DL.2 Digital Light User Manual © High End Systems, Inc. 2005, All Rights Reserved Information and specifications in this document are subject to change without notice. High End Systems, Inc. assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual.
Contacting High End Systems® Sales Department High End Systems, Inc. 2105 Gracy Farms Lane Austin, TX 78758 USA voice: 512.836.2242 fax: 512.837.5290 Toll Free: 800.890.8989 Customer Service High End Systems, Inc. 2105 Gracy Farms Lane Austin, TX 78758 USA voice: 800.890.8989 fax: 512.834.9195 toll free: 800.890.8989 email: support@highend.com World Wide Web: ii http://www.highend.com DL.
Declaration of Conformity according to ISO/IEC Guide 22 and EN45104 Manufacturer’s name: High End Systems, Inc. Distributor’s name: Distributor’s address: High End Systems, Inc. 2105 Gracy Farms Lane Austin, Texas 78758 USA Declares that the product Product Name: DL.
Product Modification Warning High End Systems products are designed and manufactured to meet the requirements of United States and International safety regulations. Modifications to the product could affect safety and render the product noncompliant to relevant safety standards. Mise En Garde Contre La Modification Du Produit Les produits High End Systems sont conçus et fabriqués conformément aux exigences des règlements internationaux de sécurité.
Symbols The following international caution and warning symbols appear in margins throughout this manual to highlight messages. CAUTION: This symbol appears adjacent to Caution messages. Not heeding these messages could result in personal injury and/or damage to equipment. WARNING: This symbol appears adjacent to high voltage warning messages. Not heeding these messages could result in serious personal injury. This symbol indicates the minimum focus distance from a combustible object.
Returning an Item Under Warranty for Repair It is necessary to obtain a Return Material Authorization (RMA) number from your dealer or point of purchase BEFORE any units are returned for repair. The manufacturer will make the final determination as to whether or not the unit is covered by warranty.
What You Should Know About Copyright The following FAQ can help you understand copyright laws and how they apply to content used with the DL.2 fixture By Suzy Vaughan Associates for High End Systems. I want to use a film clip from “When Harry Met Sally” in a promotional piece advertising my services. What do I have to do to be able to do that? First of all, you need to obtain permission to use the clip from its owners.
You can obtain more information about Suzy Vaughan Associates' services by calling 818-988-5599 or emailing info@suzyvaughan.com. Their website is www.suzyvaughan.com. Suzy Vaughan is also an attorney specializing in intellectual property issues. How much does it typically cost to license copyrighted material? The answer depends entirely on what material you want to use and how you plan to use it.
Table of Contents Chapter 1: Product Overview This chapter describes the features and specifications of the DL.2 fixture and the Content Management Application software. Features ........................................................................................................ 1 System ....................................................................................................... 1 Graphics Engine ...........................................................................................
Shutting Down the Fixture .............................................................................. 16 Recommended Shutdown Options ................................................................. 16 Placing Fixture in Road Case ........................................................................ 17 Chapter 3: The DL.2 Menu System You can use the DL.2 fixture’s Menu System to configure the fixture, review diagnostic feedback, and view content information. Menu Panel Components ...................
16-bit DMX ................................................................................................ 36 Wholehog III Programming Notes .................................................................... 37 Play Speed ................................................................................................ 37 Mask Strobe .............................................................................................. 37 Play Modes (Opacity) ........................................................
Chapter 7: Graphic Functions: Rotation, Position, Scale You can independently control each 3-D object’s rotation direction and speed; along with it’s position and scale in x, y, and z axis directions. Rotating a 3-D Object .................................................................................... 51 Rotation Parameters ...................................................................................... 53 X Rotation ................................................................................
Chapter 10: Global Functions Global Graphic controls affect the composite image created by defining two or three separate object graphics. You can adjust intensity, define masks, select a point in space to view the composite image, and control keystone correction. Global Intensity ............................................................................................. 71 Global Effect 1 and Effect 2 ............................................................................. 72 Masking Control .......
Invert RGB ................................................................................................ 86 Invert RGB and Swap to RGB to GBR ............................................................ 87 Invert and Swap RGB to BRG ....................................................................... 87 Geometric Options ......................................................................................... 88 Edge Detect Color ........................................................................
Chapter 13: Live Video Input and Control The DL.2 graphics engine can receive video from an external source or an integrated digital video camera equipped with an infared illuminator that provides a direct digital video feed option for any performance environment. Live Video Sources ...................................................................................... 101 Internal Camera ....................................................................................... 101 Other Video Sources .........
Downloading Content from a DL.2 Fixture to Your Local Drive ..........................113 Uploading Content from Your Local Drive to a DL.2 Fixture ..............................114 Moving Files Between Fixtures .....................................................................114 Archiving User Content .................................................................................115 Using Local Archives to Prepare Content Offline .............................................
Choosing the Appropriate Type of System Restore ........................................... 137 Full System Restore .................................................................................. 137 Partial System Restore (Preserving Content) ................................................ 138 Performing the System Restore .................................................................. 138 Appendix A: DL.
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Chapter 1: Product Overview This chapter describes the features and specifications of the DL.2 fixture and the Content Management Application software. The DL.2 (Digital Light 2) fixture merges video projection and automated lighting technologies with a DMX controllable digital media server housed in a moving yoke fixture. The built-in 32-bit Graphics Engine utilizes Windows XP Embedded and DirectX application programming interfaceto provide extensive image control of up to three 3-D graphic objects. DL.
CHAPTER 1 Product Overview • RGBHV and S-Video connections accept a wide range of media device inputs Graphics Engine • Simultaneous playback of three discrete media streams on separate 2D/3D objects • Image Optimizing Controls let you adjust both Black Level and Contrast for each cue and for each image • 30 Object parameters give you graphic controls for each individual media stream including: — A choice of multiple play modes and play speeds — The ability to define any segment of a video loop including S
CHAPTER 1 Product Overview — Black and White, Color Negative and Freeze Frame effects — White Balance including Red and Blue gain control • Infrared illuminator allows video capture even in blackout settings • Remote video input and output switching let you select live video from external source including another DL.2 fixture's camera feed. • Full color display and preview monitor/menu functions • Powered by a 3.
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Chapter 2: Setup and Configuration Setting up your DL.2 fixture includes connecting to power, DMX and Video inputs, DMX linking and choosing basic fixture settings with the menu system. Unpacking the Fixture Your DL.2 fixture ships in a road case that is specifically designed to protect the product during transport. When unpacking, inspect both the outside of the fixture and the projector for physical damage to components. Your DL.2 fixture ships with the following: • One road case • One DL.
CHAPTER 2 Setup and Configuration Attaching a Power Cord Cap The DL.2 fixture ships with an SJT power cord. This section has information you need to know to replace the power cord cap for locations with another electrical standard. Different locations (even within the same country) may require a different power cord cap to connect the fixture to a power outlet. Because of the variety of power cord caps used worldwide, High End Systems, Inc. cannot make specific recommendations for the power cord cap.
CHAPTER 2 Setup and Configuration Back Panel Connections The DL.2 fixture’s back panel contain ports for: • 5-pin DMX Data In and Data Out (see DMX Linking and Control on page 11 for more information) • Ethernet to connect to other DL.2 fixtures and your computer running the Content Management Application (CMA) software on a fixture link (see Fixture Network on page 11). • Two USB ports for connecting peripheral drives to assist with troubleshooting • RGBHV, VGA and S-Video In options for video input.
CHAPTER 2 Setup and Configuration Mounting the Fixture You can mount DL.2 fixtures suspended from a support system (such as a truss) or freestanding on its base. WARNING! Equipment suitable for dry locations only. Do not expose this equipment to rain or moisture. CAUTION! Always use a secondary safety cable when mounting this fixture. Maintain a minimum focus distance of 1.4 meters from a 1.4 m combustible object. Do not mount on a flammable surface.
CHAPTER 2 Setup and Configuration Mounting the Fixture Upright CAUTION! Do not mount the fixture upright without the four rubber feet attached. To mount the fixture upright, place the fixture on a sturdy, stable surface that will support more than the 53.5 kg (118 lb) weight of the DL.2 fixture. If the surface is above floor height, use safety cables to secure the fixture to the surface.
CHAPTER 2 Setup and Configuration 3. Tighten the clamps firmly to the fixture’s base and to the support. 4. Run the safety cable through the loop on the fixture’s base, and around the truss. 10 DL.
