. requite time to complete. Commands are executed instantaneously. Options set rules and limitations for the group. Only one Task can be performed at a time.
ED [DCS USER MANUAL] Example of actions for an Su-25 attack group at WP2.
[DCS USER MANUAL] ED #1. Enroute Task 1 (Search Then Engage in Zone) #2. Task 1 (Attack Group) #3. Command ( Switch Frequency) #4. Option (Flare Using) #5. Enroute Task 2 (Search Then Engage Group) Priority=0 #6.
ED [DCS USER MANUAL] Triggered Actions Tasks activated by a trigger will have a higher execution priority over waypoint Tasks. For example, if a triggered Task is activated while a waypoint Task is underway, the waypoint Task will be stopped and stacked in memory while the AI switches to the triggered Task. Once the triggered Task is completed (or skipped due to not being possible), the previously running waypoint Task will be resumed.
ED [DCS USER MANUAL] Upper Action Properties Panel The Upper Action Properties Panel is used to set the main action properties, including the action type, as well as access the start and stop condition panels of the action: TYPE – action type drop-down menu. Perform Task – set a Task action; Start Enroute Task – start an Enroute Task action; Perform Command – set a Command action; Set Option – set an Option action.
ED [DCS USER MANUAL] All of the start condition operate using a "OR" rule. When multiple conditions are set, any one being true will activate the action. TIME – sets the in-game mission time after which this condition is in effect. IS USER FLAG – sets a flag number and status (on/true or off/false) as a start condition. The flag number can be entered manually or cycled using the left/right arrow keys. The flag state is set using the checkbox to the right of the flag number.
ED [DCS USER MANUAL] duration in time since the action was started, and a route waypoint (for Enroute Tasks only). While Tasks can be stopped either by a stop condition or by the AI in-game when the task is completed (or skipped), Enroute Tasks are designed to be in effect for the duration of the route, so can only be stopped using a stop condition.
ED [DCS USER MANUAL] The LAST WP functions sets the waypoint at which the action will be stopped. Configuring Advanced Actions Once an action is selected in the ACTION drop down menu of the Upper Action Properties Panel, the action properties appear in the Lower Action Properties Panel and can be customized by the mission designer. The specific actions available for selection depend on the type of group being edited and the group task (CAS, Intercept, etc.).
ED [DCS USER MANUAL] Automatic Actions An air group's task setting (CAS, Intercept, etc.) does not affect its behavior in-game, but only serves to filter the available actions in the Advanced Actions Panel. To allow users to build missions without involving themselves with the Advanced Actions Panel, an initial action is automatically generated for the air group at the initial waypoint. This action appears as a repeater of the group task, however in this case it does determine the groups behavior in-game.
ED [DCS USER MANUAL] search for then engage targets appropriate to the task. Because these actions are automatic, the properties of these actions are pre-determined and cannot be edited. Tasks As mentioned above, the Tasks available for a group depend on the group type and the group task.
ED [DCS USER MANUAL] Note: the Attack Group Task assumes full situational awareness for the attacking group. The target's location will always be known and the group will always attempt an attack if conditions permit. The target group can be designated by selecting it from the GROUP drop-down menu in the Lower Action Properties Panel or by left-clicking over the target group on the map.
ED [DCS USER MANUAL] Cannon. Cannon only. Rockets. Unguided rockets only. Light Rockets. Low-caliber unguided rockets. Heavy Rockets. High-caliber unguided rockets. Bombs. Unguided bombs only. Iron Bombs. General-purpose free-fall bombs. Cluster Bombs. Cluster bombs only. Candle Bombs. Illumination bombs only. Guided. Guided munitions (bombs, missiles). Guided Bombs. Guided bombs only. Missiles. Guided air to surface missiles. ATGM.
ED [DCS USER MANUAL] In addition to selecting a specific group unit as a target, the Attack Unit Task can be used to designate a static object as a target using the STATIC drop-down menu or by left-clicking a static object on the map. This task also allows the mission designer to set the amount of munitions to expend and number of attack runs. Target Panel: GROUP. Drop down menu to select the target group from all applicable enemy groups available in the mission. UNIT.
ED [DCS USER MANUAL] Attack Map Object Attack a specific structure or object on the map, such as a bridge, bunker, etc., based on a map coordinate position. Applicable to: Group Type(s): fixed-wing and helicopter groups; Group Task(s): "Pinpoint Strike", "Ground Attack", "Runway Attack". Because world structures are not individually selectable on the map, this Task designates a target point on the map with a red triangle and dashed line connecting the target point to the Task waypoint.
ED [DCS USER MANUAL] Bombing Deliver air-to-ground ordnance onto the map coordinate as designated by the mission designer. Applicable to: Group Type(s): fixed-wing and helicopter groups; Group Task(s): "Pinpoint Strike", "Ground Attack", "Runway Attack". Unlike the Attack Map Object Task, the Attack Coordinate Task will set the AI to attack the specific point on the map and not the closest map object in the vicinity.
