User Manual
8
Appendices
I. Organize the Storage Tray
Because the
Small World
box contains many punchboards, once
you have punched out all the tokens and coins, you will be left
with a big gap between the top of the vacuum tray on which
your boards sit and the cover of the box. If you like to store your
games in an upright position, this void will likely cause the
boards and all the tokens stored below it to move around and
become jumbled.
To avoid this, we recommend the following one-time operation:
Once all pieces have been punched out from the punchboards,
take the left-over, now empty punchboard frames and rather
than throw them away, stack them back up on the table.
Carefully pull the vacuum tray insert that sits at the bottom of
your game box and extract it, being careful not to break the
thin plastic. Now place the stacked punchboard frames at the
bottom of your game box and place the vacuum tray back in
place inside the box so that it now sits on top of these. It is now
raised by the right amount so that once boards are placed back
on top they sit flush with the box cover. You are now ready to
store your game box vertically, without having to worry about
the game components shifting around.
The illustration below shows you where the various game
tokens, markers and coins should fit. The extractable storage
tray is used solely for storing Race tokens, with a compartment
dedicated for each race. The size of some of the wells in this tray
has been standardized to facilitate the placement of the various
Race tokens. All other coins, tokens and markers go in their
designated spot, inside the main vacuum tray of the game box.
The boards, summary sheets and rules go on top.
II. The Races and Special
Powers of Small World
There are 14 Races and 20 Special Powers in
Small World
.
Each Race has its own distinctive Race banner, and tokens in
sufficient number to deploy with any Special Power badge.
Each Special Power badge gives a unique benefit to the race it
is associated with.
The Race tokens are placed on the map colored side face up
when the race is Active, and colored side face down once the
race is In Decline.
Unless stated otherwise, the benefits granted by an Active Race
banner and its associated Special Power badge always
cumulate, and no longer apply once the race is put In Decline.
A Region is deemed non-empty if, and only if, it contains at least
one Lost Tribe or Race token (Active or In Decline). A Region that
contains a Mountain marker but no Lost Tribe or enemy Race
token is considered empty.
Removable storage tray
Game pieces
Die
Race banners and
Special Power badges
Victory coins
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