User guide
8. Program Genetics
The Program Genetics function allows you to quickly build new sounds from two existing ones in a
similar fashion to breeding. The Genetics function is available in both Program and Combo modes.
Parameters of each of the two sources (“Parents”) are combined using four different functions to
generate a new bank of presets (“Kids”). Sources can be taken from Programs and individual voices
of Combos and applied to either Programs or Combos.
The Program Genetics window is selected from the Options menu of the main page Program
Genetics can also be accessed from the Bank Manager/Librarian Options menu selection as well.
Program Mode
A view of the Preset Genetics window is shown below. The two source banks (called “Mommy”
and “Daddy”) are located in the upper left, along with buttons for the four different Genetics
functions. The generated bank (“Kids”) and the Top Offspring bank are located in the lower left. On
the right are filters to exclude selected parameters from the Genetics function, and three buttons at
the top for editing functions and resetting excluded parameters.
Any pair of Programs can be used for the Genetics functions (that’s one Program each from Mother
and Father). The result of applying the user-selected Genetics functions creates a child bank of 128
new programs, and any ‘keepers’ auditioned from the child bank can then be moved into the Top
Offspring bank.
Shown above is a collection of Kids generated from the A Layer of Wagerian from the Mommy
Bank and the A Layer of Tom Sawyer from the Daddy bank. This has created a set of Programs that
will be created for Layer A (as indicated in Work on Layer). Clicking on any of the names in the
Kids list will send that Program to the A layer of the Tetra to audition.
Tetra SoundEditor User Guide Page 41