ED [DCS USER MANUAL] Bombing Runway Attack enemy airbase runways. Applicable to: Group Type(s): fixed-wing and helicopter groups; Group Task(s): "Runway Attack". The target airbase can be selected from the RUNWAY drop-down menu or by selecting the target airbase on the map using the mouse. Target Panel: RUNWAY. Drop down menu to select the target airbase. WEAPONS. Drop down menu to select the weapon types cleared to use for this action. EXPEND.
ED [DCS USER MANUAL] Group Type(s): fixed-wing and helicopter groups; Group Task(s): all mission tasks. The TYPE drop-down menu allows the mission designer to select between a race-track pattern (loop between the current and subsequent waypoints) or a circle pattern. When circle pattern is selected, the orbit will be centered on the orbit waypoint. The SPEED and ALTITUDE settings set the airspeed in knots and altitude in feet for the pattern.
ED [DCS USER MANUAL] Race-Track pattern An Orbit Task will be stopped by the AI automatically upon reaching Bingo fuel state, when the AI only has enough fuel to return to base (RTB). The Task can also be stopped using the Stop Conditions Panel by setting one or more stop conditions for the task. The Orbit Task allows the mission designer to create scenarios for the AI group to hold off on proceeding with the route until certain conditions are met.
ED [DCS USER MANUAL] Targeting actions will begin when friendly units arrive in the area and establish communication with the AFAC. Note: the FAC: Assign Group Task assumes full situational awareness for the AFAC. The target's location will always be known and the AFAC will always attempt prosecute the attack if conditions permit, even when the target has not been independently detected by the AFAC.
ED [DCS USER MANUAL] Refueling Set the air group to refueling for forced following to nearest tanker and refueling. After refueling the group will resume assigned route.
ED [DCS USER MANUAL] Follow Air group to follow other air group. Group Type(s): fixed-wing and helicopter groups. Group Task(s): All. The target air group can be selected from the GROUP drop-down menu or by selecting the air group to follow on the map using the mouse. Target Panel: GROUP. Drop down menu to select the air group. POSITION X. Formation side-to-side location of group to group being followed. POSITION Y. Formation forward and back location of group to group being followed. POSITION Z.
ED [DCS USER MANUAL] Escort Air group to escort other air group. Escort group will engage threats to escotee air group. Group Type(s): fixed-wing and helicopter groups. Group Task(s): Escort. The target air group can be selected from the GROUP drop-down menu or by selecting the air group to escort on the map using the mouse. Target Panel: GROUP. Drop down menu to select the air group. POSITION X. Formation side-to-side location of group to group being followed. POSITION Y.
ED [DCS USER MANUAL] Enroute Tasks As mentioned previously, the Enroute Tasks available for a group depend on the group type (fixed wing or helicopter group) and the group task. Remember, unlike Tasks, Enroute Tasks involve target groups the AI will have to independently detect prior to being able to conduct an attack. The AI's ability to detect enemy groups depends on a number of factors, including the sensors carried by the aircraft, AI skill setting, weather, etc.
ED [DCS USER MANUAL] The following Enroute Tasks may be available, depending on the group type and task: No Enroute Task Search Then Engage Search Then Engage in Zone Search Then Engage Group Search Then Engage Unit Refueling AWACS FAC FAC - Engage Group No Enroute Task Available for all group types and all mission tasks. A No Enroute Task action does not set any action for the group to perform.
ED [DCS USER MANUAL] The list of available targets depends on the group task and the targets to be engaged are selected using check-boxes in the Lower Action Properties Menu: Target Panel 1. SEAD. Air Defense o AAA (Anti-Aircraft Artillery) o SAM (Surface-to-Air Missile systems) SR SAM (Short-Range SAM systems) MR SAM (Medium-Range SAM systems) LR SAM (Long-Range SAM systems) 2. Anti-Ship.
ED [DCS USER MANUAL] 3. CAS and AFAC All o Air Helicopters Ground o Infantry o Fortifications o Vehicles Armor Tanks IVF (Infantry Fighting Vehicles) APC (Armored Personnel Carriers) Artillery Unarmed Air Defense o AAA (Anti-Aircraft Artillery) o SAM (Surface-to-Air Missile systems) SR SAM (Short-Range SAM systems) MR SAM (Medium-Range SAM systems) LR SAM (Long-Range SAM systems) 4. Fighter Sweep and Intercept. Airplanes o Fighters o Bombers MAX DISTANCE.
