User's Manual

86D-Link DIR-862L User Manual
Section 3 - Conguration
QoS Engine
The QoS Engine option helps improve your network performance by
prioritizing applications. By default the QoS Engine settings are disabled
and application priority is not classied automatically. The QoS section
contains a queuing mechanism, trac shaping and classication. It
supports two kinds of queuing mechanisms. Strict Priority Queue (SPQ)
and Weighted Fair Queue (WFQ). SPQ will process trac based on trac
priority. Queue1 has the highest priority and Queue4 has the lowest
priority. WFQ will process trac based on the queue weight. Users can congure each queue’s weight. The sum of all the queues weight
must be 100. When surng the Internet, the system will do trac shaping based on the uplink and downlink speed. The classication rules
can be used to classify trac to dierent queues, then SPQ or WFQ will do QoS based on the queue’s priority or weight.
The following parameters will be available for conguration:
Enable QoS
Engine:
This option is disabled by default. Enable this option for
better performance and experience with online games and
other interactive applications, such as VoIP.
Automatic
Uplink Speed:
The speed at which data can be transferred from the router
to your Internet Service Provider (ISP). This is determined
by your ISP. ISPs often dene speed as a download/upload
pair. For example, 1.5Mbits/284Kbits. Check this box to
keep your uplink speed optimized. Otherwise, you may set
an uplink speed of your own in Manual Uplink Speed.
Checkbox:
Name:
Priority:
Protocol:
IP Range:
Port Range:
Check this to enable an individual rule.
Create a name for this rule.
Set the priority of the rule. 1 is the highest.
Select the protocol the network trac will be transmitted over.
Select the IP range for the rule to be applied to. The Local range
will apply to devices within your network, and the Remote range
will apply to devices on the Internet.
Select the ports for this rule to be applied to. Dierent applications will send trac over dierent ports. An online game, email
program, and video chat client will all likely use dierent ports.