Hardware manual

Impact Reference Guide Configuring the Client
1-5 Datalogic Automation Inc.
5. When the warning dialog is displayed, click OK. After the change is complete, the device or camera
reboots.
6. Click OK when the Device is Rebooting dialog is displayed.
Configuring the Client
This section applies only to the A, T, and C-Series.
You may need to change the client computer’s mask and address to match the desired device or camera IP
Address. Be sure the client computer and device or camera are directly connected with an Ethernet cable. To
change the client computer, see “Changing the IP Address through the Device Setup tab.” on page 2-3.
Connect to an Impact device, camera, or Emulator
When you connect to a Local Emulator, if it is not already running it is started automatically on the client
computer and VPM connects to it. Since the Emulator is intended for creating vision programs without a
device or camera, you must have previously captured images to use it. Programs created with the Emulator
are stored on the client computer (or the M-Series processor).
When you connect to an Impact device or camera, you can work with either live or previously captured
images (File Camera). Programs you create are stored on the device or camera. Multiple users can connect to
one device, but only one user at a time can edit programs or change data on the device.
CAUTION: Any program that controls outputs on a device or camera that are connected to and control
external mechanical equipment can cause that equipment to operate when the program runs.
There are three ways you can initiate a connection to an Impact device, camera, or Emulator:
when VPM first starts
when VPM is not currently connected
when VPM is already connected to one or more devices, cameras, or Emulators
When VPM first starts
When VPM first starts, a dialog is displayed so you can choose what connection you want to make. See “To
choose a device, camera, or Emulator connection:” on page 1-6.
When VPM is not currently connected
If VPM is not currently connected to a device, camera, or Emulator, click the Connect button in the VPM
toolbar to initiate a connection. A dialog is displayed so you can choose what connection you want to make.
See “To choose a device, camera, or Emulator connection:” on page 1-6.