ED [DCS USER MANUAL] The Search Then Engage Enroute Task can be used to create scenarios where the air group maintains a holding pattern and leaves it to attack discovered enemy units within the limitations set by the task properties. To do this, create the Search Then Engage Enroute Task in the actions list after the Orbit Task. Search Then Engage in Zone Same as the Search Then Engage Enroute Task, but with an added restriction of a userdefined target area.
ED [DCS USER MANUAL] Like the Search Then Engage Enroute Task, the Search Then Engage In Zone Enroute Task can be used to create scenarios where the air group maintains a holding pattern and leaves it to attack discovered enemy units within the target area and the limitations set by the task properties. To do this, create the Search Then Engage in Zone Enroute Task in the actions list after the Orbit Task.
ED [DCS USER MANUAL] whenever it is detected. To do this, create the Search Then Engage Group Enroute Task in the actions list after the Orbit Task. Search Then Engage Unit Analogous to the Attack Unit Task, but requires the attacking group to independently detect the target unit prior to conducting an attack. Target Panel: GROUP. Drop down menu to select the target group from all applicable enemy groups available in the mission. UNIT.
ED [DCS USER MANUAL] PRIORITY. This number is used to set the action priority in relation to other actions of the waypoint. The priority number represents the order this action will take relative to other actions, starting with '0' as the highest priority. The Search Then Engage Unit Task can be used to create scenarios where the air group maintains a holding pattern and leaves it to attack the designated enemy unit whenever it is detected.
ED [DCS USER MANUAL] Mission Task(s): AFAC. Remember, because this is an Enroute Task, the AFAC will have to independently detect the target group prior to being able to issue targeting commands against it. As described above, target detection will depend on a number of dynamic variables ingame, including possible terrain obstructions or weather interference. If no group is designated by the mission designer, the AFAC will not issue any targeting commands.
ED [DCS USER MANUAL] Run the Lua script entered in the scratchpad. Set Frequency Set the group's radio communications frequency in MHz and AM/FM modulation. Switch waypoint When the conditions for this action are in effect, the group will navigate from the current waypoint directly to the one set by this action. For example, the group can be made to fly from waypoint 3 directly to waypoint 6. When this command is executed, all other actions associated with the waypoint are stopped.
ED [DCS USER MANUAL] This command can also be used to create a looping route by switching to an earlier waypoint. The looping command can be stopped using a stop condition, such as a mission time or a flag state. Switch Action This command can be used to switch the active action in the Actions List. When this command is executed, any concurrently running Task will be stopped. This command can also be used to create a looping actions list by switching to a previous action in the list.
ED [DCS USER MANUAL] Invisible Set the group to be invisible to all enemy AI units. Enabled and disabled using the ENABLE checkbox. This command may be useful when creating ground-based FACs in close proximity to enemy positions as a means of simulated a well camouflaged position and preventing the FAC from being destroyed. Immortal Set the group to be immortal. Enemy AI units will be able to detect the group, but their weapons will have no effect.
ED [DCS USER MANUAL] Set Option The following Options can be set as actions upon reaching a waypoint: ROE (Rules of Engagement) Set fire rules to determine the group's combat behavior when encountering enemy units. Weapons free – engage any enemy group in contact. Target prioritization is performed automatically by the group based on the situation. Open fire, Weapons free – engage any enemy groups in contact.
ED [DCS USER MANUAL] Reaction to Threat Set defensive rules to determine the group's combat behavior when encountering enemy units. No reaction – no defensive actions to counter threats. Allow Abort Mission - allow group to cease mission if engaged. Passive defense – utilize passive and active defense measures, but no defensive maneuvering against incoming threats. Evade fire – utilize passive and active defense measures as well as defensive maneuvering against incoming threats.
ED [DCS USER MANUAL] Radar Using Set the rules for the use of radar by the group. Never use – do not use radar to perform target search or engagement (missile guidance). Use for attack only – do not use radar to perform target search, but use it if necessary to engage the target (missile guidance). Target search can be performed by other sensors if available. Use for search if required – allows the group to use radar for target search if necessary (when detection by other means is not successful).
ED [DCS USER MANUAL] Never use – do not release chaff and/or flares when engaged. Use against fired missiles – release chaff and/or flares only when incoming missiles have been detected. Use when flying in SAM WEZ – release chaff and/or flares as a preventative measure when inside a known enemy SAM threat zone or within weapons range of a known enemy aircraft armed with IR-homing missile. The default setting is Use when flying in SAM WEZ.
ED [DCS USER MANUAL] For a more detailed explanation of the formations, including illustration, consult the Flight Manual. The default setting is Echelon Right. RTB on Bingo This is a flag setting to allow/restrict the group to return to base upon reaching Bingo Fuel state (when there is only enough fuel left to return to base.) The default setting is ON (allow). Silence This is a flag setting to force the group to maintain radio silence upon reaching the waypoint.