CHAPTER 2 Setup and Configuration Linking DL.2 Fixtures Fixture Network In addition to functioning on a standard DMX512 link, DL.2 fixtures can be linked to each other via Ethernet. The fixture link manages synchronization between DL.2 fixtures and communication with the Content Management Application. DMX Linking and Control DL.2 fixtures can be linked to other fixtures on a standard DMX512 link and then controlled by a DMX controller.
CHAPTER 2 Setup and Configuration Linking Configurations The following diagrams show configuration options for linking DL.2 fixtures to each other via ethernet for accessing the Content Management Application running on your computer and to the DMX512 link for DMX desk control.
CHAPTER 2 Setup and Configuration Powering On the Fixture WARNING: This equipment is designed for connection to a branch circuit having a maximum overload protection of 20 A. CAUTION: Do not power on the fixture until verifying that the line cord cap is suitable for the power source in your location. For more information, see Attaching a Power Cord Cap on page 6. To power on the DL.2 fixture, simply connect it to an appropriately-rated power source.
CHAPTER 2 Setup and Configuration Configuring DL.2 Fixtures Before programming the DL.2 fixtures from a DMX512 console, you need to: • Identify the DMX Source for the fixture • Select the Protocol type to determine the DMX channel range this fixture will utilize • Select a Fixture Number to identify this fixture on the DL.2 fixture link (required if you will be synchronizing output between fixtures.
CHAPTER 2 Setup and Configuration Setup Configuration Using the CMA The Content Management Application lets you remotely configure the DL.2 fixtures over an ethernet link. To view configuration information for a individual server, click on All Servers in the left pane of the CMA window and select the + to view all the servers on the fixture network. Select a server in the left pane to view its configuration information in the right pane. To select a DMX Source type: 1.
CHAPTER 2 Setup and Configuration To edit the DMX Start Channel: 1. Scroll down the Configuration list in the right pane and double click on the line with Start Channel in the Name column to bring up the edit dialog box. 2. Enter a valid Start Channel for the protocol type you have chosen. Standard protocol = 0–343 2 Object Protocol = 0–381 1 Object Protocol = 0–419 Shutting Down the Fixture Recommended Shutdown Options There are two recommended ways to shutdown the fixture: 1.
CHAPTER 2 Setup and Configuration Placing Fixture in Road Case Before shipping the DL.2 fixture, lock its pan and tilt position so the fixture does not move during transit. To lock the fixture: 1. Orient the projector head pan position as shown for packing in the road case and secure with the pan lock located on the yoke base. Note: This is the only pan position that Tilt Lock Pan Lock locks. 2. Move the tilt lock peg to the upper left (locked) position. 3.
CHAPTER 2 Setup and Configuration 4. Place the DL.2 fixture in its provided road case for shipping. 1. Place Top over the fixture first 2. Bring sides of case together and latch 18 DL.
Chapter 3: The DL.2 Menu System You can use the DL.2 fixture’s Menu System to configure the fixture, review diagnostic feedback, and view content information. Some menu options can also be accessed through the Content Management Application (CMA). For more information on the CMA, see Chapter 14: Content Management Application on page 105. Certain options can also be controlled remotely via a DMX console’s Control channel (see “Control Function Options” on page 56).
CHAPTER 3 The DL.2 Menu System The large Multi-directional button controls movement between fields. The Escape to the left cancels a selection and the Enter button to the right selects and stores a selection. Functionality for each of these three buttons automatically reverses when the fixture is rotated to keep operation consistent, (see Display Options on page 28).
CHAPTER 3 The DL.2 Menu System Navigating the Menu Select any tab by pressing the corresponding button to the side of the display. The tab label will be bold when selected. Use the left and right arrow keys on the navigation button to move to a different screens. Press the Tab Select button corresponding to the screen you want and press the button to select. Use the multidirection button to move left/right/up/ down to a field. The currently selected field will be highlighted.
CHAPTER 3 The DL.2 Menu System DL.2 Menu Options The menu display consists of a set of top-level tabbed screens and their associated subtabs.
CHAPTER 3 The DL.2 Menu System Main Tab Sub-Tabs/ Screens Fixture Fields Options Controls On Display Off Invert Auto On Factory Defaults Off Projector External Input Internal Projector Yes In by DMX No Projector On Lamp Off Always Projector Startup Mode Set Manual DMX Projector Projector OSD Menu Zoom Override Focus Override Projector Defaults Projector Ceiling On Off On Off On Off On Off On Off Projector Rear On Box Reset Head Reset Off File Temp Info Version DL.
CHAPTER 3 The DL.2 Menu System Main Tab Sub-Tabs/ Screens Hours Info Status Fields Options Function/Notes Controls Lamp Hours Monitors lamp, fixture, and filter hours of operation. Selecting Reset reverts hours Fixture Reset Hours to 0.
CHAPTER 3 The DL.2 Menu System Menu Screen Descriptions Menu screens are presented on the display as a tabs. Sub-levels for a specific menu appear as that tab as is selected. DMX Tab The DMX screen lets you control and view all 512 channel values of the DMX link and DMX settings for the fixture on each channel of its range. DMX_Control Screen Use the Control Tab to configure your fixture. You can choose from three DMX Protocol types: • Standard protocol requires 170 channels and enables all DL.
CHAPTER 3 The DL.2 Menu System DMX_Protocol Tab This tab displays the current DMX value being received from a console for each parameter. The DMX parameters are grouped into general categories, each with a separate tab. For more information on individual parameters and their DMX value ranges, see Appendix A: DL.2 DMX Protocol on page 141. DMX_Protocol_Motion Screen The Motion tab displays parameters associated with fixture movement, projector control and Digital Eye camera functionality.
CHAPTER 3 The DL.2 Menu System DMX_Raw Screen You can view the DMX values of all fixtures on the link. The Raw Tab displays every DMX value for Channels 001–512 in lines of eight DMX values each per screen. The Offset number at the beginning of each line indicates the first DMX channel with a value displayed on that line. Use the scroll bar at the left of the offset number to scroll through all the values. The Refresh Rate is the rate at which DMX is being received by the fixture.
CHAPTER 3 The DL.2 Menu System Set Tab Set_Fixture Screen The Fixture tab provides options for selecting or changing fixture movement, dimming the mechanical iris, and controlling the LCD display black level and orientation. Movement Options Set the Pan Invert option On to invert the direction of the pan motor. Use this option to coordinate movements between fixtures facing each other in a horizontal orientation. Off is the default setting.
CHAPTER 3 The DL.2 Menu System modification of effects. This includes any content such as stills, movies of even S-Video input or the internal Digital Eye camera. Note: After selecting the On or Preview option, use the numeric up/down control to adjust the Menu display brightness level from 25 (dim) to 100 (brightest). • Off turns off the display after 20 seconds of inactivity. Touching any button on the fixture menu will re-enable the display.
CHAPTER 3 The DL.2 Menu System • Manual turns on the projector lamp only when set to On via DMX, Menu or the CMA. • DMX only turns the lamp on when it receives a DMX signal or Art-Net signal connected to it. Projector Control Menu can be set to On to display the projector’s menu system. In this state, the directional front panel buttons (multi-directional switch and the buttons on either side of it) control the projector menu rather than the LCD menu.
CHAPTER 3 The DL.2 Menu System Test Tab Test_Home Screen Homing sets a fixture to it’s default positioning. The fixture automatically homes whenever it is connected to power. You can manually home all or separate mechanical functions using this menu tab. • Motion All option on this manually homes the entire fixture. • Motion Pan/Tilt homes only pan and tilt positions. • Motion Iris/Zoom/Focus sets the Iris, Zoom and Focus to default. The DL.
CHAPTER 3 The DL.2 Menu System Info Tab The Info tab displays current fixture information such as hardware and software versions, sensor status, total fixture and lamp hours, DMX errors, and Status values. Fixture hours can be reset and the fixture can be recalibrated for new filters. Info_Hours The Hours tab displays the Lamp hours, Fixture hours, and Filter hours of operation since the last reset. Selecting a Reset button re-sets the associated hours to zero.
CHAPTER 3 The DL.2 Menu System Reset Screen The Reset screen provides options to reset, shutdown and upgrade software. Reboot Media Server restarts the fixture’s internal graphics engine software. Delete User Content removes all user content on the selected fixture(s). Upgrade Factory Content allows DL.
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Chapter 4: DMX Programming Basics DMX Programming Overview DMX512 Links A lighting console typically utilizes a protocol called DMX512 to communicate with automated lighting fixtures and conventional dimmers. This protocol consists of 512 unique channels of control per output link (universe). Typically a lighting fixture or device will use a channel for each parameter’s function. Each channel consists of 256 values ranging from 0 to 255.
