User Manual

2
Object of the game
Space is getting tight in Small World. There are just too many
races living off your land - land your ancestors bequeathed to
you in hopes you would build an empire with which you could
dominate the world.
Picking a fantasy Race and Special Power combination, you
must use their unique racial traits and skills to conquer
surrounding Regions and amass Victory coins - often at the
expense of weaker neighbors. Placing troops (Race tokens) in
various Regions, and conquering adjacent lands, you earn Victory
coins for each Region you occupy at the end of your turn.
Eventually, your race will become increasingly over-extended
(like those you have already crushed!) and you will need to
abandon your civilization and look for another. The key to your
victory is knowing when to push your empire into decline and
ride a new one to supremacy in the land of Small World!
Starting the game
The player whose ears are the most pointed starts the game,
and takes his first turn. The game then proceeds clockwise,
from player to player. Once all players have had a turn, a new
turn begins.
The First Player moves the Game Turn marker forward one
spot on the Game Turn Track, and proceeds with his next turn,
followed by the others.
When the Game Turn marker reaches the last spot on the
Game Turn Track, one final turn is played by all and the game
ends. The player who has amassed the most Victory coins is
declared the winner of the game.
If this is the first time you play, punch out all the
pieces from the game's punchboards. Sort them
and place them in the wells designed for each type
of piece. Some types fit in the removable storage
tray that came with your game. Other components
fit inside their respective wells in the main vacuum
tray of the game box. Refer to the illustration in
Appendix I on p. 8 for more details on how to
organize your tokens.
u Pick the Small World map that matches your
number of players as indicated by the symbol
next to the Game Turn track and place it in the
center of the table.
u Place the Game Turn marker on the first spot
of the map's Game Turn track
. The track is used
to monitor the game's progress. The game ends at
the end of the turn in which the Game Turn marker
reaches the last position on the track (8
th
, 9
th
or
10
th
turn, depending on the map played).
u Pull the removable storage tray with all of its
Race tokens out of the box and place it open next to
the board map within easy reach of all players
.
u Shuffle all the Race banners; draw five at
random and lay them face up (i.e. colored side
visible) in a single column
. Place the
remaining banners face up, in a single stack, at
the bottom of the column
. Do the same with
the Special Power badges, shuffling them and
placing one to the left of each Race banner, its
round edge fitting snuggly into the banner's
round opening. Stack the rest of the badges in a
pile to the left of the Race banners stack
. You
should now have a total of 6 Race banner and
Special Power badge combos visible face up on
the table, including the one on top of the stacks.
u Place a Lost Tribe token on each
Region of the map featuring a Lost
Tribe symbol
. The Lost Tribes are
remnants of long-forgotten civilizations that
have fallen into decline but still populate some
Regions at game start.
u Put a Mountain token on each Region of the
map featuring a Mountain
º
.
u Give each player five "1" Victory coins
Ω
.
Place all remaining coins, including all "3"s, "5"s
and "10"s, in a Victory stash next to the board,
within easy reach of all players. These coins will
serve as your currency during the game, and help
determine the winner at the end.
Setting up the game
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