ED [DCS USER MANUAL] Ground crew support at airbases When positioned on a friendly airbase, the following ground support services are available: 1. Aircraft repair 3 minutes after engine shut-down. 2. Refueling by ground personnel contacted through the intercom. 3. Rearming by ground personnel contacted through the intercom. For more details on contacting ground personnel, see the Radio Communications section in the Flight Manual.
ED [DCS USER MANUAL] Place Ship You will use this window to place ship groups in a mission, set their routes, and determine the actions they will take. Unlike aircraft groups, you can place up to 99 units within a single group (not recommended though). When placing ships, you will be automatically restricted to placing them on large bodies of water. The Place ship windows consist of numerous functions which are described below. We will discuss them from top to bottom. COUNTRY.
ED [DCS USER MANUAL] NAME. In the Name field, type in a unique name for the naval group. If you do not enter one, a default one will be generated. This Name you create will be used when assigning some types of Triggers such as Activate Unit. Always be careful not to assign more than one group with the same Name. UNIT. The Unit selection is composed of two fields and they allow you to select how many ships will be part of the naval group (1 to 99).
ED [DCS USER MANUAL] Route mode When in Route mode, the data in the lower half of the ship placement window is in regards to waypoint management. A waypoint is an arbitrary point on the map (Lat, Long) that can be chained together to create a route. During the course of a mission, the group will steer from one waypoint to the next along the route line, and at each waypoint you can assign unique actions. To place a new naval group, you will need to be in the Route mode with a ship Type selected.
ED [DCS USER MANUAL] Cargo (commercial) ship To shift the entire group's position on the map, click and drag the group's lead unit to the desired location. To adjust the position of other units within the group, click and drag the desired unit relative to the leader's position. Below the Modal buttons are the Route controls. From top to bottom: WAYPNT (waypoints). The WAYPNT fields allow you to cycle between waypoints you have created.
ED [DCS USER MANUAL] ETA. (Estimated Time of Arrival). Indicates the desired arrival time for the waypoint (or group start time in the case of the initial waypoint). This is set by the user if the ETA is locked or calculated automatically by the Mission Editor if the ETA is unlocked. ETA LOCK CHECKBOX. Selects between manual and automatic entry of the desired ETA for the waypoint. The ETA is locked for the initial waypoint (group start time) by default.
ED [DCS USER MANUAL] START TIME. The mission start time for the group in Hour:Minute:Second/Day. ROUTE TIME. How long it will take the aircraft to fly the route, assuming no departures from the planned route. This is indicated in Hour:Minute:Second/Day format. ROUTE LENGTH. Total distance of the route in meters. AVERAGE SPEED. The average indicated airspeed of the route by totaling the assigned airspeed of each route leg and then dividing by the number of legs. RANGE.
ED [DCS USER MANUAL] Advanced Actions Mode(naval groups) Pressing the Advanced tab opens the Advanced Actions Panel, which lists the actions associated with the selected waypoint: This panel is used to set (add/edit/delete) group actions (Tasks, Enroute Tasks, Commands, Options), which are tasked to the AI at this waypoint by the user or generated automatically by the Mission Editor.
ED [DCS USER MANUAL] Naval groups cannot be assigned any Enroute Task actions. Therefore, the only available selection is No Enroute Task. Perform Command The following commands can be set as actions upon reaching a waypoint: No Action No command is set. Run Script Run the Lua script entered in the scratchpad. Invisible Set the group to be invisible to all enemy AI units. Enabled and disabled using the ENABLE checkbox. Immortal Set the group to be immortal.
ED [DCS USER MANUAL] Place Ground Unit You will use this button to place ground unit groups in the mission, set their routes, and create their actions. When placing a ground group, it is important to remember that the groups can consist of one to 99 vehicles. When placing groups, only the group lead vehicle will be visible on the map when zoomed out. As you zoom in though, the individual units of the group will appear on the map. This is important for accurate unit placement.
ED [DCS USER MANUAL] NAME. In the Name field, you may enter a unique name for the vehicle group. If you do not enter one, a default one will be generated. The Name you create will be used when assigning some types of Triggers such as Activate Unit. Always be careful not to assign more than one group with the same Name. UNIT. The Unit selection is composed of two fields and they allow you to select how many ground units will be part of the group (1 to 99).
ED [DCS USER MANUAL] invisible in the world until the unit is activated. If you wish to have the unit visible in the world but inactive until activation, check this box. MODAL BUTTONS. Three modal buttons control what is displayed on the lower half of the Naval Group Properties placement window. These include: ROUTE, TRIGGERED ACTIONS, and SUMMARY. Route mode When in Route mode, the data in the lower half of the vehicle placement window is in regards to waypoint management.