CHAPTER 4 DMX Programming Basics Lighting Consoles Lighting consoles differ in many aspects and it is important to understand how your console operates with DL.2 fixtures. Fixture Libraries: Many sophisticated lighting consoles utilize pre-made fixture libraries. A fixture library consists of profiles for various types of lighting fixtures and devices. Each profile corresponds to the fixture’s DMX protocol and allows for ease of programming.
CHAPTER 4 DMX Programming Basics Wholehog III Programming Notes Play Speed You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic fixture type. Additionally you can press “enable” and select “Media Speed Default On” to revert to the default speed setting (DMX 128). Then if you touch the encoder again the previous play speed will be recalled. Mask Strobe A unique function of the Wholehog 3 library system allows the creation of a special encoder type.
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Chapter 5: Graphics Engine Overview The DL.2 fixture’s graphic engine software gives you control over content selection, playback. 3-D environment you will use to select, image and project 3-D Video Lighting Content. Working in the DL.2 3-D Environment DL.2 fixtures provide individual and composite graphical control for up to three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to implement only the number of 3-D objects your application requires.
CHAPTER 5 Graphics Engine Overview Graphic Engine Function Flow A 3-D object O bject 1 C ontent O bject 2 C ontent O bject 3 C ontent O pacity O pacity O pacity Playback Playback Playback Visual M ode Visual M ode Visual M ode Effect 1 Effect 1 Effect 1 Effect 2 Effect 2 Effect 2 with a texture is selected Graphic Functions are applied to each object. G lobal Effect 1 Global Functions are then applied to the G lobal Effect 2 composite-object image.
CHAPTER 5 Graphics Engine Overview Graphics Engine Functions Object Graphic Functions For an individual object, you can control: • The media file and 3-D object selection for the layer • Media playback including — What portion of the movie plays — Playback speed — Playback mode (direction and style of playback) • The object transparency (opacity) • Visual Effects including colormixing and geometric effects • Synchronization • Image Rotation, Scale and Position Global Functions Global controls are applied
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Chapter 6: Graphic Functions: Defining Content Each layer’s selected content is composed of a 3-D object overlaid with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback. Selecting Content How Content is Organized The media server on each fixture has a file system that holds the movies, images, and 3-D objects that make up the content that Windows OS the server uses.
CHAPTER 6 Graphic Functions: Defining Content Content Selection Parameters The following sections outline parameters you will use to create an image from content and define it’s playback. The parameters described in this chapter are set for each individual object you define. Note: The suggested default DMX values given for each parameter are recommended to build libraries that provide the easiest and most reliable content selection, rendering and output.
CHAPTER 6 Graphic Functions: Defining Content Default DMX Value: = 1 DMX Value Media Folder Name Content Description 1 HES Core Premier High End Systems video loop collection 2 HES_Digital_Aerials_1 Digital still images and animations, designed specifically for aerial effects 3 HES_Oils Digitally simulated psychedelic oil projection loops 4 HES_Atmospheric Video loops of natural settings clouds, water, fire 5 On_The_Wall_Studios Digital video loops, promotional 6 Sean_Bridwell Digital vi
CHAPTER 6 Graphic Functions: Defining Content Media File The Media File parameter lets you identify which Stock or User media file to apply (map) as a texture on the selected 3-D object. You can supplement the large library of Stock video loops and still images with Custom files. This parameter selects media files from within the folder defined by the Media Folder parameter. Default DMX Value: 0 = No file selected Tip: You can preview a visual display of the media files loaded on a DL.
CHAPTER 6 Graphic Functions: Defining Content Defining a Media File Segment You can define any portion of a video media file to play using the In Frame and Out Frame parameters. By default, the In Frame is the beginning of the media file and the Out Frame is the end of the file. Media files can have different lengths. In Frame and Out Frame You can select any segment of a media file for playback by assigning an In Frame as a start point and an Out Frame as an end point.
CHAPTER 6 Graphic Functions: Defining Content Defining Playback After selecting and defining a media file segment to display on a 3-D object, you can choose from several Playback Modes and assign a Playback Speed. Playback Mode A Playback Mode parameter for each 3-D image allows several playback options.
CHAPTER 6 Graphic Functions: Defining Content Playback Speed The Playback Speed parameter controls the speed of the selected media file’s Playback Mode. The Playback Speed for a media file is used whenever the Playback Mode Parameter’s DMX value is assigned to any Play Forward option. Default DMX Value: 128 = Playback at normal speed. A DMX value of 0 or 128 (50%) plays back media files at the original recorded speed.
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Chapter 7: Graphic Functions: Rotation, Position, Scale You can independently control each 3-D object’s rotation direction and speed; along with it’s position and scale in x, y, and z axis directions. The parameters described in this chapter are set for each individual object you define. Parameters for a composite image’s rotation, position and scale are described in Chapter 10: Global Functions.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale When you rotate an object, you are rotating it around the selected axis. X Rotation produces the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes a circular motion.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Rotation Parameters X Rotation The X Rotation parameter rotates the selected object around the x axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a vertical flip at variable speeds. This parameter lets you view an object from a different angle by turning the object.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Y Rotation The Y Rotation parameter rotates or indexes the selected object around the Y axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a horizontal flip at variable speeds. This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see Global Viewpoint Mode on page 79).
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Z Rotation The Z Rotation parameter rotates or indexes the selected object around the Z axis with 16bit precision. You can index the rotation or set a continuous rotation creating a circular spin at variable speeds.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Scaling the Object You can scale an 3-D object along the X, Y and/or Z axis to adjust the object size. The Scale parameter adjusts the size of the object’s image up to approximately 10x its original size. At a DMX value of zero, the image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value is increased from the midpoint, the image is enlarged.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Y Scale The Y Scale parameter scales the selected 3-D object along the y axis, either expanding it or making it smaller. Use it when you want to size the object’s vertical component. A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the smallest at 0. Values greater then 50% enlarge the object vertically to the largest at 255 (100%). Default DMX Value: 128 (50%) = Normal Scale DL.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Z Scale The Z Scale parameter scales the selected 3-D object along the z axis, either expanding or shrinking it. Use it when you want to size the object’s thickness. A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the the object thickness until it reaches a point at a value of 0. Values greater then 50% enlarge the object to a maximum thickness at 255 (100%). Default DMX Value: 128 (50%) = Normal Scale 58 DL.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Changing Object Position You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z axes. The following parameters act on an individual object. Use these parameters to position 3-D images in relation to each other. X Position The X Position parameter moves your object along the x axis with 16-bit precision. The midpoint of the 16-bit DMX value range centers the image on the X-axis.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Y Position The Y Position parameter moves your object along the y axis with 16-bit precision. The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the DMX midpoint move the object down, and values above the DMX midpoint move the object up. Default DMX Value: 32768 (50%) = object centered in frame 60 DL.
CHAPTER 7 Graphic Functions: Rotation, Position, Scale Z Position The Z Position parameter moves your object along the z axis with 16-bit precision. The midpoint of the 16-bit DMX value range, centers the object on the z-axis. Values below the DMX midpoint move the object away from the viewer and appears to become smaller, and object above the DMX midpoint move the object toward the viewer and appears to become larger.
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Chapter 8: Graphic Functions: Opacity and Effects You can adjust opacity and apply a variety of color mixing and geometric effects to each individual 3-D object. The parameters described in this chapter are set for each individual object you define. Parameters for a composite image’s intensity and effects are described in Chapter 10: Global Functions on page 71.
CHAPTER 8 Graphic Functions: Opacity and Effects Visual Mode Visual Mode options are selected using three parameters. The Visual Mode parameter has options for enhancing and adjusting the black level and contrast of a 3-D object. Once you choose a visual mode, two Modifier parameters adjust the selected mode.
CHAPTER 8 Graphic Functions: Opacity and Effects Content Optimization Content Optimization adjusts the image Black level and Contrast to optimize the projected image for your performance environment. You can use it to easily modify the black level and contrast for a specific application. Modifier 1: Adjusts black level from 0 = no adjustment to 255 (100%) = full black. Modifier 2: Adjusts contrast from 0 = no adjustment to 255 (100%) for maximum contrast.
CHAPTER 8 Graphic Functions: Opacity and Effects Gray maker 2 Converts a color image to grayscale. NOTE: If content is already grayscale, there is no effect applied but Modifier 2 can still affect image contrast. Modifier 1: Adjusts the black level of the grayscale image from a DMX value of 0 = Full brightness to 255 = completely black Modifier 2: Adjusts contrast of the grayscale image from 0 = no adjustment to 255 (100%) = maximum contrast.
CHAPTER 8 Graphic Functions: Opacity and Effects Effect 1 and Effect 2 Two Effect Mode parameters are available for each individual 3-D object, each with three Modifier parameters. Both Effect parameters have an identical list of color and visual effect options. This lets you apply a dual-effect combination to the selected 3-D object. Note: Not all modes combine effectively. For example, you cannot glow a wobbulating object very well.
CHAPTER 8 Graphic Functions: Opacity and Effects Effect Mode DMX Value 68 Name/Definition Adjustments Modifier 1 Modifier 2 Modifier 3 Red to Yellow Green to Cyan Blue to Magenta Edge Detect Color Horizontal search size Vertical search size Comparison threshold 21 Edge Detect B/W Horizontal search size Vertical search size Comparison threshold 22 Horizontal Texture Ripple Amplitude Frequency Phase 23 Vertical Texture Ripple Amplitude Frequency Phase 24 Circular Texture ripple Amp
Chapter 9: Graphic Functions: Synchronizing Content Use Synchronization when you have 3D objects with media files that you want to play and rotate at the same time and in the same direction. You can instruct an individual object, or multiple objects to synchronize with another object or multiple objects on the same or another fixture. You can do this with rotation, or looping or both. Note: Setting an object to sync to itself will have no effect.
CHAPTER 9 Graphic Functions: Synchronizing Content DMX Value 13 14 15 Note: Option Sync to object 1 and negative rotation 1 Sync to object 2 and negative rotation 2 Sync to object 3 and negative rotation 3 Every parameter that you have set to affect the Sync To object will now effect the object you have synchronized with it. Sync To The Sync To parameter allows you to synchronize multiple DL.2 servers with one DL.2 server as long as they are all on one network.
Chapter 10: Global Functions Global Graphic controls affect the composite image created by defining two or three separate object graphics. You can adjust intensity, define masks, select a point in space to view the composite image, and control keystone correction. Global Intensity The Global Intensity parameter creates a a smooth fade to video black that doesn’t affect the opacity relationship between individual objects.
CHAPTER 10 Global Functions Global Effect 1 and Effect 2 There are two Global Effect Mode parameters, each with three modifier parameters. Both Effect Mode parameters have an identical list of color and visual effect options. This lets you apply a dual-effect combination to the composite image. The table below describes the interaction between an Effect Mode parameter and the three associated Modifier parameters for each option.
CHAPTER 10 Global Functions Effect Mode DMX Value Name/Definition Adjustments Modifier 1 From Red to Inverted Red Modifier 2 Modifier 3 From Green to From Blue to Inverted Green Inverted Blue 19 Invert and Swap RGB to BRG 20 Edge Detect Color Horizontal search size Vertical search size Comparison threshold 21 Edge Detect B/W Horizontal search size Vertical search size Comparison threshold 22 Horizontal Texture Ripple Amplitude Frequency Phase 23 Vertical Texture Ripple Amplitude F
CHAPTER 10 Global Functions Masking Control Mask Shape Select and Strobing The Mask Select parameter lets you choose a mask to frame or overlay any images, objects, or loops you have on your layers. Apply a mask to an image when you don't want an entire image to be seen or you want to transition from an image to black or a solid color without fading intensity. The DL.2 graphics engine provides 29 mask shapes including circle, rectangle, and oval masks that close from inside out or outside in.
CHAPTER 10 Global Functions Image Edge Fade Four Image Edge Fade parameters let you control the Edge Fade for individual sides of your object (top, bottom, left and right). When projecting abutting images, adjusting the Edge Fade parameter lets you smooth the line between two images and also allows you to change an object’s boundary. This parameter also controls the strobe rate when you choose a value from 129-255 (51-100%) for the Mask Selection parameter.
CHAPTER 10 Global Functions Image Montage without Edge Fade 76 Image Montage with Edge Fade DL.
CHAPTER 10 Global Functions Keystone Correction Parameters When an image is output from a Top Left X Top Right X DL.2 fixture at an angle the image may appear skewed. Eight Keystone parameters adjust the image shape and compensate for Top Left Y Top Right Y Bottom Left Y Bottom Right Y this effect. You can control each of the four corners of the graphics output to reshape your image to a form that projects correctly.
CHAPTER 10 Global Functions X Ratio The X Ratio Parameter shapes the output to adjust for keystone effects created in certain output situations. This parameter adjusts the output by compressing or expanding the image horizontally. Default DMX Value: 128 (50%) = no adjustment DMX value settings below the midpoint of the range compress the image horizontally from maximum compression at a value of 0 to no compression at a value of 128.
CHAPTER 10 Global Functions Global Viewpoint Mode The Global Viewpoint Mode parameter defines a 3-D space and the Viewpoint Position parameters modify your viewing location with the defined 3-D space. Each Viewpoint Mode uses three values to specify a viewpoint in space. This point in space is specified by the horizontal angle, vertical angle, and zoom.
CHAPTER 10 Global Functions Perspective View, Cartesian Coordinates This Viewpoint mode parameter creates a 3-D space with a perspective view of a 3-D space. Viewpoints are located in terms of rectangular X, Y and Z positions describing location in this space. Orthogonal View, Cartesian Coordinates This Viewpoint mode creates a 3-D space without perspective. Viewpoint are located in terms of rectangular X, Y and Z positions describing location in this space.
Chapter 11: Effect Mode Descriptions Several modes for Color and Geometric effects are available in Effects Parameters for both individual object and global control. Most of the effect options you will find described in this chapter are available for Effects 1 and Effect 2 parameters at both the graphic control level for each object and the global control level for the composite image.
CHAPTER 11 Effect Mode Descriptions Color Options CMY (RGB Inverse) Object Effect Global Effect This parameter simulates CMY color by inverting RGB color components. Use this parameter when you want to color mix with a CMY color model instead of RGB color model. Modifier 1: Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation. Modifier 2: Increases magenta color component from 0 = no adjustment to 255 (100%) = maximum magenta saturation.
CHAPTER 11 Effect Mode Descriptions RGB Add, All Pixels Object Effect Global Effect This option adds color to all pixels including black using the RGB color model. Modifier 1: Increases red color component from 0 = no adjustment to 255 (100%) = maximum red saturation. Modifier 2: Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation. Modifier 3: Increases green color component from 0 = no adjustment to 255 (100%) = maximum green saturation.
CHAPTER 11 Effect Mode Descriptions Swap Color RGB to BRG Object Effect Global Effect This option allows you to swap colors. All red values become blue, all green values become red and all blue values become green.
CHAPTER 11 Effect Mode Descriptions Modifier 2: Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation. Blue color values below the threshold are eliminated. Modifier 3: Increases green color component from 0 = no adjustment to 255 (100%) = maximum green saturation. Green color values below the threshold are eliminated. Solarize 4 Object Effect Global Effect This effect option remaps colors to a narrow value range and eliminates color above a set threshold.
CHAPTER 11 Effect Mode Descriptions All or Nothing Object Effect Global Effect This options reduces all color values to full saturation or no color based on comparison to a set threshold. This effect creates an image with fully saturated. Modifier 1: Compares the red component of a pixel to the threshold value and converts it to full color if it is greater than the threshold and to black if it is below the threshold.
CHAPTER 11 Effect Mode Descriptions Modifier 2: Transitions the green component from no adjustment at a value of 0 to magenta at a value of 255 (100%) Modifier 3: Transitions the blue component from no adjustment at a value of 0 to yellow at a value of 255 (100%) Invert RGB and Swap to RGB to GBR Object Effect Global Effect This option swaps the color values from RGB to an inverted GBR color model.
CHAPTER 11 Effect Mode Descriptions Geometric Options Edge Detect Color Object Effect Global Effect Object Effect Global Effect Displays only the edges of image components Modifier 1: Adjusts horizontal edge size Modifier 2: Adjusts vertical edge size Modifier 3: Adjusts comparison edge threshold Edge Detect Black and White Displays only the edges of image components as either black or white.
CHAPTER 11 Effect Mode Descriptions Texture Ripple, Circular Object Effect Global Effect Varies the distance of reference points to the applied media file texture around the z-axis without affecting the underlying object. This creates an effect of concentric rippling out from the object center similar to ripples on water. Modifier 1: Adjusts the size (size) of the ripple from 0 = no adjustment to 255 (100%) = maximum size.