ED [DCS USER MANUAL] Engineers Self-Propelled Gun (SPG) Multiple Launch Rocket System (MLRS) MLRS Medium MLRS Heavy Anti-tank Guided Missile (ATGM) tracked Anti-tank Guided Missile (ATGM) wheeled Forward Air Controller (FAC) vehicle Infantry Man-Portable Air Defense (MANPAD) SAM system Stinger SAM Anti-Aircraft Artillery (AAA) Self-propelled AAA Radar-guided AAA Wheeled AAA Tracked AAA SAM short range, wheeled SAM short range, tracked SAM short range, wheeled, radar-guided SAM short range, tracked, radar-
ED [DCS USER MANUAL] SAM medium range, tracked, radar-guided SAM long range, tracked, radar-guided SAM long range, wheeled Avenger SAM system M6 Linebacker SAM system Chaparral SAM system M-163 Vulcan AAA system Mobile radar Radio-navigation beacon Stationary radar Air controller Air defense direction center Battle command center Forward Air Controller (FAC) Command center Bunker Checkpoint Storage Fuel depot Structure (building) To shift the entire group's position on the map, click and drag the group's
ED [DCS USER MANUAL] Below the Modal buttons are the Route controls. From top to bottom: WAYPNT (waypoints). The WAYPNT fields allow you to cycle between waypoints you have created. The left field displays the currently selected waypoint and you can cycle it by pressing the left and right arrow buttons. The field on the right displays the total number of waypoints in the route. The circle and waypoint number of the selected waypoint is colored yellow on the map. NAME.
ED [DCS USER MANUAL] ALTITUDE. Not adjustable for naval groups. This field will indicate the altitude of the waypoint. SPEED. The speed setting sets the speed in kilometers per hour (km/h) that the vehicle will drive to reach its next waypoint. To set this, you can either use the left and right arrow buttons or type it into the field. SPEED LOCK CHECKBOX. Selects between manual and automatic entry of the desired speed for the waypoint. Not applicable to a starting waypoint.
ED [DCS USER MANUAL] many barrels pointing at the enemy as possible, so formations like Line Abreast or Echelon Left/Right may be most effective. It's also helpful to do a careful study of the terrain when planning the mission. Consider the line of sight between friendly and enemy units to make sure vehicles can be detected (or not) in accordance with your plans. Triggered Actions mode The Triggered Actions button opens the Triggered Actions Panel.
ED [DCS USER MANUAL] Advanced Actions Mode (ground groups) Pressing the Advanced tab open the Advanced Actions Panel, which lists the actions associated with the selected waypoint: This panel is used to set (add/edit/delete) group actions (Tasks, Enroute Tasks, Commands, Options), which are tasked to the AI at this waypoint by the user or generated automatically by the Mission Editor.
ED [DCS USER MANUAL] Note: The FAC: Assign Group Task assumes full situational awareness for the FAC. The target's location will always be known and the FAC will always attempt prosecute the attack if conditions permit. The FAC will only provide targeting against the group designated as the target in the mission editor and will not target other groups. The FAC- Assign Group Task allows you to set the weapon type(s) for the FAC to request from the attacking groups.
ED [DCS USER MANUAL] game, including possible terrain obstructions or weather interference. If no group is designated by the mission designer, the FAC will not issue any targeting commands. The PRIORITY number is used to set the action priority in relation to other actions of the waypoint. The priority number represents the order this action will take relative to other actions, starting with '0' as the highest priority.
ED [DCS USER MANUAL] Set Frequency Set the group's radio communications frequency in MHz and AM/FM modulation. Invisible Set the group to be invisible to all enemy AI units. Enabled and disabled using the ENABLE checkbox.
ED [DCS USER MANUAL] This command may be useful when creating ground-based FACs in close proximity to enemy positions as a means of simulated a well camouflaged position and preventing the FAC from being destroyed. Immortal Set the group to be immortal. Enemy AI units will be able to detect the group, but their weapons will have no effect.
ED [DCS USER MANUAL] Place Static Object In addition to placing active air, land, and sea units, you may also place static versions of these objects to populate a mission. Static objects share the same external model as their active-object counterparts, but they are immobile and do not use sensors or weapons. Unlike active units, you can only have one unit per group. The Static Object window includes the following functions from top to bottom: NAME.
ED [DCS USER MANUAL] Heliports that allow the placement of a Forward Arming and Refueling Point (FARP) for forward helicopter operations. When setting a FARP, you can choose the FARP callsign for radio communications from the CALLSIGN drop-down menu and set the radio frequency in MHz in the FREQUENCY field. Planes that include fixed-wing aircraft of the selected country. Ships that belong to the selected country.
ED [DCS USER MANUAL] Place Initial Point The Initial Point (IP) button opens the Initial Point window, which is used to place an IP on the map. This point will be stored in the player's Ka-50 ABRIS navigation system as an independent navigation point. The IP window allows you to set the following options: COALITION. Select coalition the navigation point will be available to. CALLSIGN. Select the IP callsign (ID) of the point from the list of eight available choices. COMMENT.