CHAPTER 11 Effect Mode Descriptions Circular Sinewave w/X-axis Wobbulation Object Effect Global Effect This option varies the boundaries of the underlying object along the x-axis without affecting the media file that is applied as a texture. Modifier 1: Adjusts the size (size) of the wobble from 0 = no adjustment to 255 (100%) = maximum size.
CHAPTER 11 Effect Mode Descriptions Modifier 2: Adjusts the rate (rate) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate Modifier 3: Adjusts the offset (offset) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset Horizontal Sinewave w/Y-axis Wobbulation Object Effect Global Effect This option varies the boundaries of the underlying object along the y-axis without affecting the media file that is applied as a texture.
CHAPTER 11 Effect Mode Descriptions Vertical Sinewave w/Y-axis Wobbulation Object Effect Global Effect This option varies the boundaries of the underlying object along the y-axis without affecting the media file that is applied as a texture. Modifier 1: Adjusts the size (size) of the wobble from 0 = no adjustment to 255 (100%) = maximum size.
CHAPTER 11 Effect Mode Descriptions to select as the chromakey in terms of Red, Green and Blue values. The Chromakey Medium parameter selects a color range ±25% either side of the defined value. Modifier 1: Defines the red color component from 0 = no red to 255 (100%) = maximum red saturation. Modifier 2: Defines the green color component from 0 = no green to 255 (100%) = maximum green saturation. Modifier 3: Defines the blue color component from 0 = no blue to 255 (100%) = maximum blue saturation.
CHAPTER 11 Effect Mode Descriptions to select as the chromakey in terms of Red, Green and Blue values. The Inverse Chromakey Medium parameter selects a color range ±25% either side of the defined value and then sets every other color as chromakeyed. Modifier 1: Defines the red color component from 0 = no red to 255 (100%) = maximum red saturation. Modifier 2: Defines the green color component from 0 = no green to 255 (100%) = maximum green saturation.
CHAPTER 11 Effect Mode Descriptions Mask Edge Fade Color Object Effect Global Effect This option applies color to a selected Edge Fade parameter, (see Mask Edge Fade on page 74) Modifier 1: Increases red color component from 0 = no adjustment to 255 (100%) = maximum red saturation. Modifier 2: Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation. Modifier 3: Increases green color component from 0 = no adjustment to 255 (100%) = maximum green saturation. DL.
CHAPTER 11 Effect Mode Descriptions 96 DL.
Chapter 12: Fixture Motion Functions This chapter describes mechanical control for the DL.2 fixture with it’s internal projector. Pan and Tilt The DL.2 fixture has a 400° pan range and a 240° tilt range. Two DMX channels for Pan and two for Tilt provide 16-bit position adjustment to a fraction of a degree. MSpeed values can control the timing of pan and tilt motion for DL.2 fixtures, (see MSpeed (Motor Speed) on page 98).
CHAPTER 12 Fixture Motion Functions MSpeed (Motor Speed) The MSpeed parameter adjusts the time required for a motor to complete movement when changing from one position to another. MSpeed provides a method for all motors to reach their target position at the same time, even though each motor may have different distances to travel. MSpeed movement is extremely smooth because the fixture controls movements independent of DMX refresh rates. MSpeed times vary from 0.15 seconds to 252.7 seconds.
CHAPTER 12 Fixture Motion Functions Projector Control Control Parameter Projector Options These Control parameter options remotely access and operate the internal projector’s menu system. These options are always active and do not require the dimmer to be at zero. DMX Value Control Option Description Range 180-184 Displays the Projector Menu 185-188 Projector Up arrow 189-192 Projector Down arrow 193-196 Projector Left arrow These options control the directional buttons on the projector menu display.
CHAPTER 12 Fixture Motion Functions Using the Internal Projector’s Menu To use the native projector menu system under DMX control: 1. Set the Dimmer parameter DMX value to zero 2. Set the Control parameter DMX value to 182. This will access the projector’s main menu. 3. Next, change the DMX value of the Control panel to zero. This command is equivalent to releasing the key on the projector’s keypad. Failure to release the key will result in unpredictable performance. Optional.
Chapter 13: Live Video Input and Control The DL.2 graphics engine can receive video from an external source or an integrated digital video camera equipped with an infared illuminator that provides a direct digital video feed option for any performance environment. Live Video Sources Internal Camera Every DL.2 is equipped with a internal video camera and IR illuminator capable of capturing live video even in blackout conditions. The camera is mounted on the front of the DL.
CHAPTER 13 Live Video Input and Control Live Video Connection Options The DL.2 fixture has video connectors for RGBHV, VGA and S-Video on its rear panel, as shown in the following figure. VGA input to the projector S-Video Camera Output to another DL.2 fixture or device RGBHV input option to the projector S-Video In to the graphics engine CAUTION: To avoid damaging the fixture and voiding the warranty, do not physically connect to the RGBHV and VGA inputs at the same time.
CHAPTER 13 Live Video Input and Control DMX Parameters Controlling the Internal Camera Camera Zoom The Camera Zoom parameter uses two DMX channels to provide 16-bit control of the camera’s zoom function. This includes an 18× optical and 12× digital zoom for a total of 216× combined zoom range. You can adjust the Camera Zoom parameter from In (DMX value = 0) to Out (DMX value = 65535) Camera Focus The Camera Focus parameter uses two DMX channels to provide 16-bit control of the camera’s focus function.
CHAPTER 13 Live Video Input and Control Camera Effects The Camera Effects parameter provides several options for manipulating the camera’s image. This parameter provides the ability to convert the camera’s image to black and white (B&W), or invert the color (Negative art). A snapshot can also be taken of the camera’s image (Freeze Frame) with or without one of these effects applied. 104 DL.
Chapter 14: Content Management Application Overview The Content Management Application (CMA) runs on your personal computer and interfaces with DL.2 servers through an Ethernet network. You can download the latest version of the CMA for Windows based systems from the High End Systems website at www.highend.com. The CMA has the following content management functions: • Uploads and distributes User content to DL.2 fixtures • Upgrades fixture system software • Remotely configures DL.
CHAPTER 14 Content Management Application Installing and Launching the CMA Before you launch the CMA, set up your Ethernet network and link all DL.2 fixtures you want to access from the CMA. See Linking DL.2 Fixtures on page 11 for more information on configuring a fixture network. You can download the latest version of the application from the Support section of the High End Systems website www.highend.com. A download wizard simplifies installation on your personal computer.
CHAPTER 14 Content Management Application The Management Client Window The CMA application’s Management Client Window uses a simplified Windows Explorer style user interface with views of the content and configuration of all DL.2 servers connected to the ethernet network. You can access options for each view from the drop down menu at the top of the Management Client Window or with a right-click in the right pane. NOTE: You cannot drag folders or files between the left and right panes of the CMA window.
CHAPTER 14 Content Management Application • Deploy Content Archive restores user content to the server from the backup, (see page 115). • Upgrade Software allows you to upgrade fixture software. For more information on upgrade options, see Upgrading Software on page 118. Client Window Content Organization Windows OS The media server on each fixture has a file system that holds the movies, images, and 3-D objects that make up the content that the server uses.
CHAPTER 14 Content Management Application value. These values are fixed for Stock Content but must be assigned for all user created content. See the Assigning DMX Values to User Content on page 111 for more information. 3D Object Files Object files are the 3-D object component files used to build a graphic image. DL.2 protocol supports a combined total of 255 object files displayed in Stock Objects and User Objects folders.
CHAPTER 14 Content Management Application Viewing Folders Each Stock or User Media folder contains a group of media files. • Name of the Media File collection. This value is editable for User content. See Naming and Deleting User Content Files and Folders on page 111. • DMX is the currently assigned DMX value for the folder. This value can be auto-assigned and edited for User content. See Naming and Deleting User Content Files and Folders on page 111.
CHAPTER 14 Content Management Application Managing User Content All Stock and User content can be viewed and refreshed but the CMA client gives you additional control over other aspects of your custom content. Within the CMA window, you can: • Rename files and folders • Delete files and folders • Control DMX value assignment to files and folders • Move files and folders between your local drive and a DL.2 fixture server.
CHAPTER 14 Content Management Application You can automatically assign DMX values to all folders at once or to all the files within a folder at once. You cannot set both files and folder values at the same time. To automatically assign DMX values to all the User content folders or all files within a User content folder: 1. Display the User content folders or the files for a single folder in the right pane of the Content Management window and deselect all files or folders. 2.
CHAPTER 14 Content Management Application Moving User Content Files and Folders User content can be easily moved between fixtures and your local drive as well as between fixtures.
CHAPTER 14 Content Management Application 3. Select Copy from the Media Files or 3D Objects drop down menu or the right click popup list. 4. Browse to the destination on your hard drive; then select Paste from the Media Files or 3D Objects drop down menu or the right click popup list. Uploading Content from Your Local Drive to a DL.2 Fixture You can upload User Content Media files, Media folders and 3D object files from your hard drive to a DL.2 Server, provided they are: • A valid file format (.jpg, .
CHAPTER 14 Content Management Application Archiving User Content An Archive/Image is a compressed file used to store media files, folders and object files along with valid identification DMX values. This Content Archive is used to backup User Content that can be restored to any DL.2 server. Using Local Archives to Prepare Content Offline You can create a Local Archive of files stored on your harddrive to be deployed to a server at another time.
CHAPTER 14 Content Management Application Cloning User Content Cloning is a file transfer operation where all the User Content of a single fixture is replicated across one or more other fixtures. Cloning preserves all user content naming and DMX values. This allows you, for example, to send the custom content for a specific show to all the fixtures used in that show with one operation. To clone user content: 1. In the Management Client Window select All Server in the left pane. 2.
CHAPTER 14 Content Management Application DMX Summary The DMX Summary lets you view all the content for a single server in a table format with the following details: • Whether the content is a User Media file/folder, a Stock Media file/folder, or a 3D Object • The associated Folder Name for media files • The Folder DMX value for media files • The File Name for media or object files • The File DMX value for media or object files To view the DMX summary table: 1.
CHAPTER 14 Content Management Application Upgrading Software Upgrade Management allows the user to upgrade the DL.2 fixture applications, the XP Embedded operating system, and Fixture firmware on the system. Verifying Software Versions Running the latest version of both the CMA Client software and the DL.2 Server software will ensure that you will get the best performance from the fixtures on your network. To verify the CMA version, select About from the Help drop down menu. The DL.
CHAPTER 14 Content Management Application 3. Click on All Servers in the left pane of CMA Management window. 4. Right click anywhere in the CMA Window or use the Server’s pull down menu to select Upgrade Software. The Upgrade Wizard will prompt you to browse to the location where you saved a copy of latest version. 5. After locating the upgrade file, press Next. The Upgrade Wizard displays a list of all servers connected to the fixture network. 6.
CHAPTER 14 Content Management Application Viewing and Editing Fixture Configuration The CMA lets you remotely view and modify fixture settings. Some settings like Lamp Hours, CPU Temperature, Software Versions, etc. are view only. Other settings such as Fixture ID, various Projector settings, DMX Start Channel, etc. can be modified (configured). All of these settings are available for each fixture through the fixture menu system, see Chapter 3: The DL.2 Menu System on page 19.
CHAPTER 14 Content Management Application Editing Configuration Values The Configuration table viewed in the right pane of the CMA window contains the following information for one or all servers: • The server ID from 1-255 • The IP Address • The configuration item name • The current option setting A right-click on a item will popup a list including Refresh, Edit or Reset. You can also doubleclick an item to bring up the edit dialog box.
CHAPTER 14 Content Management Application Configuration Item Configuration Value Options Display Invert On manually inverts display, Off reverts to default display orientation, Auto automatically inverts display when fixture is turned more than 90 degrees vertically. Display Level Off turns off display. Touching any button turns it back on.
CHAPTER 14 Content Management Application Configuration Item Configuration Value Options Model Read only Pan Invert On Inverts pan positioning Off reverts to default position Pan/Tilt Swap On swaps pan and tilt positioning Off reverts to default positioning Projector Control Menu On access the Projector menu Off reverts to DL.
CHAPTER 14 Content Management Application 124 DL.
Chapter 15: Maintenance and Troubleshooting This chapter includes information on replacing parts, cleaning the fixture, and some basic troubleshooting procedures. The following toolset should be all you need for the maintenance procedures in this chapter: • M3 allen wrench • M4 allen wrench • #2 Phillips screwdriver • Gloves • Protective eyewear • Mild glass cleaner (containing no ammonia) and a soft, lint-free cotton cloth WARNING: This fixture must be serviced by qualified personnel.
CHAPTER 15 Maintenance and Troubleshooting Maintaining the Filtering System Like all high quality video projection units, the DL.2 fixture must be kept protected from excessive amounts of glycol fog, mineral oil, and smoke. DL.2 fixtures incorporate multiple air filters to reduce these risks to a minimum; however, the user must follow these guidelines to ensure continued operation of the fixture: • Air filters (both fixture and projector) should be checked and cleaned on a regular basis.
CHAPTER 15 Maintenance and Troubleshooting Cleaning the Base Housing Filter This filter is located between the handles on the fan side of the box. You can pull it off the fixture and clean it with soap and water. Replacing the Fixture Filter A hepa filter and a prefilter are located inside the Top cover fixture head and should be replaced whenever they Loosen Quarterturn screws to remove top cover become discolored from particulates. Pre-filter Access the fixture filters Filter bracket 1.
CHAPTER 15 Maintenance and Troubleshooting Cleaning the Internal Projector Filter Air Filter prevents dust from accumulating on surface of Projection Lens and Projection Mirror. If the Air Filter becomes clogged with dust particles, it will reduce Cooling Fans' effectiveness and may result in an internal heat build up that can Filter Removal Tool Projector Filters adversely affect projector life. Clean the projector air filter using the following steps: 1. Disconnect the fixture from power. 2.
CHAPTER 15 Maintenance and Troubleshooting Replacing the Lamp WARNING! Equipment surfaces may reach temperatures up to 130° C (266° F). Do not attempt to hot-restrike the lamp. Allow the projector to cool for at least 45 minutes before you open the lamp cover. The inside of the projector can become very hot. For continued safety, replace with a lamp assembly of the same type. Do not drop the lamp module or touch the glass bulb! The glass can shatter and cause injury. 1.
CHAPTER 15 Maintenance and Troubleshooting Replacing the Fuse WARNINGS! Disconnect power before servicing. Replace fuses with the specified type and rating only. Equipment surfaces may reach temperatures up to 130° C (266° F). Allow the fixture to cool before handling. The DL.2 has one user-serviceable fuse which controls mains voltage to the fixture. To replace a fuse: 1. Disconnect power to the fixture. If the fixture has been operating, allow the fixture to cool before handling. Fuse 2.
CHAPTER 15 Maintenance and Troubleshooting 2. Remove the four quarter-turn phillips head screws (two on each side of the front bezel) Phillips screws and washers Quarter-turn phillips head screws 3. Slide the bezel from the front of the fixture. 4. Disconnect power to infrared illuminator. 5. Inside the bezel, locate the two Phillips head screws and washers securing the front window in place. 6. Remove the screws, making sure not to misplace the washers. 7.
CHAPTER 15 Maintenance and Troubleshooting 2. The box card drives pan motor and fans located in the box. All cabling is marked with labels corresponding to locations on board for easy replacement. CAUTION! The fixture will not function correctly if contact screws are missing from driver boards. When changing a board, align the screw holes and standoffs to ensure correct orientation in the fixture. Fixture Head Driver Board To replace the fixture head driver board: 1.
CHAPTER 15 Maintenance and Troubleshooting Troubleshooting This section discusses troubleshooting LED states and general troubleshooting suggestions. System State LEDs Five labeled LEDs on the display panel indicate the following system activity: Name Color Projector White Status Green State Description On Projector lamp is on Off Projector lamp is off Blinking Projector lamp is either cooling down or in a indeterminate state On (45 sec On/1.4 sec.
CHAPTER 15 Maintenance and Troubleshooting General Troubleshooting Suggestions The following table shows general troubleshooting suggestions: Problem Won’t power on Solution • Check the fuse (page 130). • Verify fixture is plugged in to an appropriately-rated power source (power ratings are shown on page 184). • Check power cord wiring (page page 184). Powers on but no image • Is the mechanical iris closed? If so, check the setting for the Dimmer parameter, (see Dimmer on page 97.
CHAPTER 15 Maintenance and Troubleshooting Frequently Asked Questions How are DL.2 fixture IP addresses determined? In environments that utilize numerous DL.2s, is there risk of IP address conflicts? DL.2 fixture IP addresses are determined one of two ways: 1. When using DHCP server (like router) IP is generated automatically 2.
CHAPTER 15 Maintenance and Troubleshooting 136 DL.