ED [DCS USER MANUAL] Place Bullseye The Bullseye button opens the Bullseye window, which is used to place a Bullseye point on the map. Bullseye is a reference point used by friendly forces to communicate their position. Each coalition is provided a single Bullseye point. To move the position of the Bullseye on the map, simply click and drag it to the desired location.
ED [DCS USER MANUAL] Create Area Trigger Zone Area trigger zones are a powerful tool that allow you set triggered conditions based on a specified unit entering or exiting a defined area on the map. Trigger zones can be placed anywhere on the map, can be any size, and can vary in color. You can also create a trigger zone and assign that zone to a mobile unit in the mission. Once you open the trigger zone tool, left click on the map where you want the zone to be centered (all trigger zones are circular).
ED [DCS USER MANUAL] COLOR. To help distinguish trigger zones from each other, you may use the default colors or create a custom one. To select a default color, click on one of the 24 colors. To create a custom color, use the left and right arrows of the R (red), G (green), and B (blue) color values. The A (alpha) value adjusts the transparency. The selected/created color is displayed in the RGB values. HIDDEN.
ED [DCS USER MANUAL] Create Unit Template Because you can create ground vehicle groups that consist of many different types of vehicles, it may be useful for you to save a vehicle group composition for later use. A good example might be an artillery battery that consists of artillery units, ammunition trucks, a command and control truck, security APCs, etc. You can place these all in a single vehicle group and then use the Template tool to save it and use it again later.
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ED [DCS USER MANUAL] Area Trigger Zone List When creating area trigger zones, you have the option to hide them so that users playing your missions cannot see them. Pressing the area trigger zone list button will display the area zone trigger tool on the right side of the screen and list all the zones you have created for the mission along the bottom. At the top of the zone list are three buttons that allow you to enable and disable the hide function for all the listed trigger zones. Show All.
ED [DCS USER MANUAL] STATE. This can either be blank (indicating a visible state) or HIDDEN to indicate that the trigger zone is currently hidden. RADIUS. The radius of the trigger zone in meters. To close the widow, you may press the X button in the top right corner of the window.
ED [DCS USER MANUAL] Unit List The Unit List displays the list of units (active and static) that you have placed in the mission, and allows you to quickly find a unit and view data on it. At the top of the list are five check boxes that allow you to filter the types of units that are displayed on the list. These include Helicopters, Planes, Vehicles, Ships, and Statics. To view one of the types in the list, check the box next to the category name.
ED [DCS USER MANUAL] QNTY. Many groups may consist of multiple units (particularly for aircraft and ground vehicles). This column lists the number of units that comprise the group. When you click on an entry in the list, the group will be centered on the map above the list and the groups placement window will be displayed on the right. Note: To quickly Hide or Show a group, you may double-click on it.
ED [DCS USER MANUAL] Resource Manager The Resource Manager (RM) is Mission Editor a system that allows you to set a determined quantity of aircraft, fuel and equipment at each airbase warehouse and independent warehouse. Each warehouse (airbase or independent) can resupply other warehouses with defined speed, periodicity and size. The RM is a very useful tool for single player and multiplayer missions in which the mission designer can limit the available aircraft, fuel and weapons to the player(s).
ED [DCS USER MANUAL] Resource Manager, Full Info After clicking the Full Info button, the full display window for managing resources from the selected warehouse is displayed. Let's take a look at some of the options: Resupply Rates Copy to Other Warehouses Warehouse Inventory Linked Suppliers Resupply Rates In the top left of the window are three items that allow you to set how fast the warehouse can supply other linked warehouses. These include: Speed.
ED [DCS USER MANUAL] Size. This value, in tons, determines the amount of supplies that will be delivered from the supplier warehouses with each delivery. Operating Level. When the resource is reduced to the set level, the nearest supplier will initiate a supply delivery. When the resource is reduced to the set level, the warehouse will send the request to upper-linked warehouse.
ED [DCS USER MANUAL] 7. Misc. Other stores such as ECM pods, smoke pods, gun pods, targeting pods, etc. Copy To Other Warehouses In the top center of the page is the CopyTo option that allows you to copy the settings of the warehouse you are editing to another airbase warehouse. This is done by first selecting what resources you wish to copy (A/C, Fuel and Eqp) by selecting the check boxes and then selecting the airbase you wish to copy the settings to by using the drop down airbase list.
ED [DCS USER MANUAL] Delete Unit/Object To remove a group entirely from the mission, including waypoints, select the group and then press the Delete button. Map Options The Map Options panel has been described in detail previously in the System Bar chapter of the manual. Distance Tool You can use the Distance Tool to measure distance on the World Map. When enabled by pressing the Distance Tool button, left mouse button click, and hold and drag to measure a distance.