Chapter 16: Restoring the System Requirements All system restore operations require the DL.2 System Restore CD that ships with each DL.2 fixture. If you have misplaced or damaged this CD, you may contact High End Systems (http:// www.highend.com) for a replacement. You will also need the following items. For a full system restore: • External USB DVD drive • USB keyboard • DL.
CHAPTER 16: Partial System Restore (Preserving Content) A partial system restore will replace the following components: • Microsoft Windows Embedded Operating System • DL.2 application The partial restore does not replace the DL.2 settings, the DL.2 Stock content, or User content. As such, the partial system restore option exists as a convenience for users who are trying to restore their fixture's OS and application, but who need to preserve the content or settings on the DL.2 fixture.
CHAPTER 16 6. The next page will ask you to confirm your selection. Press 'Confirm' and the restore will begin. 7. Allow the restore to run. This will take between 10-30 minutes depending on the speed of your USB drive. Status will be displayed throughout the restore. 8. When this part of the restore is completed, the DL.2 will automatically restart. DL.
CHAPTER 16: 9. Allow the device a few minutes to perform some OS initialization and reboot once more. The following steps are additional steps for a full system restore only. 10. If you are performing a full system restore, you now need to re-load the DL.2 Stock content. Remove your “DL.2 System Restore CD” and insert the first “DL.2 Stock content DVD”. 11. Navigate in the DL.2 menu to the Rst tab. Select the 'Upgrade Content' button.
Appendix A: DL.2 DMX Protocol Chan # Function Value dec. Description Value % Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Value dec. Description Home Pan/Tilt (20) Value % Default dec.
APPENDIX A DL.2 DMX Protocol Chan # 16 Value dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Value % Default dec. % 0-255 0-100 255 100 Off, no effects selection 0 0 CMY simulates CMY by subtracting RGB. Reduces color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 CMY adds to all pixels. Increases color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 2 CMY adds to non-black pixels. Increases color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 3 RGB Add, all pixels.
APPENDIX A DL.2 DMX Protocol Chan # 23 Function Global Effect 1 Description Invert & Swap RGB to GBR. Mod1 = red to inverted green, Mod2 = green to inverted blue, Mod3 = blue to inverted red 18 Invert & swap RGB to BRG. Mod1 = red to inverted blue, Mod2 = green to inverted red, Mod3 = blue to inverted green 19 Edge Detect Color. Mod1=horizontal size, Mod2 = vertical search size, Mod3=comparison threshold 20 Edge Detect B/W.
APPENDIX A DL.2 DMX Protocol Chan # 24 25 26 27 146 Function Value dec. Value % 0-255 0-100 0 0 0-255 0-100 0 0 0-255 0-100 0 0 Off, no effects selection 0 0 CMY simulates CMY by subtracting RGB. Reduces color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 CMY adds to all pixels. Increases color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 2 CMY adds to non-black pixels. Increases color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 3 RGB Add, all pixels.
APPENDIX A DL.2 DMX Protocol Chan # 27 Function Global Effect 2 Description Invert RGB. Mod1 = red to inverted red, Mod2 = green to inverted green, Mod3 = blue to inverted blue 17 Invert & Swap RGB to GBR. Mod1 = red to inverted green, Mod2 = green to inverted blue, Mod3 = blue to inverted red 18 Invert & swap RGB to BRG. Mod1 = red to inverted blue, Mod2 = green to inverted red, Mod3 = blue to inverted green 19 Edge Detect Color.
APPENDIX A DL.2 DMX Protocol Chan # 28 29 30 Value dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Value % Default dec. % Strobing Masks 31 Mask Select Periodic strobe, round “iris” mask closing from outside in.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Value % Default dec.
APPENDIX A DL.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Value % Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Normal Speed 66 Play Speed Slow speeds from slowest toward normal Normal Speed Faster than Normal to Fastest Value dec. Value % 0 0 1-127 1-49 128 50 Default dec.
APPENDIX A DL.2 DMX Protocol Chan # 69 70 71 72 154 Function Visual Mode Visual Mode Modifier 1 Visual Mod Modifier 2 Effect Mode 1 Description Value dec. Gray maker2. Always gray. Mod1 = brightness, Mod2 = contrast 5 Posterizer. Mod1 reduces color detail. Mod2 adjusts contrast. 6 Color to black & white. Mod1 fades color RGB @0 to B/W @50% to white @100%. Mod2= not used. 7 Fire gradient, Mod1fades original to converted Mod2 not used, reserved. 8 Value % Default dec.
APPENDIX A DL.2 DMX Protocol Chan # 72 Function Effect Mode 1 Description Value dec. All or nothing. Mod1 = red, Mod2 = green, Mod3 = blue. Color value greater than mod value, color = 255, else color = 0 15 Solid color RGB, Mod1 = red, Mod2 = green, Mod3 = blue. 16 Invert RGB. Mod1 = red to inverted red, Mod2 = green to inverted green, Mod3 = blue to inverted blue 17 Invert & Swap RGB to GBR.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Tiling on, Mod1 = x-axis tiling scaler, Mod2 = y-axis tiling scaler. Scaler of 128 = 1 to 1. Mod3 not used. Note: Tiling on Effect Mode 1 overrides tiling on Effect Mode 2. 48 Reserved. Defaults to effect 0 72 Effect Mode 1 73 74 75 76 156 Effect Mode 1 Modifier 1 Effect Mode 1 Modifier 2 Effect Mode 1 Modifier 3 Effect Mode 2 Default dec. % 49-63 Circular sinewave x-axis wobbulation.
APPENDIX A DL.2 DMX Protocol Chan # 76 Function Effect Mode 2 DL.2 User Manual Description Value dec. RGB add, non-black pixels. Mod1 = red, Mod2 = green, Mod3 = blue 6 Swap color RGB to GBR, Mod1 = red, Mod2 = green, Mod3 = blue. 7 Swap color RGB to BGR, Mod1 = red, Mod2 = green, Mod3 = blue. 8 Solarize 1, if color value < DMX value, invert color. Mod1 = red, Mod2 = green, Mod3 = blue. 9 Solarize 2, if color value > DMX, invert color. Mod1 = red, Mod2 = green, Mod3 = blue.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Chromakey Fine. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 26 Chromakey Medium. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 27 Chromakey Coarse. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 28 Inverse Chromakey Fine. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 29 Inverse Chromakey Medium.
APPENDIX A DL.2 DMX Protocol Chan # 77 78 79 Function Value dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Value % 0 0 1-127 1-49 128 50 Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Value % Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Normal Speed 104 Play Speed Slow speeds from slowest toward normal Normal Speed Faster than Normal to Fastest Value dec. Value % 0 0 1-127 1-49 128 50 Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Function 107 Visual Mode Visual Mode Modifier 1 Visual Mode 109 Modifier 2 108 110 Effect Mode 1 DL.2 User Manual Description Value dec. Color to black & white. Mod1 fades color RGB @0 to B/W @50% to white @ 100%. Mod2= not used. 7 Value % Default dec. % NA 0 0 0-255 0-100 0 0 0-255 0-100 0 0 NA 0 0 Reserved, defaults to 0ff 8-255 Adjusts Visual Mode from 0 to full Adjusts Visual Mode from 0 to full Off, no effects selection 0 CMY.
APPENDIX A DL.2 DMX Protocol Chan # 110 Function Effect Mode 1 Description Invert RGB. Mod1 = red to inverted red, Mod2 = green to inverted green, Mod3 = blue to inverted blue 17 Invert & Swap RGB to GBR. Mod1 = red to inverted green, Mod2 = green to inverted blue, Mod3 = blue to inverted red 18 Invert & swap RGB to BRG. Mod1 = red to inverted blue, Mod2 = green to inverted red, Mod3 = blue to inverted green 19 Edge Detect Color.
APPENDIX A DL.2 DMX Protocol Chan # Function Effect 110 Mode 1 Description Value dec. Circular sinewave x-axis wobbulation.
APPENDIX A DL.2 DMX Protocol Chan # Function Effect 114 Mode 2 166 Description Value dec. Swap color RGB to BGR, Mod1 = red, Mod2 = green, Mod3 = blue. 8 Solarize 1, if color value < DMX value, invert color. Mod1 = red, Mod2 = green, Mod3 = blue. 9 Solarize 2, if color value > DMX, invert color. Mod1 = red, Mod2 = green, Mod3 = blue. 10 Solarize 3, if color value < DMX, set color to 0. Mod1 = red, Mod2 = green, Mod3 = blue. 11 Solarize 4, if color value > DMX, set color to 0.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Chromakey Coarse. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 28 Inverse Chromakey Fine. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 29 Inverse Chromakey Medium. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 30 Inverse Chromakey Coarse.
APPENDIX A DL.2 DMX Protocol Chan # 115 116 117 Function Value dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Value % 0 0 1-127 1-49 128 50 Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Value dec. Value % 0-255 0-100 No selection 0 0 First Stock 3-D Object (flat plane) 1 1 Function Description Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Normal Speed 142 Play Speed Slow speeds from slowest toward normal Normal Speed Faster than Normal to Fastest Value dec. Value % 0 0 1-127 1-49 128 50 Default dec.
APPENDIX A DL.2 DMX Protocol Chan # Function 145 Visual Mode Visual Mode Modifier 1 Visual Mode 147 Modifier 2 146 148 172 Effect Mode 1 Description Value dec. Color to black & white. Mod1 fades color RGB @0 to B/W @50% to white @ 100%. Mod2= not used. 7 Value % Default dec. % NA 0 0 0-255 0-100 0 0 0-255 0-100 0 0 Off, no effects selection 0 0 CMY. Simulate CMY by subtracting RGB (reduces color values). Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 CMY add to all pixels.
APPENDIX A DL.2 DMX Protocol Chan # 148 Function Effect Mode 1 Description Invert RGB. Mod1 = red to inverted red, Mod2 = green to inverted green, Mod3 = blue to inverted blue 17 Invert & Swap RGB to GBR. Mod1 = red to inverted green, Mod2 = green to inverted blue, Mod3 = blue to inverted red 18 Invert & swap RGB to BRG. Mod1 = red to inverted blue, Mod2 = green to inverted red, Mod3 = blue to inverted green 19 Edge Detect Color.
APPENDIX A DL.2 DMX Protocol Chan # Function Effect 148 Mode 1 Description Value dec. Circular sinewave x-axis wobbulation.
APPENDIX A DL.2 DMX Protocol Chan # Function Effect 152 Mode 2 DL.2 User Manual Description Value dec. Swap color RGB to BGR, Mod1 = red, Mod2 = green, Mod3 = blue. 8 Solarize 1, if color value < DMX value, invert color. Mod1 = red, Mod2 = green, Mod3 = blue. 9 Solarize 2, if color value > DMX, invert color. Mod1 = red, Mod2 = green, Mod3 = blue. 10 Solarize 3, if color value < DMX, set color to 0. Mod1 = red, Mod2 = green, Mod3 = blue. 11 Solarize 4, if color value > DMX, set color to 0.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Chromakey Coarse. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 28 Inverse Chromakey Fine. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 29 Inverse Chromakey Medium. Select key color using Mod1 = red, Mod2 = green, Mod3 = blue 30 Inverse Chromakey Coarse.
APPENDIX A DL.2 DMX Protocol Chan # Function Value dec.
APPENDIX A DL.2 DMX Protocol Chan # Function Description Value dec. Value % 0 0 1-127 1-49 128 50 Default dec.
MSpeed Conversion Table Appendix B: MSpeed Conversion Table The following table lists the MSpeed (motor) movement times and their corresponding DMX controller values. If you have a numeric-type DMX controller, use the Value Decimal (dec.) column. If you have a fader-type DMX controller, use the Value Percentage (%) column. If your DMX controller allows you to program hex values, use the Value (hex) column. Time (sec.) 0.15 0.15 0.17 0.19 0.21 0.25 0.29 0.35 0.41 0.47 0.55 0.63 0.73 0.83 0.94 1.05 1.18 1.
APPENDIX B MSpeed Conversion Table Time (sec.) 48.65 49.54 50.43 51.33 52.24 53.16 54.09 55.02 55.96v 56.91 57.87 58.84 59.81 60.79 61.78 62.78 63.79 64.80 65.82 66.85 67.89 68.94 69.99 71.05 72.13 73.20 74.29 75.38 76.49 77.60 78.71 79.84 80.98 82.12 83.27 84.43 85.59 86.77 87.95 89.14 90.34 91.55 92.76 93.98 95.21 96.45 97.70 180 Value (dec.
Appendix C: Custom User Content There are several considerations to keep in mind when creating custom content to control with the DL.2 graphics engine software. Read the following specifications and recommendations before creating custom content. If a file is not DL2 compatible, it may load but not appear as output. Creating Video Textures Cleaner on Mac and Expert HD or TMPGEncoder on PC for encoding solutions offer good quality and the most reliable DL.2 playback.
APPENDIX C Custom User Content • An object can have one layer, one surface and one texture. • An object's UV (texture) coordinates should be in the range [0.0,1.0] to insure proper presentation. UV coordinates outside this range will wrap to this range but the results are not predictable. • All polygons should be triangles. when creating objects, it can be easier to work with polygons that have more than three sides.
Appendix D: DL.2 Specifications Mechanical Fixture Dimensions: 595 mm x 598 mm x 911 mm (23.4 in x 23.6 in x 35.9 in) Weight: 53.5 kg (118 lbs) Road Case Dimensions: 699 mm x 724 mm x 1080 mm (27.5 in x 28.5 in x 42.5 in) Weight (Fixture + Roadcase): 107.5 kg (237 lbs) ] ] [ [ [ [ ] ] 911 mm 35.9 in 254 mm 10.0 in 254 mm 10.0 in 317 mm 12.5 in 598 mm 23.6 in 301 mm 11.9 in 509 mm 20.1 in 746 mm 29.4 in 595 mm 23.4 in 594 mm 23.4 in 191 mm 7.5 in 236 mm 9.3 in 517 mm 20.4 in DL.
APPENDIX D DL.2 Specifications Electrical Specifications WARNING! Class 1 equipment – This equipment must be earthed. Input ratings: 100—120V 6.8A 50/60Hz, 200—240V 3.4A 50/60Hz Power factor: 0.94 Fuse: Power supply output fuse: 5 A, 250 V slow blow only. Lamp: 350W NSH Light Output: 4500 ANSI lumens Rated Lamp Life: 2000 hours Projector Specifications Aspect ratio: 4:3 native Brightness uniformity: 95% Contrast ratio: 1100:1, full on/full off Display technology: 1.
APPENDIX D DL.
APPENDIX D DL.2 Specifications 186 DL.
Appendix E: Safety Information Warning: For Continued Protection Against Fire 1. This equipment for connection to branch circuit having a maximum overload protection of 20 A. Warning: For Continued Protection Against Electric Shock 1. 2.
APPENDIX E Safety Information Appendice E Importantes Informations Sur La Sécurité Mise En Garde: Pour Une Protection Permanente Contre Les Incendies 1. Cet appareil de connection au circuit comporte une protection contre les surcharges de 20 A. Mise En Garde: Pour Une Protection Permanente Contre Les Chocs Électriques 1. Si cet équipement est livré sans prise de cable, veuillez connecter la prise de cable correcte selon le code suivant: • marron - phase • bleu - neutre • vert/jaune - terre 2.
APPENDIX E Safety Information Anhang E Wichtige Hinweise Für Ihre Sicherheit Warnung: Zum Schutz Vor Brandgefahr 1. Dieses Gerät darf nur an eine Zweigleitung mit einem Überlastungsschutz von höchstens 20 A angeschlossen werden. Warnung: Zum Schutz Gegen Gefährliche Körperströme 1. Wenn dieses Gerät ohne einen Netzkabelstecker erhalten wurde, ist der entsprechende Netzkabelstecker entsprechend dem folgenden Code anzubringen: • Braun - Unter Spannung stehend • Blau - Neutral • Grün/Gelb - Erde 2.
APPENDIX E Safety Information Apéndice E Información Importante De Seguridad Advertencia: Para Protección Continua Contra Incendios 1. Este equipo debe conectarse a un circuito que tenga una protección máxima contra una sobrecargas de 20 A. Advertencia: Para La Protección Continua Contra Electrocuciones 1. Si se recibió este equipo sin el conector de alimentacion, monte usted el conector correcto según ia clave siguente: • moreno - vivo • azul - neutral • verde/amarillo - tierra 2.
APPENDIX E Safety Information Appendice E Importanti Informazioni Di Sicurezza Avvertenza: Per Prevenire Incendi 1. Questa apparecchiatura e' da collegarsi ad un circuito con una protezione da sovraccarico massima di 20 ampere. Avvertenza: Per Prevenire Le Scosse Elettriche 1. Da non montare sopra una superficie infiammabile. 2. Mantenere l' apparecchio a un minimo di 1.0 metri (3.28 piedi) di distanza dai materiali combustibili. 3.
APPENDIX E Safety Information 192 DL.