ED [DCS USER MANUAL] View Debriefing After you have flown a mission, the debriefing screen will automatically be shown. Mission Statistics Mission Log Mission Log Filter The debriefing screen is divided into three primary areas: mission attrition, mission log filters, and the chronological log file. The mission statistics portion of the screen displays the number of units damaged or destroyed during the mission by type and coalition.
ED [DCS USER MANUAL] INITIATOR. The name of the unit that took the action of the event (i.e. fired a weapon, crashed, landed, etc.). COUNTRY. Country that the initiator was assigned to. TARGET. If the initiator was attacking a unit or object, the name of that target is listed here. COUNTRY. Country that the target was assigned to. EVENT. The type of event that took place. Types include: shot, hit, dead, etc. WEAPON.
ED [DCS USER MANUAL] CAMPAIGN 223 DCS USER MANUAL
ED [DCS USER MANUAL] CAMPAIGN To select a new campaign to play or continue an existing one, select the Campaign button from the Main Menu screen. Campaign The Campaign screen is divided into three primary areas that allow you to select campaigns, view statistics, and view the general briefing of the campaign. The screen consists of the following elements: Select Campaign. Along the left side of the screen is a list of all new campaigns you may start, and saved campaigns in progress.
ED Select Campaign [DCS USER MANUAL] Campaign Description Campaign Details Campaign Description. When a campaign is created in the Campaign Builder, a general campaign briefing is written. Here you can view that briefing. At the bottom of the screen are three additional buttons: BACK. Press the Back button to return to the Main Menu screen. You may also exit the Campaign screen by pressing the yellow X in the top right corner of the screen. RESTART CAMPAIGN.
ED [DCS USER MANUAL] CAMPAIGN BUILDER 226 DCS USER MANUAL
ED [DCS USER MANUAL] CAMPAIGN BUILDER The Campaign Builder creates what we term a Staged Campaign System (SCS). A SCS is somewhere between a dynamic campaign system that automatically generates missions, and a linear, scripted campaign that plays the same way through every time. A SCS may consist of one or more (many more if you wish) stages and each stage can consist of one or more (many more if you wish) missions. Each of these missions is created in the ME as a single mission.
ED Create Stages [DCS USER MANUAL] File and Starting Stage Management Campaign Briefing Mission Selection To the right of the Stages section is the Missions section. It is from here that you will populate each stage with missions. To do so, first select the Stage you wish to populate and then press the Add button in the Missions section. Upon doing so you will be presented a folder/file selection dialog window to select the mission you want. Once you select it, press the OK button on the file browser.
ED [DCS USER MANUAL] The assigned value range of a mission within a stage is listed in the Range column. Below the mission listing for a stage is a field that displays the briefing created for the mission. At the bottom of the section, next to the Add button, is the Remove button. Use this to remove a mission from a stage. Above the mission selection area is a field where you may enter a campaign briefing.
ED [DCS USER MANUAL] ENCYCLOPEDIA 230 DCS USER MANUAL
ED [DCS USER MANUAL] ENCYCLOPEDIA The Encyclopedia is an invaluable tool for visual recognition of various units in the game, and is also an excellent source of technical data for each unit. To select the Encyclopedia, click the Encyclopedia button on the Main Menu page. Encyclopedia The Encyclopedia consists of two primary parts: the object picture on the left, and the object data window on the right.
ED Object Categories [DCS USER MANUAL] Object Picture Objects List Object Data To exit the Encyclopedia, press the CLOSE button at the bottom of the screen or press the yellow X in the top right corner.
ED [DCS USER MANUAL] MODULE MANAGER The DCS Module Manager is an in-game tool that allows you to purchase new DCS modules, update purchased ones, review installed modules, and read about new DCS special offers. For the Module Manager to function, you must be logged into your DCS account, as indicated in the top right corner of the Module Manager. At any time you can refresh your modules and module status by clicking the Refresh button in the bottom right portion of the Module Manager.
ED Module Manager Tabs [DCS USER MANUAL] Module Description Module Status and Price Log-in / Log-out Option Module Status Refresh Upon starting the Module Manager, if new updates to a purchased module are detected, a pop-up window is displayed that lists the updates available and provides you an option to install or cancel the updates.
ED [DCS USER MANUAL] Installed Tab This tab page shows all installed DCS modules. Each row displays a different module and each column provides information about the module. Module Name. The name of the installed DCS module. Developer. Developer name of the selected module. Activate/Deactivate. Unchecking this box will deactivate the selected module. A checked box indicates that the module is activated. Serial Number. This column displays the serial number of the selected module.
ED [DCS USER MANUAL] EXIT Exit by pressing the red EXIT button on the Main Menu page.
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ED [DCS USER MANUAL] MULTIPLAYER ATTENTION! AN INTERNET CONNECTION IS REQUIRED FOR MULTIPLAYER INCLUDING LAN PLAY Multiplayer missions can be created by you in the Mission Editor. When creating a multiplayer mission though, it is important to remember that all player-controlled aircraft in the mission must be set to the SKILL of CLIENT and not PLAYER. Also, keep in mind that only one CLIENT aircraft can exist in an aircraft group.
ED [DCS USER MANUAL] Main Multiplayer Window Upon opening multiplayer, you will be directed to the Main Multiplayer Window and login to DigitalCombatSimulator.com panel after a brief loading period. The login and password you have if registered on the DigitalCombatSimulator.com earlier or purchased game on this site. If you didn't registered on the DigitalCombatSimulator.com earlier you will need to register on the master server.
ED [DCS USER MANUAL] After completing registration, you can create own server or join another server as a client. If you forget your password, you can use the RESTORE PASSWORD function.
ED [DCS USER MANUAL] The Main Multiplayer Menu screen is composed of the Server List, the Connection Type drop-down menu, the Connect By IP button, the Refresh and New Search buttons, and the four system buttons at the bottom of the menu to direct you to other windows. Server List The Server List displays all available servers and takes up the majority of the screen. The Server List is designed to show all detected Servers running the game over the Internet or a LAN.
ED [DCS USER MANUAL] New Server For a mission to run as a multiplayer game, one user must be set up as a Server (host) that runs the mission that other players (clients) can join. This is done as either a mission listing on a server list or as a direct IP connection. Note, it is recommended that mission hosts run the simulation in windowed mode to avoid problems when using the ALT-TAB function to switch between windows.
ED [DCS USER MANUAL] Server Name. Enter the name of the server in this field. This name will then appear in a client’s server list if on a LAN network. Server Type. This indicates the type of server detected. Interface. The IP of the server computer is displayed in this field. Note that if you are behind a router, the router IP may be listed and this will be an invalid IP for clients to directly connect to. Router IP numbers generally start with 192. Port.
ED [DCS USER MANUAL] The Options screen consists of the following elements: Player Name. Enter the name you wish other multiplayer members to see you as here. This name will be visible in the menu screens and also as a unit label in the simulation. If no name is entered, a default one will be used. Network Speed. The Network Speed drop down list allows you to select the data download / upload speed of your connection. Select the option that best matches your network connection speed.
ED [DCS USER MANUAL] Join Rather than host a mission as a server, you also have the option to join an existing Server/Mission that is already in progress. There are two ways to do so: Join a mission listed on a Server List. Connect directly to a server IP by using the Connect by IP option. Joining a Mission From Server List After you have selected a server from the Server List, press the JOIN button at the bottom of the screen to join the server.
ED [DCS USER MANUAL] other mission players, view the briefing, and view the server pool to see who is on the server. Spectator List Assignment Windows Chat Window Disconnect from Server Player Pool Window Mission Briefing The Join screen has the following elements: Spectator List. When a player first enters the Join screen they are not assigned a side or aircraft and are instead listed in the Spectator List. When in this list, they are effectively neutral, and may view all players on the server.
ED [DCS USER MANUAL] A/C. Aircraft type. Country. Country that aircraft is assigned to. Group Name. Name of aircraft group. Task. Flight task. Player. Player Name assigned to the aircraft. Chat Window. To text chat with other players on the same server, you may press the Chat button below the Assignment Window to display the Chat Window. To all check box When active, the Chat Window is displayed at the top of the screen. On the left side of the Window is the TO ALL check box.
ED [DCS USER MANUAL] Units. Number of ground units destroyed. Ships. Number of ships destroyed. Losses. Number of times the player has been killed. The player hosting the server of the mission (Host) will also have access to the KICK button. After selecting a player from the list, the Host may press the KICK button to remove the player from the server. To exit the Player Pool window, press the CLOSE button. Briefing.
ED [DCS USER MANUAL] Mission Description Select Mission Mission Description. When a mission is created in the Mission Editor, the mission designer has the option to include a general mission briefing that will be displayed to both Red and Blue sides. This briefing will be displayed in the Mission Description field. Select Mission. Using the standard Windows folder and file browser function, select the drive and folder that holds your multiplayer missions.
ED [DCS USER MANUAL] In Mission Commands While flying a mission, you have three specific multiplayer key commands available: Chat channel to ALL [`] (tilde) Chat channel to ALLIES [` + RCTRL] Score window [‘] (apostrophe) EXIT Press the red Exit button to return to desktop.
ED [DCS USER MANUAL] ©2013 THE FIGHTER COLLECTION. All rights reserved. ©2013 EAGLE DYNAMICS. All rights reserved.